Sentences with phrase «modern game animation»

This position is suitable only for a firmly experienced game animator, who knows what a full modern development cycle demands and doesn't need to be taught the basics of a modern game animation pipeline.

Not exact matches

All that energy could've been better used into content for the game itself... I mean, what's wrong with modern animation techniques?
-- Robot Entertainment Total War: Shogun 2 — The Creative Assembly Toy Soldiers: Cold War — Signal Studios Warhammer 40,000: Dawn of War II - Retribution — Relic Entertainment Family Game of the Year Dance Central 2 — Harmonix Just Dance 3 — Ubisoft Paris Kinect Disneyland Adventure — Frontier Developments Little Big Planet 2 — Media Molecule Skylanders Spyro's Adventure — Toys for Bob Mobile Game of the Year Contre Jour — Chillingo Dead Space — EA Mobile Infinity Blade II — Chair Entertainment Tentacles — Press Play The Dark Meadow — Phosphor Games Studio Handheld Game of the Year Ghost Trick: Phantom Detective — Capcom Kirby Mass Attack — Hal Laboratory Mario Kart 7 — Nintendo Professor Layton and the Last Specter — Level 5 Super Mario 3D Land — Nintendo Adventure Game of the Year Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Portal 2 — Valve The Legend of Zelda: Skyward Sword — Nintendo Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Online Game Play Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games Gears of War 3 — Epic Games Little Big Planet 2 — Media Molecule Star Wars: The Old Republic — BioWare Austin Outstanding Achievement in Connectivity Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games Dragon Age II — BioWare Edmonton Portal 2 — Valve Uncharted 3: Drake's Deception — Naughty Dog Action Game of the Year Battlefield 3 — DICE Call of Duty: Modern Warfare 3 — Infinity Ward / Sledgehammer Games Dead Space 2 — Visceral Games Gears of War 3 — Epic Games Saints Row: The Third — Volition Outstanding Achievement in Animation Assassin's Creed: Revelations — Ubisoft Montreal Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Rayman Origins — UbiArt Montpellier Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Art Direction Batman: Arkham City — Rocksteady Studios Battlefield 3 — DICE Portal 2 — Valve Rayman Origins — UbiArt Montpellier Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Visual Engineering Batman: Arkham City — Rocksteady Studios Crysis 2 — Crytek GmbH L.A. Noire — Team Bondi Rage — id Software Uncharted 3: Drake's Deception — Naughty Dog Outstanding Achievement in Game Play Engineering Batman: Arkham City — Rocksteady Studios Portal 2 — Valve Skylanders Spyro's Adventure — Toys for Bob The Elder Scrolls V: Skyrim — Bethesda Game Studios The Legend of Zelda: Skyward Sword — Nintendo Outstanding Achievement in Game Direction Batman: Arkham City — Rocksteady Studios L.A. Noire — Team Bondi Portal 2 — Valve The Elder Scrolls V: Skyrim — Bethesda Game Studios Uncharted 3: Drake's Deception — Naughty Dog
In episodic television dramas, Breaking Bad, Boardwalk Empire, Homeland and Game of Thrones garnered multiple noms; The Office and Modern Family led the way for episodic comedy and The Simpsons once again dominated animation.
Black Ops: Declassified looks like it's using assets pulled straight from Black Ops prime and Modern Warfare 3, with a few animation rigs from Nihilistic's Resistance game thrown in for good -LRB-?)
Everyone in the Polygon press room reacted in some way when the brief moments of Cuphead's play were shown, and the idea of aping the look of classic animation for a modern game is inspired.
The developer hasn't revealed much media for the PC / Mac game yet, but the details it's shared sounds promising: pencil - drawn 2D sprites and backgrounds animated with frame - by - frame animation, seven levels amd in «the heart of the modern urban jungle», and two - player co-op with collaborative attacks.
The systems of today also give Shovel Knight modern touches: detailed animation, multilayered parallax backgrounds, and evolved game design.
Too often in modern games, we press a button and then, in order to make the game look realistic, the character will start an animation that «looks good» but «feels heavy,» and is unresponsive, even laggy.
Famed for its gorgeous artwork and animation, the Shantae series has enchanted gamers of all ages with its unique blend of platforming action, whimsical storytelling, superb soundtrack and a refreshingly modern take on 2D gaming.
The graphics aren't great (Princess Allura has some of the most awkward running animations I've ever seen in a game and is a victim of that weird PS2 - era Japanese design that's all form and no function), but the game itself is a lot of fun, and quite different from modern tower defense - style games.
The game's wave physics and water animations are impressive even today, but they could look even better on a more modern piece of kit like the Switch.
The soundtrack fits beautifully with the world created too giving a slight reminder to games such as Shin megami's devil survivor but maybe a little more with a touch of modern animation.
It blows my mind that anyone would think to use tons of dialogue to tell a story that the old Genesis games did in ten seconds of wordless animation, but I suppose this is part of modern Sonic.
Black Ops: Declassified looks like it's using assets pulled straight from Black Ops prime and Modern Warfare 3, with a few animation rigs from Nihilistic's Resistance game thrown in for good -LRB-?)
It's got all the bells and whistles we've come to expect out of a modern action game; plenty of fancy effects, stunning set pieces and vistas, fantastic animations, and for the most part, high quality textures.
Cuphead's authentic 1920s - style 2D animation never stops being breathtaking to see in a modern video game, which makes its repeated delays bittersweet.
It was developed by an eight - person team at Reflections (known primarily for their driving games) as an experiment in procedural character animation, and seemed to carry a torch for the older 3D Rayman games more than anything out of Ubisoft's modern catalog.
This modern day treasure hunters animations are beautifully fluid, everthing from his running, his brutal hand - to - hand moves, and his deadly leaping about makes for a fantastically organic experience, it all transitions very smoothly as well, making the game such a delight to play.
CrossCode is a 2D action adventure Role - Playing Game with beautiful pixel graphics and animations, charming characters, great dialogue, responsive and varied fast - paced combat system and fun puzzles mechanics alongside an interesting modern sci - fi story.
Deserts, cities, and ghost towns look solid and work to sell the game's «modern western» theme, though character animation is stiff and uninteresting, and the models themselves are unimpressive.
The game not only captures the magic of the original Sonic titles, but the use of modern hardware means animations are crisper, it runs at a silky smooth frame rate and controls are extremely responsive, resulting in what might well be the best Sonic game ever.
It has easily the most interesting plot of any game ever developed by Platinum --- still, probably, the world's best developer of focused action games --- and some of the coolest animation you're likely to see in a modern game.
The modern - day, eight - bit game builds upon a golden era of gaming with detailed animations, a chiptune soundtrack, thorough game design features and multilayered parallax backgrounds.
Though I might even say it controls even more fluidly than the classic Genesis games, and the fact that it's on modern hardware means that, even though it's still 16 - bits, it can allow for far more complex and robust animations.
The modern day art style has been pulled off near flawlessly as the game has tons upon tons of beautiful artwork, fluid animations, solid character designs and various other amazing visual elements.
Web browsers are becoming ever more capable, and the functions that once required browser plug - ins — various video playback features, video chatting, animations, in - browser games, and more — are now built into modern browsers.
I was immediately taken aback by just how good Monster Hunter looks on a modern console — the game's lush environments and smooth animations were gorgeous and cinematic in a way that the 3DS simply didn't allow for.
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