Not exact matches
When Niccolo de Masi, chief executive at Glu
Mobile, approached Kim Kardashian West with the idea to create a
game based on her lifestyle and
success, the celebrity wasn't easily sold — at first.
Nintendo had a fantastic year with the smash
success of
mobile game «Pokémon Go» and the more recent «Super Mario Run.»
In the
mobile gaming space, which the Japanese company entered as late as 2015 with a partnership with DeNA, Nintendo found
success in 2016, first with the successful launch of the Niantic - developed Pokemon Go
mobile game.
The average shelf - life of a
mobile game is about 6 months to 1 year, even for a wild
success like Angry Birds.
That's because
mobile game makers often struggle to replicate the
success of initial blockbusters.
As one of our team's favorite
mobile games, Fire Emblem Heroes has always been a
success in our eyes, and it seems like we aren't alone in that thought.
Hitman Go — a similar puzzle
game from Square Enix's Montreal - based
mobile studio — made the leap to the PlayStation ecosystem in February after both critical and commercial
success on iOS and Android.
This was based on the massive
success of the
mobile game Pokemon GO.
The Kickstarter
success received acclaim on other platforms following its 2014 launch and Switch might be the only active platform that doesn't have access to the
game as it's launched on PC,
mobile, and other current gen consoles.
Tesla Vs Lovecraft on
mobile does n`t have a release timeframe yet, but 10tons have confirmed they «re «very much interested» in iOS and Android versions given the
success of their past
games on
mobile.
Of all the big traditional Japanese
game companies, they seem to be putting forth the strongest effort across the board on
mobile platforms instead of just chasing the
success of newer, leaner companies, and I hope they keep it up.
While I'm sure that was ultimately the right move in terms of
success seeing as Real Racing 3 has been constantly updated over those five years and is still a massively popular
game even today, there's still a twinge of sadness from those of us who spent our formative
mobile gaming years enjoying the first two Real Racing
games.
The publisher attributed its
success to «strong performance» of its Japanese
mobile games and «stable» performance of its console lineup, specifically citing PES 2018 and Super Bomberman R. Konami also has a substantial health and fitness division, its second - biggest section in terms of revenue.
G5 develops and publishes a fairly large selection of casual
game selections for
mobile platforms and PCs including both Android and iOS, and since the holiday season of 2011 has seen notable
success in their releases specifically for the Kindle Fire.
The comic - book app's
success in the App Store is especially impressive given all of the successful
mobile iOS apps on the market today that have with their own in - app purchases, from
games to magazine publishers and beyond.
This week rumours have been circulating that Square Enix had cancelled their next - gen Hitman
game, which was going to follow up on the
success of Hitman: Absolution, in favor of focusing on
mobile titles.
The graph below shows how the company leverages the Monster Hunter brand by releasing a new console
game, and then using pachislot, online PC
games,
mobile games, and theme park collaborations to capture casual players and attract core fans back into the fold, feeding further
success into the main
game for consoles.
But Young believes most of the future
success for the iPhone as a
mobile gaming device will come from the strength of the
games.
I loved the
mobile version of the
game, should it become a
success on Steam will there be more to come from Space Wolf, possibly a franchise or a new
game focusing on a different 40k race?
The company seems to be having quite a bit of
success with
mobile sports
games lately, and one developer has even teased resurrecting the Joe Montana Football I.P. And considering the
success of Sega's All - Star Racing series, who wouldn't be interested in an arcade pigskin offering featuring iconic characters from Golden Axe, Streets of Rage and, uh, Billy Hatcher?
The company seems to be having quite a bit of
success with
mobile sports
games lately, and
Bethesda was overwhelmed by the
success of «Fallout Shelter,» its first foray into
mobile game development and promises to make more
mobile games.
Nintendo has taken into account the
success of the popular «Pokémon GO»
mobile game in which the company is referring to as fairly «limited.»
Square Enix found
success when it spun off its standard Hitman franchise and developed a stealth strategy
game for
mobile devices, the
game was a runaway
success and has achieved much love and acclai...
Of NetEase's three battle royale
mobile games, Rules of Survival has had the most
success, consistently topping the app store charts since its release.
As far as their
mobile games go, Nintendo are having some noticeable
success and since this is a direction they are fully committed to, as they are constantly reiterating their desire to release 2 - 3
mobile games a year, it's time we asked ourselves what franchise would we like to see come to
mobile devices next?
