Not exact matches
Almost half of developers are still devoting their energies toward
consoles, but the input differences are huge — high - end games are requiring an average of $ 8.7 million, 65 people and 583 days to produce, compared to
just $ 300,000, seven people and 156 days for
mobile games.
Which is what pissed me off about the review — maybe your
console has better specs, but my
mobile game plays
just great.
The new look Mathletics teacher
console is tablet ready,
just log in as normal from your
mobile browser.
The main covered storage area in the center
console can carry up to 23 CD cases, while the tray above is
just right for a
mobile phone or other small items.
The cup holders are
just whey they should be, and the storage space under the center
console is perfect for putting your
mobile phone.
If action is more your thing the latest NBA2K and FIFA titles are literally
just around the corner and if their
console versions are anything to go by, these
mobile titles will be big hits.
It is expected that the graphics will be good and the UI should be easy to navigate, but it is unlikely it will truly compete with the high - end
consoles already in the marketplace (like the PlayStation 4)... but truth mbe told, most gamers are probably
just as happy to play big - screen adaptations of their favourite
mobile gaming titles as they are anything else.
Should you have missed any of the press conferences held at E3 this year, let us point you to Microsoft's SmartGlass feature as Ubisoft's Watch Dogs multiplayer will have
just that type of connectivity between home
consoles and
mobile devices.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its
mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of
mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't
just support Nintendo's
mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in
mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the
console business - Nintendo wants to make
mobile games one of the pillars of revenue - it's not enough to
just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
True, I
just think this
mobile scenario could be an example of how their
console games would perform on the platform casual gamers own (PS4).
As for Rubin, he foresees a future where
mobile and PC - based VR co-exist
just as well as
mobile and
console games do at the moment:
«I don't worry that people have stopped playing
console just because they play
mobile games.
This is exciting news, hopefully they will be able to create a
mobile game
just as good as their previous
console game.
Fortnite cross-play is set to work between PC,
mobile, and either
console, though it seems neither Xbox One or PlayStation 4 players are allowed to interact with each other
just yet.
Whenever a game is brought to
consoles from the
mobile platform though, I always tread lightly and stay cautious,
just in case.
till around 2015) We Chinese gamers love gaming
just as you do, be it PC,
mobile or
console.
That gives it kind of a distinct advantage of being two
consoles in one, which is something MS
just doesn't have right now, even with their play anywhere workaround which isn't suitable for the
mobile space at the moment.
We've seen the Tom Clancy series on
just about every gaming platform in existence, from
mobile phones to home
consoles and even the Mac and now our favourite protagonist and hero, Sam Fisher returns and makes his first debut on the Nintendo 3DS.
Grand Theft Auto: Vice City for
mobile will be
just as it was when it was originally released onto
consoles back in the day, offering up a bigger open world to play through set in Miami.
And like the original game back in 2013, a free - to - play
mobile version of Injustice 2 has launched
just prior to the
console release.
With a shift in direction to almost entirely focus on the massively popular Ultimate Team mode, FIFA
Mobile now actually feels like a fully - fledged mobile title, and not just a watered down console
Mobile now actually feels like a fully - fledged
mobile title, and not just a watered down console
mobile title, and not
just a watered down
console game.
Couple that with cozy ear cups, a clear mic and the ability to work on
just about any
console or
mobile device, and you've got one impressive wireless headset whose great features outshine a few frustrating flaws.
It's about the gaming market, in which PC,
mobile, and social gaming all reside, not
just home
consoles and portables.
For the spoilers who
just keep saying gta 5 for android
mobile doesn't work, this GTA 5 Apk actually works and enjoy the greatest freely roamed game even for the gaming
consoles.
A number of big
Mobile companies continue to invest in the «TV Gaming» market and whilst it is technically bigger than the
console market in China it hasn't exactly taken off
just yet or generated a huge return.
Rather than starting the install base at zero, an evolutionary
console can help grow the overall
console install base which means that publishers have an even higher potential audience on
consoles and other games models such as Games as a Service and Free to Play can work on
console just as well as PC or
Mobile.
