Sentences with phrase «modern games hardware»

Not exact matches

Together, this hardware combination offers excellent performance for this price, running modern games well on medium to high settings.
With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
Most modern high - end smartphone CPUs have dedicated graphics processors built into their chip, which, being hardware - accelerated and not just software - dependent, can quickly render images like photos, videos, and games without overtaxing the main application processor.
I could not have dreamed of a game like Dragon's Crown in my younger years, mostly because it could not have existed on anything but modern hardware.
Dragon Quest 8 is a beautiful game, don't get me wrong, but there's really no reason modern mobile hardware should be struggling with it at all.
aaaaaalright ladys and gentlemen, today, this game runs like **** aight the shadows / lightning doesn't work with modern hardware, they magically disappears you could like sneak right there and then it's like a light there but you can't see it and so you just like get shot or trigger the alarm wish i had bought the xbox version, this is sa **** ty port, no graphical options ini tweaks hardly
aaaaaalright ladys and gentlemen, today, this game runs like **** aight the shadows / lightning doesn't work with modern hardware, they magically disappears you could like sneak right there and then it's like a light there but you can't see it and so you just like get shot or trigger the alarm wish i had bought the xbox version, this is sa **** ty port, no graphical options ini tweaks hardly works compared to the first game this is worse but the story is nice, ig uess
Having just completed both games in the pack, I can say it's one of the better HD conversions to modern hardware I've seen for a while.
THE NPD GROUP's JANUARY 2008 US GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133,000
They've just upped their [bad] game on mobile, where they come out with decent things and never update them again, like the two versions of Street Fighter IV which kinda work, but not super well on modern hardware.
Virtual Console has long been the branding under which Nintendo has released classic NES, SNES, Nintendo 64, and other games as downloadable titles for modern hardware, both from itself and from third - party software makers.
In case you are wholly unfamiliar with my work, I love old games and think that as many of them as possible should be kept in print on modern - day hardware.
Modern PC games aren't a generation ahead because they're still compatible with old hardware?
Developers have had to cut so many corners now to make these games work with such limited RAM and underpowered hardware compared to modern stuff.
But I think the real beauty of the Switch isn't just that the hardware is geared towards busy modern gamers, it's that the games themselves are too.
Therefore, updated resolutions of older games would be required to prevent these relics from becoming visually unintelligible when displayed through powerful modern hardware.
Most of the time, retro games are simply retro style and improve or enhance the game with the use of modern hardware.
In recent years we've been deluged with messages from fans who've said they want a new version of their favorite game, but with a degree of video quality that modern hardware can deliver.
In the modern era, just how capable your console is in its hardware specs has become - at least for the moment - the be all and end all upon which we're making our big game purchase decisions.
This might be off - putting to some gamers, but it's no secret that disc drives are not only one of the more unreliable bits of hardware in a modern console, and the removal of physical media would certainly widen a critical bottleneck.
Offbeat, over-the-top and gore - drenched, Shadow Warrior 2 is a throwback to non-stop action fueled FPS games of the past but features modern, detailed visuals that take advantage of next - generation gaming hardware.
What they built is a game that uses modern hardware and Unreal Engine 4 to throw out the limitations that we've accepted in open worlds.
Sometimes it has been miniaturized using modern electronics, but at the hardware level it is identical and will be a perfect representation of the original game.
Director Hidetaka Miyazaki's magic touch, so conspicuously absent from the second in the series (and his every imitator) is back, and his bleak yet beautiful vision makes for an even more striking game on modern hardware.
Honestly, I would love a proper, open - world RPG Harry Potter - inspired game on modern hardware (perhaps even VR?)
It's a game I'd really love to see remade on more modern hardware — such a classic, character - driven tale deserves to be retold for the ages, with some more competent technology behind it.
Head over to GOG and there's a version of the game you can buy which still works OK on modern PC hardware.
Although graphics aren't what makes a game good, we're excited to see what the game can look like with more modern hardware available.
