Sentences with phrase «modern games industry»

It's definitely under the influence of the modern games industry with a more focused story line and heavier reliance on cinematic «experiences», but none of that matters when you're carefully stalking a target from the crowd, waiting for them to wander into your trap and kill themselves in some spectacular way you made look like a complete accident.
Even though the occasional Virtua Fighter Quest blunder has slipped through the net, the ongoing quality and success of its core Virtua Fighter series is what keeps the studio alive and kicking - and shows that the thing we always loved about Sega - hardcore, full - power arcade blockbusters made in Japan - still have a rightful place in the modern games industry.
However, in a modern game industry where the choices are too many to count, having more replay value could very well make the difference between a purchase and a pass.»
In the modern game industry it seems to be common practice that game developers just turn around and reboot their franchises, after a couple of failed games or a need to reiginite a franchise what is better then to remove the previous stories and start fresh.
Regardless, she told Develop that Ubisoft's multi-studio approach is a necessity in the modern games industry.
The birthplace of the modern games industry has aims to be the birthplace of the future of the industry, too.
Too often in the modern games industry, developers and publishers, driven by fear of losing money, return again and again to the same wells.
The modern games industry has a full set of new game engines that behave more like platforms now.
Still, Star Fox Guard is a decent game which I think is bettered by the knowledge that I forgot it existed and I developed no over the top thoughts about what I should expect which is honestly rare in the modern game industry.
All of these entries speak of the vast ambition and technical brilliance inherent in the modern games industry.
In a frank discussion about the modern games industry, Phil Spencer discusses the potential of episodic games and the pros and cons of downloadable content
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