Sentences with phrase «mobile gaming developers»

One day about three years ago, I watched a mobile gaming developer, Oded Ben Dov, demonstrating a hands - free video game on TV.

Not exact matches

The creator of mobile gaming phenomenon Pokemon Go is exploring more sponsorships by companies that want to attract character - hunting players to their businesses, the chief executive of developer Niantic Labs said on Tuesday.
The tech company is expanding beyond its core PC gaming audience to sponsor developer Super Evil Megacorp's mobile MOBA (multiplayer online battle arena) game, Vainglory, through the developer's ESL partnership.
The app, which was actually developed by mobile app developer Niantic but distributed by Nintendo's Pokémon arm, uses augmented reality, or a view of the real world overlaid with graphical components, to create what has become the latest gaming craze.
In addition, Tencent is said to plan an Honor of Kings (王者荣耀) theme park in Chengdu city, home to Tencent's game studio group subsidiary Timi Studios Group, which is also the developer of the popular mobile gaming title.
Top developers including ZeptoLab, Disney, Glu Mobile Inc., Storm8, Social Gaming Network, Gameloft, G5 Entertainment Inc., and top publishers like Condé Nast, Dow Jones and New York Post, have already integrated Amazon Appstore's In - App Purchasing API and are offering millions of Amazon customers in - app content and subscriptions.
If you're in the mood for a little mobile war gaming with a twist, download Dustoff Vietnam for your Android device and enjoy epic action with [what the developers accurately describe as] cinematic sound effects.
If you thought for just a second that RIM wasn't serious about having the best tools for developers to create games and applications on the BlackBerry platform, then lets hope this post instills some confidence regarding their stance on mobile gaming.
Despite its impact on other gaming platforms, mobile has its advantages for consumers and developers alike.
Over at sister cellphone gaming site GamesOnDeck, the folks at Canadian mobile developer Capybara Games have conducted a suitably irreverent postmortem of Pillowfight, the possibly ironic game which apparently started from a one - sentence quip: «Here's an amazing idea: Let's make a pillow fighting game starring total babes!»
Gamblit Gaming also works closely with game developers to gamblify and publish their games into new markets, tapping into the lucrative revenue streams of real money mobile gaming and land - based caGaming also works closely with game developers to gamblify and publish their games into new markets, tapping into the lucrative revenue streams of real money mobile gaming and land - based cagaming and land - based casinos.
Following an investment injection from Insight Venture Partners, the developer is planning to extend its technology platform and «pioneer new functionality for the mobile multiplayer gaming market».
«Versus Evil's commitment to pursue premium mobile gaming with our partners and amazing developers like Tim Conkling, continues to be reinforced with the recent critical reaction to Antihero on PC.
The company has invested heavily in both mobile and triple - A gaming, acquiring Riot Games and buying stakes in Unreal Engine creator Epic Games and World of Warcraft developer Activision Blizzard.
There is no question that many developers are focusing a lot of their attentions on mobile gamers, including the likes of Konami, but that doesn't mean console gaming is dead.
Develop's ranking of the world's most successful studios for 2006 — compiled with the help of Chart - Track and UKIE predecessor ESLPA — is unsurprisingly dominated by console developers, with mobile gaming far more limited before the advent of the smartphone.
Confirmed judges for the first ever IGF Mobile event are: - Mike Yuen, Senior Director, Gaming Group, Qualcomm - David Gosen, CEO, I - play - Arjan Olsder, Writer, Mobilegamesblog.com - Darryl Williams, Senior Director of Content, Playphone - Justin Davis, Editor - in - chief, Modojo - Demetri G. Detsaridis, Creative Director, Massively Mobile - Stuart Dredge, Writer, Pocket Gamer - Neil Trevett, Vice President Mobile Content, NVIDIA - Monty Munford, Business Development Director, Player X - Steve Wetherill, President, Uztek Games - Matthew Hawkins, Writer, zedgeHeadz - Michael Chang, CEO, Greystripe - John Walker, Writer, Rock Paper Shotgun Like the main IGF competition (part of the CMP Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2008 next February, and all finalist games will be available to play at the pavilion.
The investment in Supercell, the developer of Hay Day and Clash of Clans, reflects the growing global ambitions of Asian companies like SoftBank in mobile gaming, the fastest - growing part of the game business.
Oriented towards the entries that offer truly unique and groundbreaking mobile gaming concepts in at least prototype form, finalists will be asked to give a presentation and demonstration of their concept and game during the IGF Mobile ceremony held during the Game Developers Conference Mobile conference on March 24, with the winner to be voted on by the audmobile gaming concepts in at least prototype form, finalists will be asked to give a presentation and demonstration of their concept and game during the IGF Mobile ceremony held during the Game Developers Conference Mobile conference on March 24, with the winner to be voted on by the audMobile ceremony held during the Game Developers Conference Mobile conference on March 24, with the winner to be voted on by the audMobile conference on March 24, with the winner to be voted on by the audience.
It is imperative to understand Chinese gamers and their gaming preferences and behavior, as well as the complex distribution environment, prior to a foreign mobile game developer attempting to launch a game in China.
A panel of high - profile executives and journalists within the mobile gaming industry have been confirmed to help award nearly $ 20,000 in prizes at this sister event to the IGF, and to take place at Game Developers Conference 2008 next February in SanFrancisco.
