The key difference is that Ratchet and Clank is a frame for frame, point for point remake of the original game in the long standing franchise using a new engine, significantly improved graphics, and
modern game design sensibilities.
Maybe it's been slightly redesigned to adhere to
modern game design sensibilities, or it includes additional features to entice returning players, or the overhaul itself is vastly more impressive than a simple reskin job.
It traps
modern game design sensibilities in a world that begs to be explored, but rarely gives you reason to do so.
Not exact matches
That
game could have been made in the early nineties technically, but the
design sensibility is very
modern.
Shovel Knight mixes a
modern design sensibility (and a surprising difficulty curve) with its many well - executed retro elements, making for a joyful and eminently replayable
game that — for
gamers of a certain age — will briefly turn you into a bright - eyed kid again.