Karate Champ, the grand daddy of fighting games, was released in 1984 and has since been hailed as the earliest influencer of
the modern fighting genre.
Not exact matches
Long - time fans of the
genre will love every second they spend
fighting off dastardly beasts while
modern gamers may wonder how this kind of game could be fun.
Wulverblade is clearly influenced by old school side - scrolling brawlers like Final
Fight, TMNT: The Arcade Game, and Double Dragon, and I love what I've played so far of this
modern homage to a
genre I grew up playing.
PSB: What are your thoughts on the
modern fighting game
genre, and dynamics that are driving it?
Every few years I try to get MechWarrior 2 to run on a
modern Windows system, just as
fighting game fans will plug in their SNES once in a while to play Super Street Fighter II and remember the «good ol' days» before other
genres pushed our own favorite
genre out of the limelight.