Tencent dominated the China mobile games market in 2016 with around 50 % market share, but NetEase's
mobile game revenues grew by more than 2X to quickly chase Tencent for the top spot.
Not exact matches
In its quarterly update of the Global
Games Market Report, the firm forecasted
mobile games revenues to
grow 25.5 per cent year - on - year and to account for more than 50 per cent of the global
games market as it reaches $ 137.9 billion this year.
It is worth pointing out that Clash of Clans, a popular
mobile game from SuperCell, is generating more than $ 1.4 billion in gross revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in
mobile game from SuperCell, is generating more than $ 1.4 billion in gross
revenue each year through the iOS Store and Google Play Store which really puts into perspective how small the portable console software market is for Nintendo compared to the
Mobile market which generated over $ 30 billion in 2015 and is set to grow to $ 35 billion in
Mobile market which generated over $ 30 billion in 2015 and is set to
grow to $ 35 billion in 2016.
For many the option has been simple and China has
grown to be the largest
games market in 2015 with the majority of
revenue being generated by PC and
Mobile games.
The number of
mobile gamers continues to
grow in China, as does
revenue per paying user.
Both the
games software division and online
mobile division are forecast to
grow in both
revenue and profit whilst the arcade management division is set to see a fall in profit this year.
TenCent (largest company in Asia; largest gaming company) + China (largest gaming market) +
mobile (Tencent's smartphone
game revenue grew by 84 percent FYoFY) + PUBG (at current trends, 150 % of the people on the planet will soon be playing it) = Big Money
Mobile game revenue is the fastest
growing segment and is projected to overtake PC online
games in 2018, making up 58 % of total
games revenue in 2021.
Mobile games revenue is the fastest
growing segment and is projected to overtake PC online
games this year, making up nearly two thirds of total
games revenue in 2022.
Whilst many have forecasted PC
games revenue to decline over the next few years, Niko Partners has maintained that the PC
games market will continue to
grow, albeit at a slower rate due to continued pressure from the
mobile shift and the law of big numbers.
Despite a
mobile slowdown, US digital
game revenue grew 6.4 percent year - over-year in February across console, PC and...
Mobile game spending continues to
grow, and publishers are getting more effective at generating
revenue from...
The move helps developers tap the
growing market for freemium
games, expected to heavily drive
mobile gaming
revenues.
Juniper Research, in a new
mobile games report, said worldwide
revenues from
mobile in -
game purchases totaled $ 2.1 billion in 2011 and are expected to
grow to $ 4.8 billion by 2016.
Last quarter, worldwide gross
revenue from
mobile games on the App Store and Google Play
grew approximately 53 percent year - over-year to about $ 11.9 billion, up from about $ 7.8 billion in Q1 2016, according to Sensor Tower Store Intelligence.