Sentences with phrase «mobile game devs»

I suppose they maybe want us to buy bigger and bigger phones and / or they just hate large - sized mobile game devs and players.
If you're attending PAX Dev, Jung will be speaking on August 28 from 1:30 — 2:30 pm, on the topic «Asian Markets for Mobile Game Devs: The Ultimate Challenge» in the Grand II ballroom.

Not exact matches

From Minecraft to Stardew Valley, those kind of games can be insanely popular and so Spanish dev team Chibig have decided to resurrect Deiland, a farming / survival game that first came out for mobile devices a couple of years ago but has now arrived on PS4.
What seems to be the primary of the game dev companies, Royal Circus Games Limited, has already been submitted to the IPO (Intellectual Property Office) with the development of PC, console and mobile games cited as its function.
The game is perfectly solo - able if you can «git gud» enough for some of the post-story content, and it isn't like an online mobile title that will lock you out of the game once the dev / publisher decides to pull the plug on it's online support.
While Sony have clearly made big strides this gen to embrace indies — something that has now led to low PS Vita dev kit prices and PlayStation Mobile — some of the most influential indie games remain on other platforms.
Indie devs can go the safer route and make mobile games or even f2p games because we know that mobile and f2p games are so gamer friendly right?
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Titan Quest's mobile edition is coming to iOS devices this week, and its dev team showed off the game's UI on a tablet:
The team calls the company their professional «cave - dev - laboratory», where they are designing games available in more than 150 countries globally on most major platforms from PC to mobile.
Firstly, the ID@Xbox program — which helps independent developers produce and self - publish games on Xbox consoles — is expanding to Windows 10, making it easier for indies and mobile devs to bring their titles to PC.
Yeh I agree with what you've said there, it's probably hard for them as devs to not make it have a mobile vibe if that's all they've made previously, hopefully with another couple of vita games they will adapt their style
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
This weeks stories: Titanfall is coming to Mobile as a real - time strategy game, Cryptic Facebook post from Ubisoft France eludes to either a Far Cry 3 Remaster or Far Cry 5, Project Scorpio's XDK dev kit has a built - in frame counter and pro-gamers want it, Nintendo has a huge eShop Sale, Gears of War may -LSB-...]
And content, Devs efforts and Quality is what makes a game GOTY, not popularity or how many people are playing the game because mobile games are more numerous than Hardcore console / PC games.
When PlayStation Mobile launches on October 3rd, we will have around 30 titles available from a range of developers, including games from indie devs as well as our own Sony Computer Entertainment World Wide Studios.
Nintendo gave devs the option to hold the dock's graphic power while in mobile mode to make it easier for devs or if some problems occur with the switching... BUT THIS EATS THE BATTERY sooo quickly... I guess 3rd party Switch games will eat much more battery and be more buggy during the first year.
You would expect devs to have a bit more ambition given the opportunity to release a PlayStation game but mobile devs seem to chronically lack creativity and talent.
After rumors circulated for years that it would be coming to mobile, this past November Greenheart Games» fantastic simulation Game Dev Tycoon [$ 4.99] really did arrive on the App Store.
Indie devs may end up abandoning their plans to create mobile games if this becomes too costly or too risky of a proposition.
Download NOW Be sure to subscribe for all the latest releases: RSS iTunes Stitcher This episode of The Indie Game Riot Podcast we talk about: — PUBG mobile version in China (0:09:51)-- Wonder Boy: The Dragon's Trap dev tools (0:15:29)-- EGX Rezzed open submissions (0:18:52)-- IndieCade East 2018 (0:20:42)-- Opus Magnum...
One of the first things I noted is that the entire game feels like it was intended for mobile platforms, but then the switch to make it a PC game was decided upon last minute - or, for some baffling reason, the devs wanted it to feel that way.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITGame makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITgame for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Mobile is an incredibly crowded place, so having a selected batch of great games is not only amazing for a player, it's a great opportunity for smaller devs as well!
Even STO their best game needs at least a handful more devs... I'm very curious if this Magic game will have a mobile client....
Rejigged surface relighting, cubemap suppot and custom shaders will help devs get their games running on lower - end mobiles
From all - in - one indie dev packages to plug - ins for improving player engagement, we bring you a guide to the best mobile game development tools available
As we previously reported, SEGA Networks Japan and mobile app Japanese devs LINE, announced a new partnership for mobile games.
In fact, Mania is a result of the hard work put in by long - time classic Sonic fan / game dev, Christian Whitehead (a.k.a Taxman), whose work on ports of classic 2D Sonic games to mobile devices and modern gaming consoles, made in conjunction with Headcannon, served as the pitch for the entire project.
These devs — who have tens of millions of plays between them — have worked on big games and small, ranging from mobile to Flash to social, with funding from corporations, portals, boot strap and crowd source.
Google has removed some 77 percent of reviews for Game Dev Tycoon's mobile port on Google Play.
Join us as we walk through your options, whether your a dev, an avid mobile gamer, or just curious.
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