Read how physics teachers like Frank Noschese and John Burk are using the web version of the popular
mobile game in their classrooms.
Not exact matches
Training magazine's Online Learning Conference is designed for learning, and training and development professionals who want to leverage the latest
in eLearning tools, virtual
classrooms, serious
games, simulations,
mobile, social media, and other emerging technologies to improve workplace performance.
Game - based learning, blended learning,
mobile learning, and microlearning are growing strategies for further engaging learners at a level beyond the one which can often be reached
in a group - based, instructor - led,
classroom learning environment.
Join them for techniques, theories and methods that fire learners» desire to know, understand and apply including, amongst others: ⚫ Bite - sized and micro-learning ⚫ Blended learning ⚫ Flipping the
classroom ⚫ Gamification and
game - based learning ⚫ Informal and formal learning ⚫ Just -
in - time and on demand learning ⚫
Mobile learning ⚫ Social, collaborative and peer - to - peer learning ⚫ User - generated content ⚫ Video - based learning
Garcia charts a year
in the life of his ninth - grade English class, first surveying
mobile media use on campus and then documenting a year - long experiment
in creating a «wireless critical pedagogy» by incorporating
mobile media and
games in classroom work.