Sentences with phrase «moments of a boss fight»

Not exact matches

Inventory management is a nuisance in the heat of the moment, it's maddeningly difficult to pick up the item you want and not the useless thing next to it, and, sorry for harping on them, but almost all of the boss fights would feel at home on a 2004 gaming console.
No one is anxious to tell you about a boss fight, a combat puzzle, or an emergent gameplay moment of their own making.
The Evil Within 2 occasionally returns to more linear hallways and boss fights, but in the moments when it allows players to explore Union and experience its horrors with less guidance, the game eschews jumpscares for an overwhelming sense of dread that sets it apart from other horror experiences.
There were moments growing up in the 8 - bit generation that you couldn't help but compare life's daily challenges to that of a video game, from first crushes to having a fight against your own «bosses».
One of the moments that stick out in my head is a sewer level in which you have to fight a poop boss.
These characters bring sparks of life to the otherwise dying caves, many of them reappearing at fixed points around the map, and sometimes even during boss fights to provide a few of Hollow Knight's most thrilling moments.
Outside of boss fights and other scripted sequences, it's almost impossible to die on Easy (seriously, in that corridor fight I mentioned, on Easy Geralt could stand in the middle of five guys swinging their swords and still survive), and that reduces potentially epic moments to anticlimactic clickfests.
Once you've worked out the correct method for the boss fights you're quickly able to dispatch of your nemesis accordingly, but when you're left feeling helpless it's a wonderful thing to experience; thinking, just for a moment, that you're powerless to do anything.
There's also a brief moment before the fight begins so you can see where the bosses will spawn, instead of just being haphazardly dropped in with them.
Special moments may also appear where you can fight up against bosses of sorts which when beaten will see your team's health be refilled and a lot more points given out for your team to level up.
The moment of triumph is all the sweeter if you had to work hard for it and some Final Fantasy bosses were better at putting up a fight than others.
These moments detract from the general polish of the game and some of the more fun ideas, because while that final mission feels cheap and unfair when it kicks you back to the menu, having run out of ammo during a boss fight, when you pick Hardcore mode for yourself, it's genius.
These are the boss fights, battles that create some of the finest gaming moments ever seen.
I remember being utterly enamored with its charm and the way Kojima and team play with your preconceptions of what a video game should be (the boss fight with The End being one such moment, in which you could leave your game off for a week only to come back to your save and realize the man had died from old age).
This mode just feels tacked on, and while entertaining boss fights and the occasional power - up provide moments of fun, the campaign never quite reaches the potential that it has.
While the levels are mostly easy outside of those cheap moments, the game takes an unnecessary leap in difficulty with the boss fights.
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