Sentences with phrase «more about fighting the game»

With hip - fire, being forced to run while hip - firing makes hip - firing more about fighting the game's mechanics than giving full - freedom to the player.

Not exact matches

but u are continuinh talking about «our philosophy»...» our philosophy» like u said has been pass the ball without any idea and without winning any mayor throphy for the last 12 years... so let alexis do what he do... he can lose balls, but he scores, he creates, he fights, give us beautifull moments of football, and better than all, win us games... a team with 11 ozil does nt win games... with 11 alexis yes... so stop demanding more ozils and to criticate alexis... it is not a coincidence that ozil always looks for alexis, its because he knows alexis is the man who can transform him from the most creative player to the assist king, and again, better, eho can help him to win games (i love ozil and he is a winner, do nt missundertand me)..
But if the war was about anything, it was about preserving a way of life, and that life included a game that suddenly seemed more worth fighting for than ever.
That even when one of our own Celtic fans (THUND3RSTRUCK) highlighted how hard our undermanned Celtics» squad fought to lose by one point in 2 OT, you leapfrogged him in your negative way to say that this game actually «says more about them» (the Wizards).
I could rant about the majority of our players, who were too spineless to make a good fight of the game, at the atrocious referee who saw two players leave the pitch with serious injuries under his supervision and gave some incredibly stupid decisions, the fact that we have now been sucked right back into a relegation battle and so, so much more.
Why can't people for God sake understand the angle the young man was coming from, this is a guy who has come out to suggest what he feel will be of great glory to the team, futbol is about winning trophy not the samba, champaign, tick taka or jambody style Of playwill be accredited to ur cv after retirement, every professional player will wants to be identify with a medal, mind you he have limited years to his career, therefore we should not allow sentment or affections we have for our various teams erode the basic objective of the game.we should also think about their future too, this guys are proffessionals which young lads are looking up to and questions will be ask tomorrow about theirs playing days.can people tell me why pele and some other famous players in the world both present and past are been celebrated today the answer is simply cos they are successful in their career and have trophy to show for it in their respective clubs or countries, why the complain in nigeria?its simply cos our team for quite a while now has not recorded any troph to her glory, fans should learn how to call a spade a spade in order to balance situation and also for better performance of the team.why then did arsene wenger hurridly went to buy more experienced players after the poor outing he had at the beggining of last season?this players know beta cos they are at the centre of it all, we don't have to trash what they say, we fans are only watching from screen, in as much as we beliv in arsen wenger, we should also know that without the boys no arsen wenger, fans should try to reason along with the players too.an hypotetical cases of similar to rvp has been tested by some players and have put them right over the coach and the team.so, whatelse does the fans needs to prove that futbol has gone beyond living in the past.for example, fabrigas and nasri were able to prove their critics wrong.thank God for them, we should always be objective in our submission, how else do we expect players to show their commitment to a team that was in 8 on the log table and later fought their way back to 3rd this boys are commendable and deserve to be encouraged, I think is high time the manager and the mgt board of arsenal futbol team get to know that game of futbol has gone beyond two teams domination, its now like a pendilum which can swing either way only with a powerful insrument called money.you can't eat ur cake and have.
You could probably fight no enemies and just make money from the stickers you find in blocks to get better ones and just fight bosses and beat the game, and now that I'm talking about it, the Sticker idea for fighting was flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money from fighting to buy more pointless stickers.
YUKE»S Co. has announced Pacific Rim The Video Game, the aptly titled tie - in to the Warner Brothers» and Legendary Pictures» upcoming summer blockbuster about giant robots fighting giant monsters... Read More
It is more about reaction and response, with a core similiarity between characters which gives it a slightly more realistic feel than most fighting games.
To fighting game veterans like myself, the most significant changes are often the more subtle ones, and I'm the most excited about the roster being rebalanced.
But the game looks awesome, and although I usually don't like fighting games, as I hate stupid button mashing, this one is more about good timing, and it's telling a story in a grim way.
As the story continues, these two teens are trained by Haymitch (Woody Harrelson), a former champion of the games who spends more tie drinking than reminiscing about his hard - fought victory.
Over the weekend at the Capcom Cup 2013 fighting game tournament, Capcom unveiled more details about the upcoming release of Ultra Street...
Over the weekend at the Capcom Cup 2013 fighting game tournament, Capcom unveiled more details about the upcoming release of Ultra Street Fighter IV — including a hint as to the still - mysterious 5th character.
SoulCalibur V director Daishi Odashima will also join in and talk more about the fifth installment of the upcoming weapon - based fighting game.
While many fighting game lovers spent a lot of the PlayStation Experience being excited about Marvel vs Capcom Infinite (and with good reason, obviously), my focus that weekend was more firmly on the Capcom Cup 2016 — the culmination of the first year of Street Fighter 5's attempt to go eSports.
If you talk about fighting games, then it will be impossible for you not to talk about this famous game series that started more than two decades ago.
