Sentences with phrase «mobile game development with»

San Francisco, CA December 06, 2012 - GREE is today announcing that it's expanding its focus on 2nd party mobile game development with a new mobile investment fund managed by a new publishing and partnerships group.

Not exact matches

DeNA is the company working in collaboration with Nintendo on the release and development of their mobile games initiative.
What seems to be the primary of the game dev companies, Royal Circus Games Limited, has already been submitted to the IPO (Intellectual Property Office) with the development of PC, console and mobile games cited as its function.
Some of his key projects include the Implementation Readiness Package for Smarter Balanced that works in concert with the Smarter Balanced Open Source Test Delivery System; development of an Automated Assessment engine for the U.S. Navy, which makes use of Spring WebSocket architecture and is capable of integrating with both Navy and third - party - developed systems used in officer shiphandling skills training; and the process and debug of the Damage Control game / simulator that specifically works with mobile devices» architectures and development.
To extend the show's core messages, the Peg + Cat team developed supplementary resources, including professional development (PD) mathematics modules for early childhood educators, classroom - based family engagement activities for teachers to implement with parents and children, take - home materials for families, online games, mobile apps, and additional episodes of the Peg + Cat television series.
With tablets having the same types of hardware under the hood, it may help future game development companies to make games that would be optimal on this mobile device, such as MMORPG»S, RTS and action games.
And Nintendo has announced their intention to team up with major Japanese mobile gaming development firm DeNA to create smartphone games starring your favourite Nintendo characters.
«With more than 75 Snapdragon devices already announced, 150 Snapdragon devices in development and over 100 high end mobile games optimized for our GPU, Qualcomm continues to be a leader in delivering high performance devices to market.»
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
I'm more concerned with shifting significant resources away from Nintendo's traditional, deep immersive games to mobile development.
Casual and mobile game development tends to be cyclical, with a big hit game leading developers to create games with similar themes and gameplay.
I - play, the mobile entertainment company, today announced a multi-title distribution deal with Polarbit, the experts in mobile 3D game development.
Neil Gaiman's latest gaming - related project is Wayward Manor which is a creepy horror puzzle adventure game in development by The Odd Gentlemen and mobile game publishers Moonshark, with Gaiman at -LSB-...]
That compression of sound and time, both literal and esoteric, draws a fairly profound line in the sand between the world of large - scale game development, working with teams of dozens or hundreds, and the more intimate universe of sound design for smaller social and mobile titles.
The development cycle is also much faster, but it's rewarding and fun to hear your work in a casual mobile game so quickly after starting work on a project, unlike a year later with other traditional cycles,» Aaron describes.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
He's been involved in the Battlefield series of games at EA DICE, and lately been in senior leadership roles at Frostbite, working with VR and mobile development.
With Unreal Engine 4, Epic has a game engine that's been built for mobile, Web, PC and next gen game development.
In keeping with the company s philosophy of encouraging and fostering innovation in mobile game development, the company will support «The Next Great Mobile Game» competmobile game development, the company will support «The Next Great Mobile Game» competitgame development, the company will support «The Next Great Mobile Game» competMobile Game» competitGame» competition.
The prizes for the competition total $ 20,000, with a $ 10,000 Grand Prize and a host of other major prizes for innovation and great execution in mobile game development.
Mattel and NetEase form Joint Venture for mobile game development Last week we saw LEGO partner with Tencent to develop games and services for the China market, this week it's Mattel that is partnering with NetEase for very similar reasons.
Yodo1 also co-developed and culturalized a new version of Ski Safari for the Chinese market (working with Defiant Development, another top Australian indie studio); with over 100 million downloads, the single - player casual game is among the most popular mobile titles in China.
All are handled well, with clear signposting and great use of the in - game mobile phone, which is how you'll get most of the plot development.
Raylight Games s.r.l.s. is a leading European videogames development studio with dozens of games released on different platforms, ranging from handheld consoles to home consoles, mobiles and PC.
While Scopely had only released two mobile games and several Facebook apps, I immediately understood the vision: to create some of the largest genre - defining games appealing to both casual and core gamers, working with some of the top development partners in the world.
While the current focus of the team is on the Empires in Ruins game (and a couple of yet secret projects), the studio also offers freelancing services in the field of multimedia, 3D, AR and mobile development, with a roster of end clients as Coca Cola, Saku, Tele2, City of Stockholm, etc..
EAGER to cash in on the online PC and mobile gaming world's US$ 4.4 billion projected revenue by 2021, Malaysia's Digital Economy Corporation (MDEC) on Tuesday said it has teamed up with renowned game development platform company Unity Technologies to open the San Francisco - based company's first Southeast Asian Centre of Innovation (COI).
