Sentences with phrase «mode effect options»

Some manufacturers like Apple are working to expand their portrait - mode effect options to an include a number of image styles commonly used in professional photography, like stage lighting and portrait lighting.

Not exact matches

: w / Radius Arms Shock Absorber Diameter - Front (mm): 32 Shock Absorber Diameter - Rear (mm): 35 Stabilizer Bar Diameter - Front (in): 0.79 Stabilizer Bar Diameter - Rear (in): 0.59 Steering Type: Pwr Rack & Pinion Steering Ratio -LRB-: 1), Overall: 19.0 Lock to Lock Turns (Steering): 3.2 Turning Diameter - Curb to Curb (ft): 36.7 Turning Diameter - Wall to Wall (ft): 39.4 Brake Type: Power Brake ABS System: 4 - Wheel Disc - Front (Yes or): Yes Disc - Rear (Yes or): Yes Front Brake Rotor Diam x Thickness (in): 11.4 x 0.94 Rear Brake Rotor Diam x Thickness (in): 11.3 x 0.39 + EXTERIOR 2 - tone paint (2000) Raised roof line (2000) Roof rails w / crossbars Protective rear bumper step pad Front / rear body - color bumpers Body - color lower body - side cladding Aerodynamic body - color body - side ground effects molding Front / rear splash guards Automatic - off multi-reflector halogen headlights Multi-reflector halogen fog lights w / stone shields Daytime running lights Dual body - color fold away pwr mirrors Variable intermittent windshield wipers Fixed intermittent rear window wiper / washer Front Tire Size: 225 / 60HR16 Rear Tire Size: 225 / 60HR16 Spare Tire Size: Compact Front Wheel Size (in): 16 x 6.5 Rear Wheel Size (in): 16 x 6.5 Front Wheel Material: Aluminum Rear Wheel Material: Aluminum Wheelbase (in): 104.3 Length, Overall (in): 187.4 Width, Max w / o mirrors (in): 68.7 Height, Overall (in): 63.3 Track Width, Front (in): 57.9 Track Width, Rear (in): 57.7 Min Ground Clearance (in): 7.3 Rear Door Opening Height (in): 30.2 Rear Door Opening Width (in): 43.3 Cargo Area Length @ Floor to Seat 1 (in): 74.9 Cargo Area Length @ Floor to Seat 2 (in): 43.5 Cargo Area Width @ Beltline (in): 47.2 Cargo Box Width @ Wheelhousings (in): 42.3 Cargo Box (Area) Height (in): 33.2 Liftover Height (in): 25.2 Cargo Volume to Seat 1 (ft3): 68.6 Cargo Volume to Seat 2 (ft3): 34.3 + INTERIOR Reclining front bucket seats w / height adjustable head restraints 6 - way pwr driver seat Driver seat height adjustment (2000) Driver seat adjustable lumbar support Moquette cloth seat trim 60/40 split fold down rear bench seat Rear seat headrests on all seating positions Front / rear carpeted floor mats Tilt adjustable steering column Instrumentation - inc: digital dual - mode trip odometer, ambient temp gauge Tell - tale door ajar graphic display (2000) Pwr windows w / driver - side one - touch down feature Pwr door locks Remote keyless entry Cruise control Air conditioning Rear seat heat ducts Rear window defroster w / timer Electronic AM / FM stereo w / cassette - inc: (4) speakers, clock, weatherband Front 12 - volt pwr outlet & ashtray Woodgrain patterned dash 2 front / 2 rear cupholders Dual illuminated visor vanity mirrors Overhead console - inc: sunglass holder Lighting - inc: overhead map, glove box, cargo area, trunk Front seatback net pockets Cargo area 12 - volt pwr outlet Cargo area hooks Cargo area / trunk multibox storage tray Rubber cargo tray / mat Cargo area security cover Passenger Capacity: 5 Passenger Volume (ft3): 95.9 Total Cooling System Capacity (qts): 6.5 Front Head Room (in): 38.5 Front Leg Room (in): 43.3 Front Shoulder Room (in): 53.9 Front Hip Room (in): 51.3 Second Head Room (in): 37.2 Second Leg Room (in): 34.3 Second Shoulder Room (in): 53.6 Second Hip Room (in): 51.9 + SAFETY 4 - wheel anti-lock braking system (ABS) Driver & front passenger airbags (SRS) w / passenger dual stage deployment 3 - point seatbelts on all seating positions Height adjustable shoulder belts on front seating positions Child safety rear door locks Uniform child safety seat anchorage system Energy - absorbing collapsible steering column Front / rear 5 - mph impact - absorbing bumpers Side - impact door beams Daytime running lights + EPA Fuel Economy & Specification EPA Fuel