With the success of arcade - card games like Dragon Ball Heroes, or
mobile GACHAs, Nintendo's platform could potentially be an ark if those systems eventually die away.
Not exact matches
We expressed doubts at the time about this change having any effect on the popularity of
gacha mechanics in
mobile games, and so far we haven't seen any tangible effect on loot boxes in
mobile games.
The string of Legendary Heroes added to Nintendo's
gacha fueled
mobile game have all been powerful, but this newest one brings something the game has never seen before.
Cygames has made a bunch of popular
gacha mobile games so in terms of business its a really good move for Nintendo.
We expressed doubts at the time about this change having any effect on the popularity of
gacha mechanics in
mobile games, and so far we haven't seen any tangible effect on loot boxes in
mobile games.
Also on the docket will be Amir Dori, Senior Game Designer at Matific, at the session Kids, Technology & the Future of Education where Amir will talk about using games to make education fun and Ohad Barzilay, Producer and Game Designer at Sidekick Games, will talk about what works in Asian
mobile games for the west (like
Gacha mechanics) in Asian vs. Western Games: Successful Gameplay and Design Elements That Makes No Sense.
Tokens and Plans are FIFA
Mobile's version of
gacha and here how it works: Player completes a set of Live Events that are time-gated.
What FIFA
Mobile has with Tokens and Plans can perhaps be described as a
gacha mechanic, but for sure it's not a good one.
2016's biggest
mobile game also uses
Gacha methods in order to boost revenues and retention, most notably when it comes to the card collection portion of its gameplay.
Gacha monetisation in
mobile games such as GungHo's Puzzles and Dragons follows a very similar principle.
Like many mechanics popular in
mobile games,
Gacha systems require a significant amount of testing and refinement to ensure they provide players with the correct risk - reward ratio.
It's very much based on the combat and feel of Pokemon games, just with more of a
mobile - friendly structure with randomized levels and a
gacha system to get new Mortys and items, along with a whole crafting system.
Finally, this game feels like it completes a list of experiments Nintendo has tried on
mobile, with Super Mario Run effectively being a premium app, Fire Emblem relying heavily on
Gacha and Animal Crossing using a more tried and trusted impatience mechanism to monetize.