Sentences with phrase «mood of the game»

The soundtrack is an old school electronic style that fits the gameplay and mood of the game perfectly.
The voice acting that comes along with the cut scenes is just plain bad, and really kills the whole mood of the game.
Character models and the overall environmental surroundings are full of color and everything matches the wacky mood of the game.
Created using the UbiArt Framework engine, the colors, textures and overall mood of the game simply pop off your screen.
Set in an era of violent government repression, the dark and oppressive mood of the game is fitting.
Our first idea was to match the peaceful, relaxed mood of the game with accoustic music.
The evocative setting, storytelling, and mood of the game give me an unusual amount of creative freedom, and so my job really is to take advantage of that freedom as much as possible.
This is kind of a cheat answer, since your character in Dark Souls has no personality to speak of that you don't directly inject, but Knight Solaire of Astora and Knight Siegmeyer of Catarina always brighten up the notoriously bleak mood of the game whenever they show up.
Maps were customized to fit the scene and the music fit the whole mood of the game: freedom and a sort of pop - punk girly feel.
It readies the player for the overall mood of the game, it's competitive and exciting, yet brings a lot of joy to the participant.
That's when the tricks and the bunts and the strategy comes in more and the mood of the game can change on any one play.»
Spot on KickAssFan; We lack that kind of striker to change the mood of the game.
Sanchez is the only one capable of bringing something creative and «flair wise» to change the mood of the game.
The divide is apparent on both paper and even during the spectacle itself, because there's a clear shift in the mood of the game.
There are grand, lush compositions as well as lighthearted tunes that enhance the mood of each game very well.
The music captures the mood of the game perfectly, and the voice of the narrator is brilliant.
Rendered lovingly in a retro pixelated 2D style, one might think that this aesthetic may serve to detract from the mood of the game, but Home's minimal graphics work incredibly well, feeding into the creepy atmosphere that's further conveyed by the luscious ambient sound effects and ambiguous storyline.
With an almost surrealistic look, the animation is very fluid and the natural color palette fits the mood of the game perfectly.
«That's not the mood of this game
The music does a great job of fitting the mood of the game, managing to stay mellow but at the same time reflecting the protagonist at each stage of grief.
however for a game that claims to be realistic everything seems rather washed out and colourless, grass is not green, instead it's a pale greyish green and whilst this does suit the mood of the game it does not set the games look apart from other FPS games.
It is catchy and really keeps with the mood of the game.
Lot's of focus went into dynamic lighting as well which really brings the mood of the game out.
The biggest addition that he brings to the table is that his personality lightens the mood of the game as T - Bone is more of less the direct opposite of Pearce.
This does allow for a more cinematic experience, and really sets the mood of the game.
fit the mood of the game well.
The music that is playing during the time you are playing this is beautifully composed, and puts you in the mood of the game.
Visuals in Subaeria fit the mood of the game well.
So I kept at it and kept throwing out ideas and getting something that I thought fit the mood of the game, fit the style and would support all the ques in the score.
Revenge didn't have a huge palette to work with but it definitely fit into the mood of the game.
I've always tried to adapt the music I've composed to the mood of the games we were developing, as I wanted to put myself in the user's shoes and get the best experience out of it.
According to the artists on stage, there were other composers on the title, but Hiro's songs, written over twenty years ago, were the ones that best fit the mood of the game and so made it into the final build.
The soundtrack however does suit the mood of the game.
After the mood of the game was set with the opening cinematic, I was prepared for everything.
The soundtrack has also been revamped, with some nice remixes of the Nintendo DS version that fit the mood of the game.
Similarly, the audio follows suit with a great soundtrack which alternates with the mood of the game as you play.
It's not necessarily a great comparison (Fantasy Life doesn't run in real time, and Animal Crossing doesn't have a job system), but it's an easy one to make to capture the mood of the game.
The music is decent and fits the mood of the game, but the lack of voice acting brings the game down for me.
It's not much I can elaborate on but it suits the mood of the game as a whole very well and is arguably as important of an asset to the presentation as the graphics.
The main design key point for the clothes is «Jet - black» and there will be a lot of scenes and circumstances where this design will show mainly because it is compatible with the mood of the game.
While I'll miss Edmonson's style Jackman did a great job here and his music went together fantastically with the moods of the game.
The ethereal and ambient background music complements the mood of the game without ever being overbearing.
The theme song is captivating and just about everyone song heard captures the mood of the game.
Graceful Explosion Machine has tight and easy to use controls and the music fits the mood of the game well.
The music fits the mood of the game, somber and forgiving.
It is well done that captures the mood of the game.
It's also got a fantastic country - style score, which perfectly suits the «exploring the wilderness» mood of the game.
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