One of the first runaway
successes on the iPhone, Fieldrunners has won an assortment of awards, ranging from the prestigious «Best
Mobile Game» and «Achievement in Art» awards at the 2009 Independent Games Festival, to being featured on the cover of TIME Magazine as one of their Top 10 Games of 2008, where it was listed amongst such titles as Grand Theft Auto IV, Little Big Planet, Gears of War 2, Rockband 2 and Spore.
With the
success of arcade - card
games like Dragon Ball Heroes, or
mobile GACHAs, Nintendo's platform could potentially be an ark if those systems eventually die away.
I sit down with Aksel Junkkila of BugByte, Ltd., creators of the Battlestation franchise on Android, iOS and PC, to discuss finding
success in the
mobile games industry.
The mission of the Nordic
Game community website is to sustain and share the Nordic
games industry's
success by providing the latest news about the
games industry in the Nordic region and Nordic
Game events, such as the annual industry conference, the Discovery Contest season tour plan, qualifiers and finals, as well as Champions of
Mobile.
After seeing the
success of PUBG on PC, NetEase saw a unique opportunity and quickly developed its own battle royale
game for iOS and Android, hoping to target the more than 500 million
mobile gamers in China.
Unfortunately, unlike the «mainstream» console / PC market,
mobile games didn't become popularized in the public eye as paid commodities; a large part of why
games like Angry Birds and Clash of Clans have seen so much
success is because anyone with a smartphone or tablet can download and play them free of charge.
For most
mobile developers — especially small studios and independent
game makers — having their app featured by Apple on the App Store is considered a pinnacle of
success.
It will be interesting to see if they can find similar
success with the upcoming Animal Crossing
mobile game.
We had the opportunity to interview Graham Day, Konami's Community Manager in the UK and had an interesting discussion with him about the incredible
success of MGS V: The Phantom Pain, how MGS can work without Hideo Kojima and whether Konami was really giving up on console
gamers for the sake of the
mobile phone platform.
The
Game Republic business event is from 3.30 pm — 5.30 pm, and features talks by Mario Viviani from Amazon Appstore, sharing the latest and greatest news about the platform including reaching more customers, plus Colin Macdonald from digital publisher All4Games, Ian Lindsey from GameDigits discussing licensed games (including their new Red Dwarf mobile game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2
Game Republic business event is from 3.30 pm — 5.30 pm, and features talks by Mario Viviani from Amazon Appstore, sharing the latest and greatest news about the platform including reaching more customers, plus Colin Macdonald from digital publisher All4
Games, Ian Lindsey from GameDigits discussing licensed
games (including their new Red Dwarf
mobile game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding success since the launch of the scheme at this same event in 2
game) and Tony Baldwinson from Creative England, who will give an update on GamesLab Leeds» funding
success since the launch of the scheme at this same event in 2016.
This is good news for the
games industry, which was already on a healthy growth curve through
success on
mobile.
China's PC market is showing signs of slowing growth, with a 4 % increase compared to the previous 16 % as the
success of «core»
mobile titles is starting to cannibalize PC
game spending.
Konami enjoyed 31 % growth year on year due to the
success of its top
mobile title and many console
games.
The IHS Digital analyst Piers Harding - Rolls added: «The
mobile games market is highly unpredictable, even with a strong set of
games franchises and brands
success is far from guaranteed.»
After all the
success Nexon has seen, they have decided to jump into the
mobile gaming arena and are getting ready to unleashed their biggest
game onto Android, Kartrider Rush.
Only one studio had launched a
mobile game with some
success abroad.
With the
success of My Hero Academia: Battle for All and other MHA
mobile games in the market, Bandai Namco has released a new title!
Its early
success may indicate that core
gamers are still open to
mobile games that aren't blatant cash grabs, according to Todd Howard,
game director at Bethesda Game Stud
game director at Bethesda
Game Stud
Game Studios.
Koei Tecmo still plan to have a record breaking year thanks to the continued
success of their
games software division and online and
mobile division.
When you consider that a team of 500 + can take three years to make a
game that may meet mediocre sales while a group of three friends can develop a simple
mobile game in a month and make millions, it is hard to ignore the appeal and
success of the independent scene.
Most people know gumi for their
successes in
mobile games, such as with Brave Frontier, Phantom of the Kill and Final Fantasy Brave Exvius.
King's
success was mainly driven by Candy Crush Saga and its sequel Candy Crush Soda Saga, which were the # 1 and # 2
mobile games on the market for the second quarter running.
The Company expects that the coverage and size of the promotional campaign of «Sniper Ghost Warrior 3»
game will translate into the
success of the «Sniper Ghost Warrior»
mobile game.
Combining this with the recent
success they've had in the
mobile market, it appears that Konami is content to all but drop out of the mainstream video
game market.