Sentences with phrase «mobile games developer founded»

When Gunship Studio positioned themselves as the 3D game studio targeting overseas market, they chose a hard path... Yes Games is a mobile game developer founded in 2011.
Supercell is a mobile game developer founded in 2010 and based in Finland with 5 offices around the world and 4 hit game titles — Clash of Clans, Clash Royale, Hay Day & Boom Beach which have a combined 100 million + active users.

Not exact matches

So Dupuy founded Budge Studios, a Montreal developer specializing in mobile games for children.
The service started in 2012 and allowed Indie developers to create their own games that would work on both platforms, but as Sony had placed their focus on other projects, PlayStation Mobile was swept to the side, making those indie title gems hard to find.
Whether you are an up - and - coming indie developer with a PS Mobile game or a AAA studio releasing something on the PlayStation Network, we can find something that will work with your budget.
Founded in 2010, Social Quantum is one of the world's leading mobile game developers.
The company was founded on the principles of helping independent game developers be financially and creatively successful in the highly competitive video games market and has published games on all major mobile, PC and console platforms.
What I like about mobile games is that writers, video game developers, programmers, musicians and artists, continue to find new and innovative ways to enhance games.
The studio was founded in 2015 by four developers (two programmers and two artists) who met while working for a mobile game developer.
Will helped found game developer Rovio's UK studio and worked on Angry Birds 2 and was Product Lead on the mobile MMO Kingdoms of Heckfire at studio A Thinking Ape.
The experience he gained through founding and running online games and his mobile games company allows him to understand what developers and publishers are looking for to be successful.
In a year where Nintendo properties found their way onto mobiles, either through Nintendo developed apps or via another developer entirely, more games have been downloaded onto smart phones than ever before.
So they chose to take advantage of this opportunity by founding Magmic as a mobile game developer and publisher.
The previous generation was a rough one for Japanese third party publishers; faced with the triple onslaught of an en masse migration of Japanese audiences mobile devices, the struggles of HD development, and the rise of western development for consoles, Japanese developers found themselves hopelessly outmatched as they tried to keep up, ultimately mostly disappointing long time fans due to misguided games and entries in long running series that were made with some attempt to appeal to a larger, global audience.
Word of mouth and app store features are the most popular ways to find new mobile games, says independent developer Ampulum.
Mobile game developers may find some of this survey relevant, and casual / social game developers probably will not find most of it relevant at all.
This game has a cool origin — it was founded by a developer who decided he wanted a great Pokemon - style game for mobile, but was annoyed by various features in other games, and wanted to apply his own changes.
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