Economy Est - City (MPG): 22 EPA Fuel Economy Est - Hwy (MPG): 27 Spare Wheel Size (in): - TBD - Spare Wheel Material: - TBD - Fuel Tank Capacity, Approx (gal): 16.9 Additional Photos Buyer Resources Contact Ebay Sales Department: for more information Toll - Free: (888) 762-4519 Request More Info Vehicle Condition Service History 113,287 Miles No Known Mechanical Problems Options & Features Ext / Int Color GRAYwith Interior Luxury Features Air ConditioningClimate Control SystemCruise ControlWood Trim Power Equipment Power Driver's SeatPower MirrorsPower SteeringPower Windows Safety Features All Wheel DriveChild Proof Door LocksDriver's Air BagFog LightsKeyless EntryPassenger Air BagRear Defogger Interior Carpeted Floor MatsClockCup HoldersOverhead ConsoleVanity Mirrors Exterior Body Side MoldingsOff Road TiresRear WipersRoof Rack Audio / Video AM / FMCassette Financing Information Contact us today for more information, or fill out our Online Credit Application to begin the pre-approval process today.
As in the Prius, the driver is able to switch between the power options: driving in EV - mode (electric only when batteries have sufficient charge), ECO-mode (the car decides how to use energy sources most efficiently), and POWER - mode (petrol and engine and batteries are used to maximum effect).
Options: Spring special edition package including 21 - inch silver painted wheels, 245/40 ZR21 front tires and 275/35 ZR21 rear tires, unique Blue Ray stripe, blue leather appointed interior including white gauge cluster and door panels, RS appearance package, premium floor mats, ZL1 rear spoiler, ground effects, black front grille, Blue Ray hood insert ($ 5,995); dual - mode performance exhaust ($ 895); navigation system ($ 795)
Users can choose from eight different options in scene mode and apply three effects / filters as they shoot.
The camera offers a good range of options, including multiple scene modes (Action, Beach, Night, and Snow), exposure settings, and color effects (such as Sepia, Negative, and Solorize).
There's no LED flash, but apart from that, you've got a selection of shooting modes, HDR, various focusing options, picture effects and so on.
It works okay for re-flow and has landscape mode, but the zooming options only work in portrait mode and only offers 4 levels of zoom that doesn't zoom in very much; in effect it works more like a margin crop feature instead of zoom.
When in manual reading mode, quick reader needs the option to turn off the page turn effect.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
RPG mode is the option for anyone looking for the standard Mass Effect experience, while Action mode will make conversations between characters automated with answers chosen for you, allowing you to simply focus on shooting things in the face.
Paragon raises resolution from 900p to 1080p, adding in other visual features, whilst Digital Foundry understands that the upcoming Mass Effect Andromeda has multiple options, such as a 1800p chekerboard mode and an enhanced 1080p mode.
There are scaling options to smooth over the jagged edges of blown - up pixels, and even a mode called Pseudo Hi - Res Blending that overcomes the SNES hardware's limitations and delivers true transparency effects.
DESIGN & BALANCE Level cap raised to 35 Reviewed all survival events: obstacles have a lesser slow down effect Added Pure Time Attack game mode in Quick Race Slightly increased Turbo performances for Conqueror, Lunare, ESA Slightly increased engine power for ESA Slightly increased wall damage (10 %) Solved a bug for which the AI would very rarely use powerups Fixed some contracts that would propose the wrong event and / or the wrong reward AUDIO & VISUALS Option to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading sOption to change audio to 5.1 or 2.0 Added Windowed / Fullscreen option Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading soption Audio feedback for lobby countdown start BUGFIXES & STUFF Solved problem with corrupted save files (famous RedoutSettings.sav), causing the game to hang in the loading screen.
