Not exact matches
Todd Howard, Bethesda's
creative director, explains the
studio's interest in
mobile games.
• A round - up of the besttools for
mobile development • A look at developing games for Google Glass • A
studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there •
Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
The
studio is led by
studio director Daniel Erickson, the former
creative director of Star Wars: The Old Republic; he moved around in the last few years after departing BioWare and SWTOR, most recently doing a stint for Kabam, where he was the director on
mobile titles Spirit Lords and Star Wars: Uprising.
The
creative forces behind Shogo:
Mobile Armor Division, the No One Lives Forever series, and the original F.E.A.R. have formed an independent
studio.
Petri Ikonen,
Creative Director at tracktwenty, joined EA in 2012 when they opened their
mobile game
studio in Helsinki, Finland.
Reynir Hardarson co-founded CCP in 1997 and was their Global
Creative Director; Kjartan Pierre Emilsson built CCP's Shanghai
studio and was the Lead Game Designer on the original team behind EVE Online; and Thor Gunnarsson was most recently VP Business Development at CCP and previously a VP and General Manager at BAFTA award - winning
mobile games
studio Ideaworks3D.
EA's largest
mobile development
studio is based in Melbourne's Docklands, leveraging Victoria's acclaimed
creative talent to deliver landmark games like Sims Freeplay, Need for Speed — Most Wanted and Real Racing 3.
Randy Smith is a
creative director, game designer, and writer with 20 years of experience working with AAA game
studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award - winning indie
studio Tiger Style, creators of the 2012 sci - fi, ecosystem
Mobile Game of the Year, Waking Mars.
«With a
creative team of over 350 talented members,» Managing Director, Nicolas Rioux said, «we are one of Ubisoft's flagship
studios in the creation of the highest quality online, connected and
mobile gaming worlds.»
A few that caught our eye: the Art Production Fund, in partnership with Sotheby's, will brighten up the dingy rolling gates of local businesses with murals by the likes of Glenn Ligon and Lawrence Weiner, artist Paul Villinski will welcome visitors to his Gulfstream trailer - turned - solar - powered
mobile art
studio, and Mott Street's Church of the Transfiguration will host an all - night Pecha Kucha with a
creative urban theme.
Built by Facebook's
Creative Labs
mobile design
studio, it's the first companion app for Messenger.