Sentences with phrase «monsters dealing damage»

It will get into fights with bigger monsters with both monsters dealing damage to each other.

Not exact matches

Instead, players should use a character like Dogi to deal massave damage to these monsters.
One of the reason why the combat can take a while to master is the slow rate of damage that you deal to monsters.
In Monster Hunter 4 Ultimate, Deviljho's special move was a wide - ranging breath attack that dealt damage with the Dragon element — similar to Anjanath's fire breath, but in a much larger cone.
Most of the larger monsters will require you to find their weakness before you can even deal any damage to them which is a nice change of pace to fights.
If you want to deal as much damage to a monster as possible, you're going to want to know how to use this valuable skill.
Upgrade your weapons to deal more damage by finding and collecting Warped Bone in Monster Hunter World.
What makes the older games harder though is the fact that the monsters deal massive damage, even with proper equipment which leaves you less room for mistakes because one mistake can already be fatal (if you've experienced event Ivory / Stygian / Brachy's damage, that's pretty much the everyday life of an old school hunter).
Those familiar with games like The Creeps will recognize the basic formula of Monster Feed as you throw down towers of various flavors (e.g., area damage, slowing, poison, fast etc.) and upgrade them to deal with the incoming waves of enemies.
Once they're charged, they can be activated at any time and offer a multitude of different effects; from dealing massive damage, to healing yourself or allies, to providing certain buffs, to allowing you to sprint away from enemies, the Hunting Arts are a great way to give you the upper hand in a fight that'll make fighting certain monsters that much easier.
Against the Diablos, a staple of Monster Hunter games known for its hulking size and charging into the player with its dual horns, a well placed Dragon Piercer easily dealt close to two hundred damage, outclassing most other weapons in a single attack.
Grabbers will temporarily incapacitate you, zombies with bomb heads can cause a great deal of structural and health damage, and spider - like monsters will gang up on you in an instant.
One of three ranged options in Monster Hunter, the Bow offers the opportunity to stay relatively far out of combat, while dealing targeted damage to whatever part of the monster yoMonster Hunter, the Bow offers the opportunity to stay relatively far out of combat, while dealing targeted damage to whatever part of the monster yomonster you wish.
Some extra muscle gets provided by Sin cards that do a variety of things such as letting you shift extra monsters around or deal more damage.
If the monster is focused on another player this allows you do chose between protecting them from harm with the shield or taking advantage of the moment and dealing as much damage as you can until the monster turns it's gaze on you.
This is complicated by several factors: 1) the monsters» cues have stopped being obvious, often requiring one to lose units to massively powerful attacks before the pattern can be discerned; 2) you have to time your commands to the beat, and the monsters» patterns are often slightly off the beat, resulting in their attack catching your units just before they Defend or Retreat; 3) the monsters deal ridiculous amounts of damage, resulting in many a cheap defeat.
While inflated the monster can roll forward at the players as well as jump forwards or backwards, each of these attacks deals a large amount of damage.
By using a steel sword, Geralt can deal damage to humans or elves, and by utilizing a silver sword, he could greatly wound supernatural beings, such as ghosts, monsters, etc..
Geralt, being a witcher and monster hunter, can use two swords in order to deal damage to his opponents.
The monster can deal damage very quickly, and if the medic goes down, the rest of the group will likely fall soon after, and without a competent trapper the monster will have a chance to escape if the battle seems to be turning the wrong way.
Imagine being in the heat of a boss battle, dodging attacks and frantically trying to get in close to deal damage to the monster's weak point — only to realize you are low on health and need to use an item.
In that way, It's not all about how much damage you can take and deal, MH: World throws a lot of curve balls in the form of monsters that are exceedingly agile, or well equipped to keep you stunned and dizzy — the point is it's great at keeping you on your toes.
As well as these abilities and weapons, each team member also comes with an offensive weapon to deal some damage to the monster and a jet pack for quick mobility and monster dodging.
More damage is dealt to surrounding enemies if a monster is thrown into them or dies within their vicinity.
In Monster Hunter World, the bow has three phases of firing, depending on how long the bow is drawn, dealing more damage the longer its held.
More often than not, players will have to fight a variety of monsters in a turn based battle system, using different offensive skills to deal damage, decrease stats and cause a variety of status ailments and support skills to heal, buff and more.
Monsters will have more health, armor will offer more defences and skills, and weapons will deal more damage.
In addition, Style Power - up will also boosts hunters» skills that deal huge damage to monsters.
The power up that it provides to other players can significantly increase the stats of each one and can deal huge amounts of damage to boss monsters.
The players can also use the environment to their advantage to deal damage to the monsters, such as knocking one down a waterfall.
However though, the only spot you can actually hit to deal damage is the eye; if you hit the monster when it's eye is shut it will be counted as a block, thus decreasing your Focus meter.
Once a monster's fallen asleep, the next attack to hit it (and wake it up) will deal triple the damage.
The Medic's tranquilizer gun slows the Monster and outlines its profile for easy visibility for all while the Medic's sniper rifle puts a target on the Monster for hits that deal more damage.
Bazelgeuse in particular has «Turf War» clash with Deviljho that will deal enormous damage (over 1400 in our hunts) to both creatures, but monsters like Uragaan will also lay into Deviljho and pull its attention if they see it.
They're best employed as a means to halt a monster's healing (like, say, if it's run away to sleep in its lair) and deal a sizable chunk of damage in one go.
One of them will deal poison damage to monsters, while the other one will give you some extra healing if you need it.
Just because you're targeting a monster's weak point, doesn't mean you're dealing the maximum damage possible or that your weapon is fit for the job.
The Heavy Bowgun deals more damage, but the Light Bowgun is a lot more mobile and more comfortable to control in Monster Hunter World.
Hammers are excellent at breaking horns but can \» t cut tails, deal fantastic damage in short periods of time but not the best at long periods, can stun monsters by hitting them in the face, are not good at elemental damage, and have poor range.
a b c d e f g h i j k l m n o p q r s t u v w x y z