At its core, Lumberyard is based off Crytek's CryEngine, a popular engine used by many studios in
modern gaming development.
Not exact matches
Accessible internet
gaming is a wonderful
development, while the sheer grunt of
modern consoles has allowed developers to create game worlds of scales hitherto unimaginable.
One of the sweetest, most thoughtful and supportive folks I know in game
development, Richard charts...;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of
modern gaming's most iconic series.
But retro
gaming loomed in the background of
modern game
development sooner than last year.
By now it's no surprise that Boyd Multerer, one of the fathers of
modern gaming, recently left his position as Director of
Development for the Xbox.
A recent tweet from
gaming icon Cliff Bleszinski implies quite a bit about
modern AAA
development.
The subject of one the the most tumultuous
development cycles in
modern gaming, the disparate parts somehow pulled together to bring us a fresh re-imagining of the Final Fantasy franchise that was just referential enough to the games that had come before it.
You are correct: with
modern gaming engines, and access to some truly amazing
development tools, there is no reason why a small (yet dedicated) team can't deliver something that stands alongside the industry giants.
I think that games today, with all their intricate parts and
development teams, don't make a watered - down or inferior product like many
modern gaming critics would have you believe.