The unique feature of Zen mode is that you can customize your experience by choosing from one of the many audio - visual effects in the options menu.
The first tactical, turn - based Ghost Recon game, featuring eye - popping 3D cut scenes and in - game effects, deep team management options and a 1vs1 multiplayer mode on the same console.
Systematic Transfer Plan Charges: No such charge is levied for the first time Systematic Transfer Plan Option is effected for limited premium payment mode and top - up premium / s.
- General fixes: — fixed image chooser to use proper cache — VolumePanel: changed auto - expand behavior ------ fixes closing volume panel on outside touch ------ has a side effect in form of 2 - step animation which does not have a solution — QuietHours tile: fixed switching modes — Fixed hidden status bar clock showing after reboot — Fixed navbar key colors not fully applied after reboot — Adjusted Force LTR for RTL locales feature - OxygenOS fixes: — Fixed stock battery icon showing when Dash charging — Added option for hiding Dash charge icon in Status Bar (for stock battery indicator)-- Circle battery indicates Dash charging by faster charging animation (keeps dash icon hidden)-- Fixed double vibrate icon - Samsung fixes (provided by Firefds)-- Fixed coloring of settings button — Fixed reboot to download (bootloader) mode — Fixed lockscreen carrier text — Fixed manipulation of lockscreen bottom shortcuts — Fixed Circle battery size — Fixed battery style not updating in lockscreen
Synapse has a ton of lighting effects, including a colorful rainbow mode, a ripple mode, a wave mode, color cycling, breathing, and of course, static options for each individual key.
The rear Portrait mode is one of the better options on the market, but sometimes it doesn't quite find the edge of items it's trying to depth - sense — the Google Pixel 2 actually does it better with a single lens, although the effect on both is sensational when it works correctly.
A simple tap of the option will change the mode from Theater to Music and back, allowing for a bit of an equalizer effect that can bring out better sound, depending on what you're doing.
The V in the V30 name stands for video, so you'll also find some interesting effects and options for shooting video with this phone, most notably LG offers something called Cine Video mode.
If you took a shot in Portrait mode and decide you'd rather not have that bokeh effect or Stage Lighting gracing your image, removing either option is an easy fix.
The camera interface is also customized and you will find a lot of options, effects and modes.
The camera app is easy to use and comes with a wealth of options, including filters, beautify effects, and a manual mode that lets you tweak the ISO, white balance, and exposure settings.
Other features that go by unmentioned in the changelog but should be part of the Oreo update and previous OxygenOS 5.0.x versions include Picture in Picture mode, auto - fill, Notification dots, a new UI for the Camera application, the addition of a beauty effect option in Portrait Mode, as well as a new «Places» tab within the Gallery app that allows users to sort their images based on the location where they were captured.
Though Samsung's camera app has no shortage of options and features — real - time visual effects, panoramas, and a «Pro» mode with manual control over ISO, white balance, and more, along with the option to save in RAW format — the name of the game is really speed.
When it comes to the camera software, Motorola keeps things pretty simple by only offering the most basic of camera modes, while Samsung gives you a bevy of options with a slew of modes and camera effects to choose from.
You could also modify the exposure level, color effect, white balance and change the scene mode, like Night, Sunset, Party, Portrait and among other options.
Such one option is the LCD effect; you get three modes in that, Neutral, Cool Color and Warm Color.
Its cameras give you plenty of options to play around with photos — the Live Photo feature brings your pictures to life by creating moving images, the portrait mode puts the focus on your face when clicking selfies, and the Moonlight Selfie feature creates stunning light effects in pictures.
The camera app gives you plenty of options to click images with effects, and beautification mode is there.
So when using Video mode in Honor 8 Pro you get the Wide Aperture Mode option, enable that to get same bokeh effects in videos too — same rule applies i.e. the subject should be within 1 to 6 feet distance.
The camera app has a plethora of options, including modes like Live Photo, Face Beauty, Panorama and under the effects, there are some common ones including Night, Sunset, Party, Portrait, Landscape, Night portrait, Theatre, Beach, Snow, Steady photo, Fireworks, Sports and Candle light.
On the HDR Effect mode, you'll see a second setting for HDR Effect Level with three options: Light, Medium and Strong.
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