Sentences with phrase «modern jrpg»

Add to this some cunning use of StreetPass that lets you turn friends into labourers in order to rebuild Tiz's village, and this feels like the very definition of a modern JRPG: pushing to try new things but openly informed by the venerable titles that came before it.
It is rare for a modern JRPG to stray too far from the formula, and the result is a stagnation that is...
For someone (like, say, me) who wants to actually play the game, it can get kind of frustrating to sit around for a half an hour of dialogue before playing a match that lasts less than two minutes, but this is still Persona, meaning it's already the cream of the modern JRPG crop.
Many modern JRPG's should take note of this, it's a great feature that really benefits the player.
I can see why this might bother some people when other modern JRPG's have done things a lot more smoothly and frankly better.
Dragon Warrior is considered to be one of the grandfather's of Japanese RPG's, setting the base template for all modern JRPG's to follow.
It is rare for a modern JRPG to stray too far from the formula, and the result is a stagnation that is...
After ten years in the making, Final Fantasy XV has emerged at the end of 2016 as the embodiment of the modern JRPG.
Many modern JRPGs stand on the shoulders of giants, but none more literally than Xenoblade Chronicles.
Many modern JRPGs stand on the shoulders of giants, but none more literally than Xenoblade Chronicles.
True, the game doesn't look anywhere near as nice as Star Ocean 5 or other modern JRPGs built specifically for the PS4, but for a remaster the game holds up pretty well.
Modern JRPGs have largely abandoned them, for which I'm thankful — I find them one of the greatest annoyances in the genre.
Powerful characters, a moving story, and engaging battle and leveling mechanics don't come together in modern JRPGs often enough.
When I finally got a SNES and returned to modern JRPGs with the Playstation, I was surprised to find that while games had moved forward in a storytelling and cinematic capacity, the games themselves were largely unchanged.
As for me, I'll stick with modern JRPGs.

Not exact matches

Soul Hackers may have been a great game when it was originally released on the SEGA Saturn, but this 3DS port can not live up to modern gaming standards and will only appeal to old - school jrpg fans.
Throw in a giant dream whale with a penchant for slaughter, some daddy issues, and an addictive football - meets - water - polo mini-game, and you've got the best modern title in this legendary JRPG series.
Technical issues aside, Nightwar is an excellent well - crafted modern take on the classic JRPG style from a Western developer.
Regalia draws inspiration from jRPG classics, but also delivers a modern mix of good old adventuring and dynamic storytelling.
It takes what JRPG's have always done, maintains what makes them unique, and brings the experience to the modern style of gaming.
One of the biggest issues that plague JRPGs is that they are basically the only modern games that rely on save points anymore.
Throw in a giant dream whale with a penchant for slaughter, some daddy issues, and an addictive football - meets - water - polo mini-game, and you've got the best modern title in this legendary JRPG series.
Regalia draws inspiration from jRPG classics, but also delivers a modern mix of good old adventuring and dynamic storytelling.
Adding in Mario Kart 8 Deluxe (best MK to date + 50 % more tracks + new battle mode), Arms (promising new IP), Splatoon 2 (sequel to Nintendos best new IP since Pikmin), Xenoblade 2 (one of best JRPGS franchises of modern era), Skyrim (portable Skyrim?
The game is very, very good at what it does: emulate a traditional old - school JRPG experience on a modern console.
A game that replaces the typical orchestral JRPG music with something like a mix of the Soul Reaver and MGS2 soundtracks with industrial percussion and synth layers featuring modern tonalities.
But it's an intriguing concept to anyone looking for a classic style RPG with modern aesthetics that offers something new as opposed to a revamping of say a classic JRPG, you'll want to keep your eyes on Lost Sphear.
The main draw of the game is that even though it's a JRPG even though it's not made in J, it's heavy emphasis on noir storytelling and a hardboiled detective atmosphere is something rarely seen in gaming amidst all the nostalgia bait 2D platformers of the 21st century and modern military games.
It probably does come down to personal taste though, I think Octopath's visual style is an anachronistic mess because to me, pixel art and modern shader effects do not mix at all, and the reliance on these technically disparate shaders whizzing about without any real combat animations makes everything look significantly more static and lifeless than a classic JRPG to me.
What we're trying to do is basically use the base of the Japanese RPGs from the «90s, the Golden Age of RPGs and use modern game technology and development methodology to enhance new JRPGs with that core.
Technical issues aside, Nightwar is an excellent well - crafted modern take on the classic JRPG style from a Western developer.
2D modern - day character - driven military JRPG that combines elements from visual novels and dystopian fiction.
Unlike most JRPGs that are set in some mythical fantasy land or sci - fi setting, the modern - day setting is one of the many breaths of fresh air that help to keep the game fresh.
It isn't though, instead being the latest main entry into the infamous franchise that helped shaped the way that JRPGs function in the modern gaming climate.
The games graphics and art style look like a classic 16 - bit JRPG, but with a modern touch up to make it feel a game that was released in 2015, but it definitely feels like it could be a modern day homage to Earthbound, in fact with a lot of things in this game it's hard not to draw comparisons with it.
Everything I had ever expected from a modern day JRPG is still present in Final Fantasy XII - the open - ended exploration, well - designed interconnected areas, sprawling cities with various NPCs which change as the story progresses on, and seemingly endless side - quests and optional enemies, dungeons and hidden treasures.
The battle screens and dungeon traversal would look great in 3D, and given M2's track record of adding in new modes and features, I'd expect a lot of cool updates to the JRPG formula to keep the game fresh and palatable to both modern gamers and old school fans alike.
So I took up 3 modern variants of the JRPG — one «pure,» one tactical, one action — all from venerable series I had never played.
The JRPG is one of the oldest and (arguably) most respected genre's in modern gaming.
With its SNES - era visuals, and a soundtrack featuring 44 tracks from composer Tyler Mire, you'll be getting a modern battler with a real JRPG vibe.
It is time to rejoice, PC players, as one of the finest JRPGs of the modern era has finally graced our platform.
«Legrand Legacy is our homage to these classic JRPGs of yesteryear, but with fresh new twists that will appeal to modern players.
Which, in turn, has led to this, perhaps the most retro - minded and stubbornly archaic JRPG we've played in years — but proof that this sub-genre is still relevant in modern gaming.
«Legrand Legacy is packed with callbacks to classic JRPGs, from the modern take on original PlayStation style graphics to music, gameplay and mini-games,» says Iain Garner, Director of Developer Relations, Another Indie.
For those who have never heard of it, I Am Setsuna plays much like a classic JRPG for the modern age.
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