These include buying school materials (clothes, supplies, and even homework) on eBay and the Internet; exchanging music on P2P sites; building games with
modding (modifying) tools; setting up meetings and dates online; posting
personal information and creations for others to check out; meeting people through cell phones; building libraries
of music and movies; working together in self - formed teams in multiplayer online role - playing games; creating and
using online reputation systems; peer rating
of comments; online gaming; screen saver analysis; photoblogging; programming; exploring; and even transgressing and testing social norms.