With developer Supermassive Games already demonstrating their story telling prowess with Until Dawn, I was eager to see what they could do with the interactive control of mobile devices and social gaming, fused together with the same brand of tense, branching narrative.
Mobile gaming is the hot space right now and we're seeing lots of developers put out some big games.
With the iPad joining the iPhone in the battle to dominate the mobile gaming market, many developers are touting the «high definition graphics» and «silky smooth framerates» of their AppStore entries, but any gamer worth their gamerscore knows that's a load of Apple - flavored bullshit — no mobile phone game is ever going to compare, let alone compete with its console or computer equivalent.
Home Entertainment, Inc., is a premier worldwide publisher, developer, licencor, and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third - party game titles.
About Telltale, Inc Telltale is a leading and award - winning independent developer and publisher of games for every major interactive platform from home consoles and PC to mobile and tablet devices, and is the pioneer of the episodic delivery of digital gaming content.
The participants included industry experts from all sides, including brands, mobile developers and monetization platforms, offering their perspectives on the present and future of brand advertising in mobile gaming.
Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC - based gaming for both internal and third party game titles.
WeChat, China's most popular mobile app that hooked 100 million users to a simple platform - jumping game earlier this year, has launched new mini games from its first collaboration with external developers, opening up a new source of revenue and pipeline of mobile gaming products.
It's now up to the game developers as to how they are going to take advantage of the increasing interest in mobile gaming.
The new wave of developers believes it can avoid the boom - and - bust trend that has dominated mobile gaming, largely by building communities of intensely loyal core players.
In this collaborative spirit, Next Games, the Helsinki - based mobile gaming company and developer of the critically acclaimed The Walking Dead: No Man's Land, is also an early investor in Armada.
«There's sort of a third generation of mobile game developers emerging, and it's really about relationships at that point,» said Joost Van Dreunen, founder and CEO of digital gaming analysis firm SuperData Research.
Jim Farmery, Director of Regional Partnerships at Creative England, said: «Playrise is a great example of an indie developer that has embraced the world of mobile gaming, and now sees the potential in expanding across multiple platforms.
With Dungeon Keeper, and just about any free - to - play title, the burden is on the developers to ensure that we're giving players the most entertaining mobile gaming experience that's as true to the franchise as possible,» he stated.
TOM SÖDERLUND (Stockholm) has entered gaming history in 2000 as the developer of one of the world's first location - based mobile games, the SMS - shooter Botfighters.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij Indie Prize award show — Control Portrait of a Pretentious Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
Kehl, July 26th, 2011 — The German based game developer Spellbound Entertainment AG is expanding its business into online and mobile gaming.
Like last year, we will have exhibits at both the industry - only Game Developer Conference's mobile apps show (GDC: Next) and the hybrid gaming / comics / culture public event Comikaze.
Especially in the gaming industry, one of the most physically mobile industries for employees: pretty much every prospective game developer knows they're going to have to be willing to relocate sometime in their career.
To The Moon (iOS) is a remastered mobile version of the 2011 indie RPG / adventure game of the same name, which AMO's review described as «yet another shining example of an indie developer, free from the shackles of a mainstream gaming studio, weaving pure magic.»
The mobile gaming market represents a revolution for game developers and gamers alike.
Mobile gaming has developed beyond time - wasters like Snake and has become a viable platform for interesting game design opportunities and for independent developers.
Mobile devices have given a large part of the gaming industry back to the Indie developer, providing a development environment far less taxing for those lacking deep pockets and a big teams of designers.
In the announcement on ScrewAttack.com, the developer states»... many gamers don't have much interest in mobile gaming due to «virtual buttons» not being responsive enough, and the «free to play» model offering «endless» games with no goal other than to pay more money for more unnecessary features.
Indeed, it's incredible to see the developers applying the same attention to detail to the car modelling as that of a big budget console racing game - it's a testament to just how far mobile gaming has come in recent years.
To properly introduce the Italian plumber to mobile gaming, Miyamoto and his team of developers needed the right platform to ensure that the game will run as they intended.
Brianna Wu, head developer, had inspiration to start this project after playing Infinity Blade and realized that iOS Unreal was the future of mobile gaming.
Official details below Com2us Launches New SRPG «CHAIN STRIKE» For Android LOS ANGELES, CA — March 29, 2018 — Com2us, the worldwide chart - topping mobile gaming publisher and developer, is pleased to announce Chain Strike, a new SRPG, available now for Android devices via Google Play.
Amid all the doom and gloom surrounding the Wii U, Nintendo can at least draw consolation from the success (little remarked upon) of the 3DS handheld — achieved despite dire predictions at its launch that handheld games consoles would no longer be able to cope with the rise of mobile phones as gaming platforms: «Some indie developers have told us that when they offer the same software on iOS and Android, and in the eShop on Nintendo 3DS, the 3DS eShop version sells most.
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