Sentences with phrase «modes like slow»

The rear camera of Gionee M7 Power offers various modes like slow motion, backlight, group selfie, night, time lapse, translation, and more.
It features feeding modes like slow feed mode, immediate feed mode and pause feed mode.
You get similar shooting modes here too, plus some extras modes like slow motion, time - lapse, professional, PPT, and Ultra HD, with the latter stitching together multiple images for a higher resolution image.
The camera features different modes like Slow Motion Video and Live Photos that lets you capture 15 frames of images at one go, Time - Lapse Video and Beauty Mode as well.

Not exact matches

You can also use different modes when recording like time lapse, slow motion, and loop recording.
Our body will move into survival mode by slowing down its metabolism, storing fuel and producing chemicals like cortisol, leptin and a number of other hormones.
Certain parts of it are real (like your metabolic rate slowing down), but they're either nowhere near as significant as people think (like that same metabolic slow down) or they're just not what people think, period («I skipped breakfast today... I'm probably already in starvation mode and burning muscle while gaining fat!!!»).
The reason for my skepticism is the concept seems like it would actually slow down your metabolism into starvation mode versus amping it.
Finding multiplayer matches has been pretty slow, especially once you stray from the Team Deathmatch wheelhouse to more niche modes, and the population is pitiful compared to even years - old games like Left 4 Dead 2 and Payday 2, let alone thriving communities like Rainbow Six: Siege.
Like most horror movies, it starts out slow, but once director Adam Wingard gets rid of all the dead weight and Vinson's heroine clicks into survival mode, the film never looks back.
You can drive the Bolt like a traditional car by pushing the pedal and its squishy brake with your foot, or you can drive it in low mode and use the regenerative brakes to slow the EV down while coasting.
For example, you get modes like Conserve, Slow Climb, Normal, Excite, Slipper etc..
Ram's two - mode engine braking system helps slow the whole rig down and makes you feel like a bonafide trucker in the process.
In this episode, Tanner Foust is given a break from losing at competitions so that the other guys can get a feel for what it's like to compete against a much slower mode of transportation and still lose.
Smart Camera features several modes like Live Photos, Beauty Mode, Burst Mode, Time - Lapse and Slow - Motion.
Why not enter dithering mode like in the NOOK ST which is: slower, older, etc. but so far: BETTER as it works without any problems.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Circuit racing and checkpoint races make up the majority of your time along with stuff like solo time trials and elimination races, but Gravel does take an intriguing stab at a wholly original game mode where you have to crash through checkpoints that spin like a slot machine as you approach them; hit a red cross and you get slowed down, hit a green checkmark and you can speed through.
Thanks to the presence of a «Brave» meter, which acts something like a hit - point buffer that seesaws back and forth between fighters as they trade blows, and different sets of attacks for damaging Brave (reduce your opponent's Brave to zero to initiate «Break» mode, where all your attacks damage his HP) and directly damaging HP (these attacks are often slower and more risky) the tables can turn viciously at any given second.
Each mode offers it's own gameplay style — 8 - bit has graphics reminiscent of the NES era with limited movement and slower enemies while 16 - bit plays a lot like some of the classic SNES action RPGs of which it was obviously inspired by with full movement and multiple hit combos.
By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.
FEATURES: · Jump, slide & climb on various obstacles · Get surprised in procedurally generated levels · Enjoy various & colorful locations & bonus YETI level · Boost your speed with Adrenaline · Slow down your pursuit with powerful power - ups · Run as far as possible in endless ARCADE mode · Challenge your friends in CHALLENGE mode · Top the rankings in ONLINE multiplayer · Unlock new characters like a Ninja or a Zombie · Complete 50 challenging objectives
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Given that the cover system is the core premise of the game — not to mention everything feels deliberately slow and clunky in order to make you use it — WinBack: Covert Operations» multiplayer mode just ends up feeling like a bad twitch shooter instead.
(AWFUL... SUPER AWFUL GENERIC NAME!!!!) bc they are announcing them too slow this game AT LEAST must own 20 exclusive ps characters... and the modes... oooh the modes... I Already decided im buying both games Vita and PS3 version if a bundle come like the MLB one....
