When Gunship Studio positioned themselves as the 3D game studio targeting overseas market, they chose a hard path... Yes Games is
a mobile game developer founded in 2011.
Supercell is
a mobile game developer founded in 2010 and based in Finland with 5 offices around the world and 4 hit game titles — Clash of Clans, Clash Royale, Hay Day & Boom Beach which have a combined 100 million + active users.
Not exact matches
So Dupuy
founded Budge Studios, a Montreal
developer specializing in
mobile games for children.
The service started in 2012 and allowed Indie
developers to create their own
games that would work on both platforms, but as Sony had placed their focus on other projects, PlayStation
Mobile was swept to the side, making those indie title gems hard to
find.
Whether you are an up - and - coming indie
developer with a PS
Mobile game or a AAA studio releasing something on the PlayStation Network, we can
find something that will work with your budget.
Founded in 2010, Social Quantum is one of the world's leading
mobile game developers.
The company was
founded on the principles of helping independent
game developers be financially and creatively successful in the highly competitive video
games market and has published
games on all major
mobile, PC and console platforms.
What I like about
mobile games is that writers, video
game developers, programmers, musicians and artists, continue to
find new and innovative ways to enhance
games.
The studio was
founded in 2015 by four
developers (two programmers and two artists) who met while working for a
mobile game developer.
Will helped
found game developer Rovio's UK studio and worked on Angry Birds 2 and was Product Lead on the
mobile MMO Kingdoms of Heckfire at studio A Thinking Ape.
The experience he gained through
founding and running online
games and his
mobile games company allows him to understand what
developers and publishers are looking for to be successful.
In a year where Nintendo properties
found their way onto
mobiles, either through Nintendo developed apps or via another
developer entirely, more
games have been downloaded onto smart phones than ever before.
So they chose to take advantage of this opportunity by
founding Magmic as a
mobile game developer and publisher.
The previous generation was a rough one for Japanese third party publishers; faced with the triple onslaught of an en masse migration of Japanese audiences
mobile devices, the struggles of HD development, and the rise of western development for consoles, Japanese
developers found themselves hopelessly outmatched as they tried to keep up, ultimately mostly disappointing long time fans due to misguided
games and entries in long running series that were made with some attempt to appeal to a larger, global audience.
Word of mouth and app store features are the most popular ways to
find new
mobile games, says independent
developer Ampulum.
Mobile game developers may
find some of this survey relevant, and casual / social
game developers probably will not
find most of it relevant at all.
This
game has a cool origin — it was
founded by a
developer who decided he wanted a great Pokemon - style
game for
mobile, but was annoyed by various features in other
games, and wanted to apply his own changes.