Sentences with phrase «mobile gaming rather»

More clues that... Continue reading 109: Sony Blames Mobile Gaming rather than their own Vita Incompetence & New 3DS US Bound?
They seemed like titles better suited for mobile gaming rather than a showcase title for a brand new next gen console.

Not exact matches

The contest isn't limited to one platform or one game; we're very keen not to restrict access or entry for people, but rather welcome the worldwide gaming community, whether that's on mobile or on high - end simulator platforms.
Unfortunately it doesn't do a successful job at presenting a memorable game, as its control is far from effective, its AI is often too aggressive and the game betrays its origins as something designed for mobile devices, rather than for gaming consoles.
It's a 1.83 GHz quad - core Intel Atom Z3735D rather than something made by Qualcomm or Nvidia, but then as this is a Wi - Fi only device - so no SIM packages on Tesco Mobile as we thought may have been a possibility - it doesn't need the mobile communication nous of the former chip manufacturer or the gaming graphics abilities of the lMobile as we thought may have been a possibility - it doesn't need the mobile communication nous of the former chip manufacturer or the gaming graphics abilities of the lmobile communication nous of the former chip manufacturer or the gaming graphics abilities of the latter.
This is encouraging, particularly when you note the video game industry's rather turbulent transition (a new console cycle, plus the continued migration to online / mobile gaming).
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
/ / i would rather they dump mobile gaming all together and dedicate 100 % resources to the PS4 like they did with the PSX.A hand held was never needed.
«As the market for mobile gaming matures, game publishers will seek out ways to lock in their audiences, rather than have them play for a short period and move on.
Konami has reportedly moved their attention to mobile gaming and their arcade gambling business rather than producing games for consoles.
One final point: it feels a little bit disheartening to see the adulation Nintendo is currently getting for moving towards the same kind of manipulative, free - to - play, IAP - monetized games we get from tons of other rather questionable mobile gaming companies.
To add more flavour to the mobile casino gaming, the users then started to use apple stores and android stores, the users were now able to download the casino games directly from the stores rather than playing it on the browsers.
Interestingly, Chinese rival WeChat — which is owned by Tencent, which is also a Kakao investor — is close to offering mobile payments, rather than taking the gaming route that Line, and now Kakao Talk, are moving down.
An example given is Vainglory, with developer Super Evil MegaCorp partnering with Samsung to optimize the game for DeX and offer a desktop - level gaming experience when docked rather than the mobile gaming experience currently on offer.
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