Features from past games like the choice between first and third - person view and the slow - motion mode in combat to find weak points are still here in full form and better than ever.
The rest of the game is mostly made up of activities with only mild interaction like a kaleidoscope that changes with your movement and a 70's style dance mode which speeds up and slows down as you start / stop moving.
It's a quick and easy way for players to know where the best roads are without having committed to memory every single twist and turn, and it allows players to jump right into any mission without having to worry about memorizing all the best routes.The second key element is the possession mode itself, which slows down time so that players can actually take in not only which car they would like to take, but what model car it is and what direction their objective may be going.
After playing the multiplayer mode I did notice there was some minor slow down while playing the two player game but it would have been nice to seen some more multiplayer options like a system link option or even the ability to play it on the Xbox Live service.
The lucky participants are transformed and transported to otherworldly dimensions like FLUFFY, HEAVY, ANTI-GRAVITY and SLOW MOTION — real - life incarnations of the gameplay modes in the videogame, Quantum Conundrum.
You traverse across the levels and can enter soft - cover mode, peek out and shoot down enemies, or enter the Blacksight Mode which is similar to a slow - motion concept previously used in many games in the past like Max Payne.
He developed a gravity gun that functions just like its namesake in Half - Life 2, and a Dead Eye shooting mode that slows down time a la Red Dead Redemption.
In the standard mode, Shao Kahn shouldn't be a problem, because, instead of using a softy like Liu Kang, a player can use a hard hitting tank like Jax or Sub Zero, which allows the player to move at a slower pace while dishing out heavy punishment.
Finally, there's the simply - named Bowser Stage mode, where players face off on a shifting court that affects the players» shots, while also giving players Mario Kart - like items to slow their opponents down.
3D games slowed by 2012, and died altogether, except for some very specific exceptions, like Puppeteer and Hatsune Miku Project Diva F (and that latter one barely counts, 3D is only active in non-interactive modes).
Series favorites like Gears of War 2's Horde survival mode return — with notable enhancements like decoys and deployable defenses like barbed - wire fences that slow down enemy forces.
Cons: - Very simple: no instructions - Story mode starts slow and is hard to progress in without some dumb luck - Procedural generation: great idea, but hard to execute in a game like this
Considering that Psyonix plans of supporting this game for the foreseeable fortune, with more free DLC items like the basketball mode or hockey mode that have been released already and that the game now has cross-platform play it is safe to assume that the numbers are not going to be slowing down anytime soon.
The best bit though is the bullet time-esque «Dead Eye» mode which allows you to select multiple targets in slow motion and then switch back to normal time and blast everyone away instantly, just like Clint Eastwood.
I liked the slow mode of working, which contrasts to the speed and facility of other means of image production.
It's mostly successful, but we'd like faster access to the Monochrome and slow motion video modes, which are hidden under a «More» option.
There's also a Super Slow Motion camera mode, which can capture 960 frames per second (32 times slower than real life), like recent Sony Xperia phones.
While it does have BOKEH mode it's like 50 % slower than the stock app so I get blurry pictures of my cats which I mainly take pictures of.
Some modes like panorama and slow motion are available, but most of the time users will stay in the automatic mode for 12MP shots, 4K video recording, and excellent portrait mode shots.
Like Animoji, 4K video recording, super slow - mo, dark mode and more.
Gionee has put in a number of shooting modes including Night, Time Lapse, Slow Motion and Smart Scene and even added «productive» modes like Text Recognition, Card Scanner and Smart Scan.
Portrait mode lives in the camera app along with the other picture - taking modes like square, slow - mo video, and panorama, so you just have to swipe to choose it.
Typical modes like manual, panorama, sport, HDR, slow motion video, and more are all available but the one that stands out the most is the bokeh mode, which takes advantage of the refocusing capabilities of the camera.
On the back, it features 13 - megapixel camera with PDAF support with different camera modes like Time - lapse, Pro Video, Pro Picture and Slow motion.
You swipe between these modes in the same way that you'd select things like panorama, video, and slow - motion on an iPhone.
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