Both games feature a 100 - player last - man - standing PVP
mode on a large map.
Not exact matches
In addition to a single - player campaign, the online multiplayer
mode lets up to 32 players compete
on large war - torn
maps.
It's a fun
mode on smaller
maps, but in a
larger area with the decreased player count actually finding a foe becomes a challenge, and it's entirely possible to go 30 - seconds without ever seeing anyone.
Those of you who have played
maps like Verdun Heights or Fort de Vaux
on larger, objective - based game -
modes such as Operations or even Rush will know that these smaller
maps suffered from massive imbalance.
[52] The first pack, Bug Hunt, was released
on March 19, 2013 and adds a new cooperative
mode that involves up to four players fighting increasingly
larger waves of Xenomorphs and hostile soldiers across three new
maps.
Removing a
large part that is almost entirely reliant
on creativity (a story
mode) you get left with a few
maps, a few weapons, and the need to have stable servers.
Strategy and
map placement is arguably just as important as shooting prowess, and the
large number of
maps on offer lend the
mode great variety to proceedings.
February sees a new Survival mission
on Hoth and a new Hoth
map for
larger game
modes like Supremacy, Walker Assault, Fighter Squadron, and Turning Point.
Plenty of classic multiplayer
modes from the past make a welcome comeback, notably the objective - based Domination and Conquest, both of which involve winning and holding onto specific points, but Conquest takes place
on much
larger maps and feels terrifyingly like finding yourself in the thick of a real battle.