Probably because they could both fix a few minor flaws with the game and use all kind of modern shaders and lighting effects and what not to make it look truly gorgeous on the new hardware.
Featuring three different vehicle modes that actually played differently (sorry Mario Kart 7), the game touted far more diverse racers and tracks, compared to the original, and appeared on just about every piece of modern hardware.
While the visual aspects of the game don't push modern hardware, the quirky art styles and imagination put into each level really draws players in, with a cracking soundtrack to roll your way to victory to.
Even before the Wii's «Virtual Console» gave us the ability to buy and play select classics on modern hardware, Nintendo has consistently brought back its old games for new audiences.
While hardware like the Atari Panther and the Computer Space arcade machine may seem like mere historical curiosities, there are lessons relevant to the modern video game industry that developers like those at GDC can learn.
The game not only captures the magic of the original Sonic titles, but the use of modern hardware means animations are crisper, it runs at a silky smooth frame rate and controls are extremely responsive, resulting in what might well be the best Sonic game ever.
POLYMEGA ™ solves this problem decisively by providing a modern, unified platform for digital retro gaming that's also committed to unprecedented modular support for original console game media and hardware peripherals.
I think it degenerated into discussion on how a hidden stat was removed from the game because modern hardware is more powerful than a PS2, how to get one specific weapon was easier to get, and using copies of Bad Rats as Steam cryptocurrency
If they could remake either game in modern hardware, I would be a happy man.
Still, I wanted the game to be able to play around with cool 8 - bit era toys like palette swapping, which isn't really a thing on modern hardware.
It also takes advantage of modern hardware by allowing more colorful visuals than the 8 - bit games of yesteryear.
First off, Sonic Generations is being done on HD consoles to take full advantage of the hardware and to help bring back the hardcore gaming crowd that loved Sonic in the Genesis era, but hated the more modern Sonic games.
Though I might even say it controls even more fluidly than the classic Genesis games, and the fact that it's on modern hardware means that, even though it's still 16 - bits, it can allow for far more complex and robust animations.
-- original soundtrack made on Access Virus C and Korg Electribe — original sound effects made on real GameBoy hardwaremodern theme of real world events — free (no IAP)-- great performance provided by Godot Engine — available for Windows, Linux, OSX, Android and BlackBerry — constantly updated with new features and bugfixes — by gamers for gamers
First there are the obvious connections to the Genesis classics; the 16 - bit visuals and character sprites make the game feel like a proud follow - up to Sonic's initial outings, albeit taking advantage of modern hardware to make for some dazzling effects that weren't possible back in the day.
All other games in the series have been designed around the technical limitations of systems like the PS2, Wii, and 3DS, so the leap to modern hardware marks a huge upgrade.
Cloud gaming services like OnLive and Gaikai are a way to bring modern PC games on much less powerful hardware than what you'd normally need if you installed the game on your own PC.
Although graphics aren't what makes a game good, we're excited to see what the game can look like with more modern hardware available.
Gaming I tried looking for MC5 (Modern Combat 5) but could not find it when I searched for it on Google Play, probably the game is not compatible with the hardware.
Although retro gaming is a thing, it has mostly meant playing old games on modern hardware.
I will say that ASUS ZenFone 2 is better than both the other Google's phones.The most important reason is the price of ZenFone 2 which delivers a high end smartphone's performance as Samsung galaxy s7 delivers.In fact i am using ZenFone 2 ze551ml model from last two months and seriously i don't find any problem related to software or hardware yet.Its have 4gb ram clocked at 2.3 ghz quad core intel processor.I played Gta sanandreas, Modern Combat 5 and many other graphically immersive game on it at maximum settings and i don't find any lag.The battery performance also so impressive which i can't avoid to tell.So over all my choice is definitely ZenFone 2.
Cloud gaming services like OnLive and Gaikai are a way to bring modern PC games on much less powerful hardware than what you'd normally need...
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