And as usual, our regular columnists contribute detailed and important pieces on numerous areas of game development — this issue, we include Bungie's Steve Theodore on occlusions, Noel Llopis on data - oriented design, BioWare's Damion Schubert on lasting appeal, Radical's Rob Bridgett on stereo downmixing, and Matthew Wasteland with
his monthly humor column.
Not exact matches
The issue also includes a roundup of governmental game development incentives, Front Line Award finalists, a piece on the art of creating believably flawed characters, and our regular
monthly columns on design, art, music, programming, and
humor.
The issue also includes a roundup of more than 50 of the year's most interesting industry figures, an analysis of cloud computing, an interview with Sega veteran Naoto Ohshima (Sonic the Hedgehog, Nights into Dreams), and our regular
monthly columns on design, art, music, programming, and
humor.