With its roots in isometric real - time tactics, Syndicate seems to have conformed to
modern video game mechanics by being the first game in the franchise to be a first person shooter.
Not exact matches
I could go on about Uprising, such as how it features one of my favorite difficulty based
mechanics or was one of the first
games I really got into StreetPassing with, or how its soundtrack brought together the likes of Motoi Sakuraba (known for his work within the Tales series), Yuzo Koshiro (prior works including Streets of Rage and Shenmue), Masafumi Takada (the man behind the music for God Hand, the Danganronpa series and multiple
games by Suda51) to create one of my favorite
modern soundtracks in all of
video games.
Here is the catch, watching the
video below,
game play looks very similar to Call of Duty (
Modern Warfare Series) in
mechanics of weapons, graphics (even though this is a next - gen
game), cinematics and combat.
The
game also came before such gems as Braid, Fez, and Super Meat Boy - hit retro - themed titles that reintroduced the 2D action and graphics of»80s and early»90s
video games while adding their own
modern mechanics.