Not exact matches
Inventory management is a nuisance in the heat
of the
moment, it's maddeningly difficult to pick up the item you want and not the useless thing next to it, and, sorry for harping on them, but almost all
of the
boss fights would feel at home on a 2004 gaming console.
No one is anxious to tell you about a
boss fight, a combat puzzle, or an emergent gameplay
moment of their own making.
The Evil Within 2 occasionally returns to more linear hallways and
boss fights, but in the
moments when it allows players to explore Union and experience its horrors with less guidance, the game eschews jumpscares for an overwhelming sense
of dread that sets it apart from other horror experiences.
There were
moments growing up in the 8 - bit generation that you couldn't help but compare life's daily challenges to that
of a video game, from first crushes to having a
fight against your own «
bosses».
One
of the
moments that stick out in my head is a sewer level in which you have to
fight a poop
boss.
These characters bring sparks
of life to the otherwise dying caves, many
of them reappearing at fixed points around the map, and sometimes even during
boss fights to provide a few
of Hollow Knight's most thrilling
moments.
Outside
of boss fights and other scripted sequences, it's almost impossible to die on Easy (seriously, in that corridor
fight I mentioned, on Easy Geralt could stand in the middle
of five guys swinging their swords and still survive), and that reduces potentially epic
moments to anticlimactic clickfests.
Once you've worked out the correct method for the
boss fights you're quickly able to dispatch
of your nemesis accordingly, but when you're left feeling helpless it's a wonderful thing to experience; thinking, just for a
moment, that you're powerless to do anything.
There's also a brief
moment before the
fight begins so you can see where the
bosses will spawn, instead
of just being haphazardly dropped in with them.
Special
moments may also appear where you can
fight up against
bosses of sorts which when beaten will see your team's health be refilled and a lot more points given out for your team to level up.
The
moment of triumph is all the sweeter if you had to work hard for it and some Final Fantasy
bosses were better at putting up a
fight than others.
These
moments detract from the general polish
of the game and some
of the more fun ideas, because while that final mission feels cheap and unfair when it kicks you back to the menu, having run out
of ammo during a
boss fight, when you pick Hardcore mode for yourself, it's genius.
These are the
boss fights, battles that create some
of the finest gaming
moments ever seen.
I remember being utterly enamored with its charm and the way Kojima and team play with your preconceptions
of what a video game should be (the
boss fight with The End being one such
moment, in which you could leave your game off for a week only to come back to your save and realize the man had died from old age).
This mode just feels tacked on, and while entertaining
boss fights and the occasional power - up provide
moments of fun, the campaign never quite reaches the potential that it has.
While the levels are mostly easy outside
of those cheap
moments, the game takes an unnecessary leap in difficulty with the
boss fights.