Sentences with phrase «mobile revenue estimates»

As a result, we increased our previous 2016 mobile revenue estimates for China from $ 10.0 billion to $ 11.2 billion.

Not exact matches

Unlike in 2012, the Menlo Park, California - based company now generates most of its revenue from mobile devices and has estimated that mobile advertising generated more than 86 percent of its $ 40.7 billion total revenue in 2017.
The mobile carrier beat estimates on revenues and earnings but its net adds were lower than expected.
Facebook ad campaigns that promote mobile apps can be incredibly lucrative, with some estimates suggesting that mobile app install ads, specifically, account for over half of Facebook's mobile revenue.
T - Mobile US — T - Mobile reported quarterly profit of 78 cents per share, 7 cents a share above estimates, with the wireless carrier's revenue also above forecasts as it added more subscribers.
Pokémon Go offers in - app purchases and is estimated to be the fastest mobile game to reach $ 1 billion in revenue.
Its earnings per share of $ 1.31 were below estimates, but Cheng Cheng, an analyst with Pacific Crest Securities, thinks revenues and EPS will only accelerate thanks to its increased focus on mobile.
The Cupertino, California, mobile giant on Tuesday reported fiscal third - quarter earnings that were better than analysts estimated, and its revenue was largely in line with expectations — but it wasn't the blowout Wall Street has gotten used to.
Recently, a market research firm has estimated that mobile ad revenue could reach to $ 32.9 billion over the next four years.
U.S. wireless carrier T - Mobile US Inc, which is buying smaller rival Sprint Corp, topped Wall Street estimates for revenue on Tuesday as it added more phone subscribers who pay a monthly bill.
Analysts also estimated the company would report its revenue at $ 9.84 billion, but T - Mobile reported its total revenue actually rose to $ 10.18 billion.
Juniper Research estimates that revenues from the global mobile dating market will grow to ~ $ 1.4 billion by 2013.
Mobile dating revenue is expected to nearly double over the next five years, from an estimated $ 251.2 M in 2013, according to IBISWorld.
The U.S. market for mobile dating apps generates an estimated $ 212.6 million in revenue.
The US market for mobile dating apps generates an estimated $ 212.6 million in revenue.
STAT $ 295 million - Estimated revenue generated by Nintendo's mobile free - to - play game Fire Emblem Heroes in its first year, almost five times the amount made by Super Mario Run.
The revenue estimates consist of both end users buying applications from Mobile App stores and the advertising revenue generated from the applications themselves.
In spite of attempts by Google and others, Apple's iOS App Store should still represent the majority of mobile app revenue three years from now, IHS iSuppli estimated on Tuesday.
The new estimates are part of DFC Intelligence's regularly updated forecast service which looks at game revenue for PC, dedicated console systems and mobile platforms across over 35 countries and 5 major regions.
It's estimated that the game has already generated more than $ 40 million in gross revenue in just two weeks, a number that is generally unachievable unless you're Supercell or another big mobile publisher.
Chinese Mobile Games Market Revenue Expected to Reach $ 2.9 Billion in 2014, Up 93 % Over 2013 An estimated 38 % of Chinese mobile gamers spend money in games in 2014 SAN JOSE, Calif. - August 4, 2014 - Niko Partners, the leader in Asian Games Market Intelligence ™, today announced the availability of Chinese Mobile Games Market Report -LSMobile Games Market Revenue Expected to Reach $ 2.9 Billion in 2014, Up 93 % Over 2013 An estimated 38 % of Chinese mobile gamers spend money in games in 2014 SAN JOSE, Calif. - August 4, 2014 - Niko Partners, the leader in Asian Games Market Intelligence ™, today announced the availability of Chinese Mobile Games Market Report -LSmobile gamers spend money in games in 2014 SAN JOSE, Calif. - August 4, 2014 - Niko Partners, the leader in Asian Games Market Intelligence ™, today announced the availability of Chinese Mobile Games Market Report -LSMobile Games Market Report -LSB-...]
Turning our focus to mobile games, 2017 saw their global consumer spend increase approximately 30 percent year - over-year to an estimated $ 48.3 billion, which represented nearly 82 percent of all app revenue.
Blizzard's hit digital card game Hearthstone has doubled its mobile revenue since its seventh content expansion, Kobolds and Catacombs, launched on December 7, grossing an estimated $ 5.2 million worldwide within five days on the App Store and Google Play, according to Sensor Tower Store Intelligence data.
This of course talks about the revenue generated from mobile apps this year, with the firm's estimate also inclusive of not just the Play Store, but other third - party Android app stores as well.
The report finally delved into mobile gaming revenue, which increased 30 percent year - over-year to an estimated $ 48.3 billion — or nearly 82 percent of all app revenue.
T - Mobile crushed its estimated profit and revenue for the fourth quarter, and celebrated by sweetening its One unlimited plan.
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