Not exact matches
I have very much been in tackle
mode on a number of fronts and hope I can
keep the
momentum up through February!
This
mode would also include an option to jump into a random Mini-Game battle where players play Mini-Game after Mini-Game continuously with little breaks to
keep the party
momentum going.
- Level - 5 CEO Akihiro Hino was also developing Professor Layton at that time, and Nintendo's portable was experiencing great
momentum - Yuji Horii, the Dragon Quest creator, hesitated at first and questioned having a numbered Dragon Quest game on a handheld - Hino
kept pushing him to do it however - Horii became a big fan of the tag
mode in Dragon Quest IX, which would end up partially inspiring StreetPass support for the 3DS -; liked how it connected the game world and real world together - Horii said his wish is just to «have Dragon Quest be enjoyed by as many people as possible»
In other
modes, both the player and computer have four substitutions before the skill has to cooldown to avoid spamming it, but some battles in the Story
mode never allowed me to build any
momentum because the computer
kept substituting out of combos.
With multiple game
modes to choose from, there's something to
keep you entertained regardless of your play style, and the «
Momentum» game type is a welcome return of Treyarch's «Ward»
modes.