Sentences with phrase «mobile game lacked»

A month ago, I proclaimed that Nintendo's Animal Crossing mobile game lacked heart and soul.

Not exact matches

Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
There's really nothing it does wrong, although, to be frank, considering it's essentially the type of game typically seen on tablets and mobiles, it does perhaps lack some aesthetic padding and other features.
With its creaky, ancient - feeling game mechanics and ultimate lack of replayability, Reloaded feels like it would be much more at home on mobile platforms at a much smaller cost than its $ 20 release price tag.
The shift to multiple, bite - sized missions per locale vice the longer mission structure of the older games feels more in line with the mobile aspect of the game (although the lack of checkpoints within each mission can be an annoyance).
With its creaky, ancient - feeling game mechanics and ultimate lack of replayability, Reloaded feels like it would be much more at home on mobile platforms at a much smaller cost than its $ 20 release price tag (iOS and Andriod versions are coming in the future).
Mobile Virtual Reality has been lacking truly social experiences that aren't isolating, and that's what Keep Talking and Nobody Explodes delivers in a game that tasks 2 + people to work together in diffusing a bomb.
Overall the story is quite compelling and as the mobile game progresses you learn a lot more about the characters and the world, however, there is rather a lack of information on the antagonist as not even his order of the sworn six of Pardia is mentioned in the game.
Moreover, EA's lack of business sense in forcing unwanted game mechanics into games like Dungeon Keeper (mobile) continue the trend of these games failing dramatically, furthering the spiral of studios being shut down, followed by hatred for EA.
But while many other developers have made great mobile games that are only let down by their lack of effective free - to - play monetisation, FIFA's issue has been the opposite.
One of the things I like about The Trail is that I don't feel the need to play the game constantly, despite an apparent lack of energy or stamina (more on this later) that's so prevalent in many other mobile games.
You would expect devs to have a bit more ambition given the opportunity to release a PlayStation game but mobile devs seem to chronically lack creativity and talent.
Many indie developers and big publishers in China continue to publish games on Mobile and PC whilst ignoring console due to the small install base and lack of opportunity there.
What mobile VR gaming lacks is full motion, first person VR games.
Mobile has perhaps been lacking the great Spelunky - like game that could at least imitate one of the best indie games of all time while being something you can play on the toilet while at work.
-- See It On Marketplaces: Amazon Google Play Itunes Both Rollercoaster Tycoon 4 Mobile and RollerCoaster Tycoon Touch are good games, however they don't evolve the series enough and they lack the amount of content that earlier games in series have.
Every time a new free - to - play game clamors for coin, gamers bemoan the lack of more traditional mobile fare — quality premium titles packed with compelling content at a fair fixed price.
Since implementation has traditionally been lacking in mobile games, Nick finds this trend a refreshing and welcome change.
The game isn't offensively bad by any means, it just seems unpolished and it lacks innovation; it genuinely could be an average free mobile game.
Though sometimes the menu's UI and management system feels like it's set up to be a mobile game - if not a release in the future - it's easy to navigate despite its lack of inspiration, but this is really the only place where Yonder seems lazy, for lack of a better word, as the art direction, colors, and design of everything else comes together as a whole in a way that feels complete and welcoming.
If the future of Nintendo is stepping away from the bigger games we want and focusing on mobile games that lack the actual game part, much more needs to be done.
Feverish action games rarely fare well on mobile, where a touchscreen's lack of twitchy accuracy can be a real cause for frustration, but thankfully CounterSpy's pace falls on the right side of sedate — just.
The game felt familiar yet new and it lacked all the infuriating monetization mechanics that destroyed the mobile reboot of my other childhood favorite, Dungeon Keeper (link: Will EA learn from the terrible Dungeon Keeper mobile game?).
It has the user interface of a free mobile game, face models that vary from competent to horrifying, and Marvel Cinematic Universe - focused art direction that lacks the vibrant flair of the comics.
Mobile devices are notoriously incompatible with traditional game designs, chiefly because they lack the analog sticks and buttons upon which those games rely.
The latest and greatest mobile chip - the 64 - bit octa - core Snapdragon 810 - sits snugly inside the HTC One M9, so it shouldn't be lacking in the power department, whether you're playing FPS games or playing 4K video.
The lack of a consistent way to interact with most current Cardboard games, and even Gear VR titles (though Samsung does sell a controller), is currently one of low - end mobile VR's most significant obstacles.
The lack of bezel and consequently huge display are game - changers for a mobile device, but Samsung didn't stop with the hardware.
Mobile versions of games not only lack the complete features of console titles, they also tend to not support cross-platform play.
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