While at Shouji Mobile, Shuo oversaw the development, testing and cross-platform porting of over 200 mobile games and applications, growing the company to one of the industry's top mobile games development outsourcers, with a production team of over 90 meMobile, Shuo oversaw the development, testing and cross-platform porting of over 200 mobile games and applications, growing the company to one of the industry's top mobile games development outsourcers, with a production team of over 90 memobile games and applications, growing the company to one of the industry's top mobile games development outsourcers, with a production team of over 90 memobile games development outsourcers, with a production team of over 90 members.
This is the first time that Game Republic has welcomed Samsung to the region, so we're really excited that our members will be able to network with this hugely important global mobile and games company, meet the business development and technical teams and showcase games.
Comprised of seasoned and talented individuals with know how in both technical and artistic fields, the team has experience working in game development and interactive media projects ranging from mobile interactive applications to full - fledged games for home consoles.
The internal teams have all hands on deck with FF15, Kingdom Hearts 3, and FF14's on - going development, so they typically farm out mobile / handheld games to outside studios who work under SE's supervision.
If you're not familiar with who VC Mobile Entertainment is, it is a game development company run by the award - winning game designer and creator of the Might and Magic and Heroes of Might and Magic series, Jon Van Caneghem.
Gamevil has announced that they have signed a deal with two different game development companies in order to bring a couple of PC games to mobile devices.
In 2002, they finally took the step to go full - time with the company and focus on mobile game development.
1st Runner Up of the 4th Global Mobile Game Congress Indie Pitch Arena!Presented by an independent game development team in China, Koi takes you on a creative journey of growth with its fresh and heart - warminGame Congress Indie Pitch Arena!Presented by an independent game development team in China, Koi takes you on a creative journey of growth with its fresh and heart - warmingame development team in China, Koi takes you on a creative journey of growth with its fresh and heart - warming...
Originally a master of philosophy, Anders has worked with Game design, Concept development and Storytelling for more than 10 years across a wide variety of products ranging from Trading card games over AR games, Mobile games and Roleplaying to Toy's - to - life play experiences.
Turbo believes there's a great opportunity in core titles on mobile and the studio came together in 2013 with a shared «desire to bring AAA ambition to mobile game development
With many years of experience in the games and mobile industry, Deeming was previously head of product development for the BAFTA award - winning Ideaworks Game Studio, and worked on notable game franchises such as Metal Gear Solid, Final Fantasy, Need for Speed and Call of DGame Studio, and worked on notable game franchises such as Metal Gear Solid, Final Fantasy, Need for Speed and Call of Dgame franchises such as Metal Gear Solid, Final Fantasy, Need for Speed and Call of Duty.
Publishing games on all major mobile, PC and console platforms, Versus Evil works with development studios in North America, South America, and Europe.
DALLAS — November 1, 2012 — BonusXP, a studio focused on the development of mobile games, today announced that its first game, Monster Crew ™, an endless platformer that combines the exhilaration of platformers and infinite runners with the joy of smashing everything in sight, is now available for free in the Apple AppStore at: https://itunes.apple.com/us/app/monster-crew/id561545477?ls=1&mt=8
Don't get me wrong, I like The Sims 4, but there is very little space for development in your town, EA received a lot of backlash for not including pools and toddlers (amongst other things) in their initial release of the game, which forced them to include them in updates, and it has more of a mobile Sims game feel than the PC Sims games I've grown up with.
With 1,500 full - time professionals, Virtuos specializes in game development and AAA 3D art production for consoles and mobile titles, enabling its clients to generate additional revenue and achieve greater operational efficiency.
The 5th Cell originally started out by cutting its teeth on mobile game development in association with THQ before coming into its own and delving into AAA game development on portable and home console platforms.
With over 1,200 full - time professionals, Virtuos specializes in game development and AAA 3D art production for consoles and mobile titles, enabling its customers to generate additional revenue and achieve operational efficiency.
DALLAS — October 29, 2012 — BonusXP, a studio focused on the development of mobile games, today announced that its first title, Monster Crew ™, an endless platformer that combines the exhilaration of platformers and infinite runners with the joy of smashing everything in sight, will be available this Thursday, November 1st!
With a professional art background, Raina is experienced in mobile game development, mobile game publishing and business development.
Leveraging the strength of Nintendo's intellectual property (IP) and game development skills in combination with DeNA's world - class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo's IP, including its iconic game characters, for smart devices.
KinifiGames Developer Hollie Figueroa brings together PC, console, and mobile experts with different backgrounds and perspectives representative of the diverse development tracks for games and interactive experiences, to talk on difficulty, accessibility, design, and how they influence each other during development.
The list of conference sessions includes most of New Zealand's biggest names in development, with talent from Ninja Kiwi, PikPok, Grinding Gear Games as well as high - end freelance speakers and a «Mobile Game Design Super Panel».
is a Vancouver based independent game studio with a focus on VR, desktop and mobile game development.
a b c d e f g h i j k l m n o p q r s t u v w x y z