This position is suitable only for a firmly experienced game animator, who knows what a full modern development cycle demands and doesn't need to be taught the basics of
a modern game animation pipeline.
Not exact matches
All that energy could've been better used into content for the
game itself... I mean, what's wrong with
modern animation techniques?
-- Robot Entertainment Total War: Shogun 2 — The Creative Assembly Toy Soldiers: Cold War — Signal Studios Warhammer 40,000: Dawn of War II - Retribution — Relic Entertainment Family
Game of the Year Dance Central 2 — Harmonix Just Dance 3 — Ubisoft Paris Kinect Disneyland Adventure — Frontier Developments Little Big Planet 2 — Media Molecule Skylanders Spyro's Adventure — Toys for Bob Mobile
Game of the Year Contre Jour — Chillingo Dead Space — EA Mobile Infinity Blade II — Chair Entertainment Tentacles — Press Play The Dark Meadow — Phosphor Games Studio Handheld
Game of the Year Ghost Trick: Phantom Detective — Capcom Kirby Mass Attack — Hal Laboratory Mario Kart 7 — Nintendo Professor Layton and the Last Specter — Level 5 Super Mario 3D Land — Nintendo Adventure
Game of the Year Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Portal 2 — Valve The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Online
Game Play Battlefield 3 — DICE Call of Duty:
Modern Warfare 3 — Infinity Ward / Sledgehammer Games Gears of War 3 — Epic Games Little Big Planet 2 — Media Molecule Star Wars: The Old Republic — BioWare Austin Outstanding Achievement in Connectivity Battlefield 3 — DICE Call of Duty:
Modern Warfare 3 — Infinity Ward / Sledgehammer Games Dragon Age II — BioWare Edmonton Portal 2 — Valve Uncharted 3: Drake's Deception — Naughty Dog Action
Game of the Year Battlefield 3 — DICE Call of Duty:
Modern Warfare 3 — Infinity Ward / Sledgehammer Games Dead Space 2 — Visceral Games Gears of War 3 — Epic Games Saints Row: The Third — Volition Outstanding Achievement in
Animation Assassin's Creed: Revelations — Ubisoft Montreal Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Rayman Origins — UbiArt Montpellier Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Art Direction Batman: Arkham City — Rocksteady Studios Battlefield 3 — DICE Portal 2 — Valve Rayman Origins — UbiArt Montpellier Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Visual Engineering Batman: Arkham City — Rocksteady Studios Crysis 2 — Crytek GmbH L.A. Noire — Team Bondi Rage — id Software Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in
Game Play Engineering Batman: Arkham City — Rocksteady Studios Portal 2 — Valve Skylanders Spyro's Adventure — Toys for Bob The Elder Scrolls V: Skyrim — Bethesda
Game Studios The Legend of Zelda: Skyward Sword — Nintendo Outstanding Achievement in
Game Direction Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda
Game Studios Uncharted 3: Drake's Deception — Naughty Dog
In episodic television dramas, Breaking Bad, Boardwalk Empire, Homeland and
Game of Thrones garnered multiple noms; The Office and
Modern Family led the way for episodic comedy and The Simpsons once again dominated
animation.
Black Ops: Declassified looks like it's using assets pulled straight from Black Ops prime and
Modern Warfare 3, with a few
animation rigs from Nihilistic's Resistance
game thrown in for good -LRB-?)
Everyone in the Polygon press room reacted in some way when the brief moments of Cuphead's play were shown, and the idea of aping the look of classic
animation for a
modern game is inspired.
The developer hasn't revealed much media for the PC / Mac
game yet, but the details it's shared sounds promising: pencil - drawn 2D sprites and backgrounds animated with frame - by - frame
animation, seven levels amd in «the heart of the
modern urban jungle», and two - player co-op with collaborative attacks.
The systems of today also give Shovel Knight
modern touches: detailed
animation, multilayered parallax backgrounds, and evolved
game design.
Too often in
modern games, we press a button and then, in order to make the
game look realistic, the character will start an
animation that «looks good» but «feels heavy,» and is unresponsive, even laggy.
Famed for its gorgeous artwork and
animation, the Shantae series has enchanted
gamers of all ages with its unique blend of platforming action, whimsical storytelling, superb soundtrack and a refreshingly
modern take on 2D gaming.
The graphics aren't great (Princess Allura has some of the most awkward running
animations I've ever seen in a
game and is a victim of that weird PS2 - era Japanese design that's all form and no function), but the
game itself is a lot of fun, and quite different from
modern tower defense - style
games.
The
game's wave physics and water
animations are impressive even today, but they could look even better on a more
modern piece of kit like the Switch.
The soundtrack fits beautifully with the world created too giving a slight reminder to
games such as Shin megami's devil survivor but maybe a little more with a touch of
modern animation.
It blows my mind that anyone would think to use tons of dialogue to tell a story that the old Genesis
games did in ten seconds of wordless
animation, but I suppose this is part of
modern Sonic.
Black Ops: Declassified looks like it's using assets pulled straight from Black Ops prime and
Modern Warfare 3, with a few
animation rigs from Nihilistic's Resistance
game thrown in for good -LRB-?)
It's got all the bells and whistles we've come to expect out of a
modern action
game; plenty of fancy effects, stunning set pieces and vistas, fantastic
animations, and for the most part, high quality textures.
Cuphead's authentic 1920s - style 2D
animation never stops being breathtaking to see in a
modern video
game, which makes its repeated delays bittersweet.
It was developed by an eight - person team at Reflections (known primarily for their driving
games) as an experiment in procedural character
animation, and seemed to carry a torch for the older 3D Rayman
games more than anything out of Ubisoft's
modern catalog.
This
modern day treasure hunters
animations are beautifully fluid, everthing from his running, his brutal hand - to - hand moves, and his deadly leaping about makes for a fantastically organic experience, it all transitions very smoothly as well, making the
game such a delight to play.
CrossCode is a 2D action adventure Role - Playing
Game with beautiful pixel graphics and
animations, charming characters, great dialogue, responsive and varied fast - paced combat system and fun puzzles mechanics alongside an interesting
modern sci - fi story.
Deserts, cities, and ghost towns look solid and work to sell the
game's «
modern western» theme, though character
animation is stiff and uninteresting, and the models themselves are unimpressive.
The
game not only captures the magic of the original Sonic titles, but the use of
modern hardware means
animations are crisper, it runs at a silky smooth frame rate and controls are extremely responsive, resulting in what might well be the best Sonic
game ever.
It has easily the most interesting plot of any
game ever developed by Platinum --- still, probably, the world's best developer of focused action
games --- and some of the coolest
animation you're likely to see in a
modern game.
The
modern - day, eight - bit
game builds upon a golden era of gaming with detailed
animations, a chiptune soundtrack, thorough
game design features and multilayered parallax backgrounds.
Though I might even say it controls even more fluidly than the classic Genesis
games, and the fact that it's on
modern hardware means that, even though it's still 16 - bits, it can allow for far more complex and robust
animations.
The
modern day art style has been pulled off near flawlessly as the
game has tons upon tons of beautiful artwork, fluid
animations, solid character designs and various other amazing visual elements.
Web browsers are becoming ever more capable, and the functions that once required browser plug - ins — various video playback features, video chatting,
animations, in - browser
games, and more — are now built into
modern browsers.
I was immediately taken aback by just how good Monster Hunter looks on a
modern console — the
game's lush environments and smooth
animations were gorgeous and cinematic in a way that the 3DS simply didn't allow for.