Sentences with phrase «moments of sound effects»

There are some moments of sound effects being lower than the dialogue and while this is fairly common and mildly annoying, it's okay generally.

Not exact matches

We then fine - tune the music (speeding up, slowing down or extending pieces of music) to adapt it to fit the workout and to include sound effects to emphasise key moments.
There is plenty of rehashed old well known dialog from the first two classic movies, similar shots of the creatures, similar jump moments, the same classic sound effects etc...
The voice - acting, multiple layers of sounds and effects, and music that helps set the tone during heated moments make Battlefield 3 a feast for the ears.
«One of the final stages of the process was having a print of the film prepared with the music stripped out for the live mix; the mix in the rehearsals and concert being a constant conversation between the on - stage performances, the film's audio and the room's acoustics, requiring a huge amount of skill and awareness of the moments where a particular element (be it the music, dialogue or sound effects) needs to come to the fore, or be shaded off to make way for another layer.
Directed by James Wan, who gave us Saw, among other disgusting horrors, The Conjuring thankfully avoids any of the grossness of the gore - no genre, and instead focuses on the usual mix of spooky sound effects, chiaroscuro lighting, and its very own «the power of Christ compels you» moment to sell its chills (a moment spoofed so beautifully in This Is the End).
But the sound effects are every bit as impactful — just check out the opening moments of the film, when a steadily building orchestral rumble is suddenly drowned out by the howl of a sandstorm in the desert.
The sound effects are extremely good, and there are many sing - along moments for those that enjoy films with lots of music (mostly pop tunes of the 70s, 80s, and 90s here).
The map bending effect and the fireworks display every time you kill a creep are awesome and combined with the sounds of the weapons blasting away really makes for some thrilling moments.
Sound effects as characters use their abilities and battle enemies add a layer of satisfaction to every moment.
Although this is a quite drama, we do get some nice moments of stereo effects and a crowded pool scenes offers some nice surround sound.
Sound mixing: it's not really what you hear (that's the sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dramSound mixing: it's not really what you hear (that's the sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dramsound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dramatic.
In this one scene, which should be a dramatic and hear - rending moment, the shoddy animation, lack of detail and background music as well as the crap sound effects leaves the whole thing feeling like a badly done pantomime rather than stunning cinematic moment.
Both the soundtrack and the sound effects combine perfectly to create an atmosphere that gives the player the feeling of exploring a faraway planet that may contain dangerous alien creatures while reminding you that the situation could come to a disastrous end at any moment.
Series composer and sound effect master Akira Yamaoka once again lends his eerie talents to the project to create a number of requisite background tracks and even a few solid vocal pieces implemented at the appropriate moments.
The sound effects breathe life into the world as you will hear nearby walkers, birds and flies, amongst a range of other sounds, while the music adds tension and ties in perfectly to what is happening at that particular moment of the scene to always set the appropriate mood.
It was an incredibly cinematic moment, and the impact and fidelity of the sound effects really stood out as the audio muffled while the group was enclosed within their wall of shields whilst hundreds of arrows clashed against metal of the shields, each with their individual «clinks» and «thuds», and Maruis on perfect cue screaming «HOLD!!»
The sound design is absolutely fantastic here, complementing the most joyous moments with an excellent score and a range of refined sound effects.
It's still impossible at this stage for us to comment on this builld of Assetto Corsa's physics and sound effects at this moment in time, but it does confirm what we already know: the small team at Kunos really have outdone themselves when it comes to graphics!
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