Not exact matches
After Hayakawa supposedly dropped the line «our main platform will be
mobile» earlier this month, street riots and a
mass gaming exodus occurred (well not quite, but it's safe to say fans were pretty ticked off).
With cloud
gaming we may soon be seeing
mass market penetration for premium
mobile games.
Physics and
gaming APIs «specifically designed to bring lightweight, fast
gaming to the
masses» will make this particular spec unlike other
mobile offerings.
Established names in the market of
mobile gaming like Playdom, Playfish, Zynga, and many more, were far too occupied sorting out games at a better platform for
masses.
By now everyone knows how Nokia's N - Gage series had flopped and how Android took over
mobile gaming for the
masses post that.