The Free to Play + Games as a Service model means that
Mobile games can generate
just as much as
console games, if not more, but it will take considerably longer to get there.
The
mobile games market has grown by leaps and bounds in
just the past few years, and while PC and
consoles are still very much the home of core gaming, Ishii is confident that a greater number of core gamers will be putting more time into playing on
mobile.
These micro
consoles may have the same games as
mobile and PC and be familiar to Chinese users, they are also considerably cheaper than a PS4, but the demand for living room gaming
just isn't there and as such it's the TV streaming functionality that gets used more on these boxes.
So you can really see
just how small the
console market is compared to the
Mobile market and the PC market ($ 12.76 billion).
And if you're more into
console than
mobile, I'm sorry, it's either this or Sonic Boom, you
just can't win.
It's so easy to lounge on the couch and stream a movie or television program opposed to making a pilgrimage to the nearest RedBox kiosk; it's also
just as easy to purchase and download a game to your
console from the PlayStation Store or Xbox Store from your
mobile device while on your lunch break and come home to it being ready to play.
Although the
mobile versions were already released today, there's
just one week left until Arkham Origins hits the shelves for
consoles and...
Forbes» David Thier focused largely on Fortnite
mobile's visuals, driving home
just how faithful the game is to the
console experience.
And considering how iMafia was one of the first popular social games on iOS, and that there's not a whole lot of mafia - style games on
mobile now, there may
just be potential for this to be a hit regardless of how the
console game is received.
Nintendo may have
just announced concepts for a new
console and a partnership with DeNA to bring original games to smart devices, but an interview with TIME is already shedding more light on Nintendo's plans for the
mobile platforms.
As a series that has a history of being on handheld
consoles such as the 3DS, Animal Crossing: Pocket Camp actually feels right at home on a small
mobile phone like my Sony Xperia Z3 Compact, but for the players who want a bigger screen to see all the action, all at once, then a tablet is the best way to go as playing on an iPad 2 is a complete different experience, but because I haven't asked or answered,
just what is Animal Crossing: Pocket Camp, besides being a
mobile instalment?
The week is a great opportunity to be exposed to the full breadth of the games industry — not
just AAA
console or
mobile and F2P games, but tabletop (board and card) games, serious games, and indie games.
I'm not saying that Nintendo should completely abandon their traditional
console model and
just go into
mobile.
Nintendo stated recently that they are trying to appeal to everyone with their
mobile titles, in a similar way to how they appealed to everyone with the Wii, except this time they have plenty of competition rather than
just two other
console manufacturers.
Some people
just don't like
mobile gaming, though, and being able to play something as fun as Angry Birds Star Wars on a
console, even at a premium,
just might be worth it.
Just like
consoles and PCs, every
mobile device has different graphical limitations.
There are simply so many games released, across
mobile stores, Steam,
consoles and more, that gloriously fun, culturally significant, or
just plain interesting titles can get lost beside those with marketing budgets big enough to guarantee a splash.
Indeed, it's incredible to see the developers applying the same attention to detail to the car modelling as that of a big budget
console racing game - it's a testament to
just how far
mobile gaming has come in recent years.
If you
just can't wait any longer for some Mortal Kombat X, you'll be happy to know that the Mortal Kombat X
mobile game is now available for the first time ever on iOS and is coming soon to Android, a week before the fighting game hits
consoles and PC.
«The reality is, everyone's a gamer now, the worldwide industry is growing, not
just driven by
consoles but by
mobile devices.
Just as puzzler fans were finally pulling themselves away from Bejeweled Blitz, PopCap brought another of its addictive PC /
console /
mobile titles to Facebook.
Not
just SEGA, but most Japanese gaming companies have a hard time finding their foothold in the industry due to the rise in
mobile gaming in Japan and the lack of
console sales in that region.
Much of the argument for Nintendo to create
mobile games was based on the idea that Nintendo could not survive
just selling its own
consoles.
I like the idea of playing some
mobile games on a full blown
console but sadly, the Ouya
just wasn't what I wanted out in that regard.