Sentences with phrase «modern game design as»

Some people might decry elements of modern game design as streamlining things a bit too much, but working around mostly text - based menus is not exactly most players» idea of fun.

Not exact matches

Certain subreddits began to adopt lighter, more modern, and mostly customizable designs — such as r / Overwatch, the video game subreddit with more than 1 million subscribers.
I couldn't help but think of how Santa Monica took the best of GoW as a franchise and melded it beautifully with the most distinguishable designs of other modern games to create something with an immensely potent synergy.
The lack of a crouch or cover system to avoid incoming fire is really perplexing as it has become one of the most rudimentary of gameplay designs in modern FPS games.
As I played more and more of it, I couldn't stop comparing and contrasting its design with that of modern games in the back of my head, particularly the games built around the size of their worlds.
This new 20th Anniversary Edition stands as both a testament to the original game's design and a challenge to modern adventure games to show that they've learned something substantial in the intervening years.
Originally Kickstarted as a totally different game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lgame by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lGame Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titgame was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titGame Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titgame released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
Even the side - scrolling games, such as Sonic 4, haven't been as well received as SEGA might have expected, but there's a good reason: SEGA hadn't ever attempted to actually recreate a classic Sonic game, they kept throwing in gimmicks, using modern moves (such as lock - on attacks) and making the levels with a more linear design.
Originally developed by one man, Daisuke «Pixel» Amaya, and released for free in 2004, it's often regarded as the father of modern indie games — in no small part due to its creativity, efficiency and mastery of game design.
Brightspace was designed with modern students in mind and offers a clean, responsive user experience as well as integrated social media, game - based learning, chat and advanced video features.
Our modern designed common areas such as games room and lounge area offer a great space to socialize or join in for one of our various events.
Covered with modern unique design and best services, our hostels have multifunctional space with game - room to connect with each other, vending machines and coin - operated laundry to create a different travel experience, as well as a public coffee shop with outdoor seating and Wi - Fi to meet the needs of having a good time.
This new trailer is presented in a more traditional television commercial format than modern videogame trailers, and as such is more likely designed to intrigue a more mainstream audience than those gamers already involved in the franchise.
But as»70s as the in - game technology and art design are, the actual game design is decidedly modern.
Slightly Mad rounded out the statement by reiterating the point that it's designed Project CARS's career mode to «replicate all the flow, the opportunities and the ambience that a modern - day driver gets to be a part of», as well as offer players the freedom to experience the game type in whatever way they wish.
Tribute Games» addicting retro - meets - modern - game - design - platformer, Mercenary Kings (currently available for Windows, OS X, and PS4), has been officially announced as inbound for the Vita and sporting Cross-Buy functionality no less!
The core members from the original development team got together this time to develop Final Fantasy XII The Zodiac Age, but the first thing that we thought was «to not only improve visual and sound expression, but also to reconstruct the game design itself so that the players can experience a new Final Fantasy XII as a modern game
The exterior is designed after the retro look brought to life from the original games while the interior is as modern as it gets with all the details that can be seen in the anime and films!
This year, you'll be given a front - row seat as they revisit Tim's design roots and create a brand - new, downloadable «Point - and - Click» graphic adventure game for the modern age.
Etrian Odyssey III has been broadly characterized as a backward looking RPG, but if you want to see regressive design in a modern package, I say you're looking at the wrong game.
While it's accepted that graphics on the DS will never be as impressive as other modern - day systems, the DS is designed for innovative games utilizing both screens and the touchpad.
The modern new tile - based design is the first major overhaul to the client since 2011, and completely re-works the game library while still keeping important key Origin selling points, such as being literally the only way to play any EA titles on PC.
Sound design is worth mentioning as well; the chaotic noises of battle constantly crowd the air in Modern Warfare 2, and they're a vital part of the game's oppressive atmosphere.
Originally developed by one man, Daisuke «Pixel» Amaya, and released for free in 2004, it's often regarded as the father of modern indie games — in no small part due to its creativity, efficiency and mastery of game design.
These games are said to be «designed for today's living room,» but as of now, we have no idea what the Atari VCS's game lineup (retro or modern) will actually look like.
With a new open world design, this entry has become more alike a modern stealth game, be it Far Cry 4 or others, where you're likely to be using your silenced pistol just as much as the sniper rifle.
Now, if we consider landscape architecture as representing, broadly speaking, the largest end of the landscape design scale, there is a video game that not only shows the ambitions of modern day design but also combines architecture with use.
Really fantastic to see a Nintendo game with some «modern» design choices in it, physics and open game systems, as opposed to their usual very «on rails» sort of gameplay.
Just as the original God of War trilogy was a product of its time — hyper - violent and littered with gratuitous sex, seemingly designed for the singular purpose of appealing to teenage boys — and PlayStation 3's maligned God of War Ascension followed the trend of needlessly tacked on multiplayer modes prevalent in that era, 2018's God of War is very much a modern third - person action game.
Capcom's latest entry into the series is a bipolar experiment as its perspective and overall tone are a relative far cry from the series» renowned tendencies; while it rekindles certain gameplay and design elements that are not only reminiscent to the series» golden age, but seamlessly blends the core fundamentals of the genre and the powerless implementation that has been popularized in modern survival horror game design, ushering a harmonic balance of the new and old.
The lack of a crouch or cover system to avoid incoming fire is really perplexing as it has become one of the most rudimentary of gameplay designs in modern FPS games.
Originally Kickstarted as a totally different game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lgame by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lGame Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
As you can see Fox n Forests is inspired by the glorious days of 16 - bit and we combined this nostalgic look and feel with our own ideas and modern game design in order to offer an epic, exploration heavy experience with many RPG elements, cool super secrets and an optional checkpoint system to reward risk taking as well as three difficulty settingAs you can see Fox n Forests is inspired by the glorious days of 16 - bit and we combined this nostalgic look and feel with our own ideas and modern game design in order to offer an epic, exploration heavy experience with many RPG elements, cool super secrets and an optional checkpoint system to reward risk taking as well as three difficulty settingas well as three difficulty settingas three difficulty settings.
As a multiplayer experience, 343 Industries succeeds in bringing the Halo video game series into the modern with upgrades like new traversal capabilities, ADS, and excellent map design.
The modern day art style has been pulled off near flawlessly as the game has tons upon tons of beautiful artwork, fluid animations, solid character designs and various other amazing visual elements.
I might even go so far as to argue that some old games have better design work than many modern titles.
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