I suppose they maybe want us to buy bigger and bigger phones and / or they just hate large - sized
mobile game devs and players.
If you're attending PAX Dev, Jung will be speaking on August 28 from 1:30 — 2:30 pm, on the topic «Asian Markets for
Mobile Game Devs: The Ultimate Challenge» in the Grand II ballroom.
Not exact matches
From Minecraft to Stardew Valley, those kind of
games can be insanely popular and so Spanish
dev team Chibig have decided to resurrect Deiland, a farming / survival
game that first came out for
mobile devices a couple of years ago but has now arrived on PS4.
What seems to be the primary of the
game dev companies, Royal Circus
Games Limited, has already been submitted to the IPO (Intellectual Property Office) with the development of PC, console and
mobile games cited as its function.
The
game is perfectly solo - able if you can «git gud» enough for some of the post-story content, and it isn't like an online
mobile title that will lock you out of the
game once the
dev / publisher decides to pull the plug on it's online support.
While Sony have clearly made big strides this gen to embrace indies — something that has now led to low PS Vita
dev kit prices and PlayStation
Mobile — some of the most influential indie
games remain on other platforms.
Indie
devs can go the safer route and make
mobile games or even f2p
games because we know that
mobile and f2p
games are so
gamer friendly right?
- despite the new business partnership with Cygames, Nintendo is very satisfied with its
mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of
mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's
mobile applications, but also its Nintendo Account system with tech and
dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in
mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make
mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Titan Quest's
mobile edition is coming to iOS devices this week, and its
dev team showed off the
game's UI on a tablet:
The team calls the company their professional «cave -
dev - laboratory», where they are designing
games available in more than 150 countries globally on most major platforms from PC to
mobile.
Firstly, the ID@Xbox program — which helps independent developers produce and self - publish
games on Xbox consoles — is expanding to Windows 10, making it easier for indies and
mobile devs to bring their titles to PC.
Yeh I agree with what you've said there, it's probably hard for them as
devs to not make it have a
mobile vibe if that's all they've made previously, hopefully with another couple of vita
games they will adapt their style
• A round - up of the besttools for
mobile development • A look at developing
games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German
dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on
game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
This weeks stories: Titanfall is coming to
Mobile as a real - time strategy
game, Cryptic Facebook post from Ubisoft France eludes to either a Far Cry 3 Remaster or Far Cry 5, Project Scorpio's XDK
dev kit has a built - in frame counter and pro-gamers want it, Nintendo has a huge eShop Sale, Gears of War may -LSB-...]
And content,
Devs efforts and Quality is what makes a
game GOTY, not popularity or how many people are playing the
game because
mobile games are more numerous than Hardcore console / PC
games.
When PlayStation
Mobile launches on October 3rd, we will have around 30 titles available from a range of developers, including
games from indie
devs as well as our own Sony Computer Entertainment World Wide Studios.
Nintendo gave
devs the option to hold the dock's graphic power while in
mobile mode to make it easier for
devs or if some problems occur with the switching... BUT THIS EATS THE BATTERY sooo quickly... I guess 3rd party Switch
games will eat much more battery and be more buggy during the first year.
You would expect
devs to have a bit more ambition given the opportunity to release a PlayStation
game but
mobile devs seem to chronically lack creativity and talent.
After rumors circulated for years that it would be coming to
mobile, this past November Greenheart Games» fantastic simulation
Game Dev Tycoon [$ 4.99] really did arrive on the App Store.
Indie
devs may end up abandoning their plans to create
mobile games if this becomes too costly or too risky of a proposition.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The Indie
Game Riot Podcast we talk about: — PUBG
mobile version in China (0:09:51)-- Wonder Boy: The Dragon's Trap
dev tools (0:15:29)-- EGX Rezzed open submissions (0:18:52)-- IndieCade East 2018 (0:20:42)-- Opus Magnum...
One of the first things I noted is that the entire
game feels like it was intended for
mobile platforms, but then the switch to make it a PC
game was decided upon last minute - or, for some baffling reason, the
devs wanted it to feel that way.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious
Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console
devs are «utterly failing» at in - app purchases — Pocketgamer.biz
Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10
game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play
games won't last (interview)-- Gamesbeat Size matters: How to scale your
game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju
Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative
Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Mobile is an incredibly crowded place, so having a selected batch of great
games is not only amazing for a player, it's a great opportunity for smaller
devs as well!
Even STO their best
game needs at least a handful more
devs... I'm very curious if this Magic
game will have a
mobile client....
Rejigged surface relighting, cubemap suppot and custom shaders will help
devs get their
games running on lower - end
mobiles
From all - in - one indie
dev packages to plug - ins for improving player engagement, we bring you a guide to the best
mobile game development tools available
As we previously reported, SEGA Networks Japan and
mobile app Japanese
devs LINE, announced a new partnership for
mobile games.
In fact, Mania is a result of the hard work put in by long - time classic Sonic fan /
game dev, Christian Whitehead (a.k.a Taxman), whose work on ports of classic 2D Sonic
games to
mobile devices and modern gaming consoles, made in conjunction with Headcannon, served as the pitch for the entire project.
These
devs — who have tens of millions of plays between them — have worked on big
games and small, ranging from
mobile to Flash to social, with funding from corporations, portals, boot strap and crowd source.
Google has removed some 77 percent of reviews for
Game Dev Tycoon's
mobile port on Google Play.
Join us as we walk through your options, whether your a
dev, an avid
mobile gamer, or just curious.