Capcom's become increasingly cagey about its fighting games lineup over the past few years of financial squeeze but looking at Marvel vs Capcom Infinite's leaked roster makes it more than clear why at least one of its beloved franchises is ready to pup a sequel: the Marvel Cinematic Universe is an incredible important license right now.
What I like about them is that they can spice up a part of the game and give more of a climatic feeling to a boss fight.
I consider myself a pretty big fan of fighting games, but what I played of Street Fighter V felt markedly different than the fighters I typically excel at, at least while playing as Ryu, in that there was something about the game that felt more methodical than I was used to.
You can learn more about one of the best fighting games of the year by reading our review.
Other than almost continuous fights, the first part of the demo doesn't provide much more, though it does contain some teasing hints toward Inquisition involvement in the game which has left me pretty excited about finding out why everyone seems to be interested in this planet.
This year, the feature fight is more fair, though one of these games is about to trounce the other.
If you are interested in reading more about the game, make sure to check out our guides covering post game content, optional boss fights, collectibles and more.
In a new interview, producer Katsuhiro Harada talks about Tekken series beginnings, the fighting game boom of the 90s, competition from rivals, and more.
Just about every enemy in the game requires a unique approach to dispatching them, so the more time you spend fighting, the more you'll be prepared on future runs.
Today, the game publisher released a few more details about her fighting style on the Capcom - Unity blog:
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest in online - leader boards · Take on the ultimate survival challenge in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original Developer Diaries and learn more about the Deadlight series · Explore the gorgeous art of Deadlight in the Deadlight: Director's Cut digital art book accessed in - game
We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Important tweaks to the mechanics make Street Fighter 5 a much more up close and personal fighting game than Street Fighter 4, which was more about managing space and «zoning».
If you are a fighting game enthusiast, you've probably thought about it more than once, amazed by the flashy fireballs and super combos in Street Fighter or the juggling system...
Here's what you need to know about Mortal Kombat XL, which packs even more brutal action into one of the biggest fighting games around.
from what i've seen two suggeations, that would give the game a more deep sence of enviroment... how about, a little inro to every stage before the fight, like kof 99 dream match on sega... wich was using 3 d graphics too for the stages... also more interaction between characters before and after the match, who have any kind of relation example; iori - kyo mai - andy mary - terry k» - kyo etc... kula - k» etc...
The game modes vary a bit more here as well, as there are objectives to defend or people to rescue and the game doesn't just become about fighting the other side.
About Arc System Works Arc System Works is a developer and fighting game specialist from Japan — best known for the Guilty Gear series of games and, more recently, the BlazBlue series — that has garnered international critical acclaim for its innovative fighting system and spectacular 2D artwork.
but I got a fair price so I'm happy:) I have a lot of friends who enjoy fighting games, so I'll pop it in my new cab;D (I'll tell you more about that in a later post..)
Even more impressive is how the plot actually makes you care about these characters; unlike the intro / outro clipshows most fighting games have to offer, MKX's story bothers to include things like character development and heartfelt moments in between all the ridiculous action.
We've got more exciting news about Red Bull Conquest, the recently announced fighting game tournament circuit empowering competitors to represent their local fighting game scene and embark on the journey to RISE.
Legends of Wrestling II offers many exciting new features, including: More than 65 of the greatest wrestlers of all time; Cranium - crushing match types, such as 6 - and 8 - man Elimination Bouts, Cage, Battle Royal, Ladder, and 3 - and 4 - way dances; Never - before - seen $ 15,000 Body Slam Challenge with Big John Studd; All - new career mode, allowing players to battle throughout the United States and the world for the respect of promoters and fans while fighting for the heavyweight championship of the world; All - new DVD bonus footage, including interviews with many of the legends talking about their famed careers, favorite opponents and more (not available in Nintendo GameCube or Game Boy Advance); Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by «Mouth of the South» Jimmy Hart; Fierce tag - team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock - n - Roll Express and more; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movemeMore than 65 of the greatest wrestlers of all time; Cranium - crushing match types, such as 6 - and 8 - man Elimination Bouts, Cage, Battle Royal, Ladder, and 3 - and 4 - way dances; Never - before - seen $ 15,000 Body Slam Challenge with Big John Studd; All - new career mode, allowing players to battle throughout the United States and the world for the respect of promoters and fans while fighting for the heavyweight championship of the world; All - new DVD bonus footage, including interviews with many of the legends talking about their famed careers, favorite opponents and more (not available in Nintendo GameCube or Game Boy Advance); Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by «Mouth of the South» Jimmy Hart; Fierce tag - team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock - n - Roll Express and more; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movememore (not available in Nintendo GameCube or Game Boy Advance); Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by «Mouth of the South» Jimmy Hart; Fierce tag - team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock - n - Roll Express and more; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movemeGame Boy Advance); Signature entrances and taunts for each legendary wrestler, including all new licensed music composed by «Mouth of the South» Jimmy Hart; Fierce tag - team tournaments with great teams such as The Road Warriors, Steiner Brothers, British Bulldogs, Nasty Boys, Rock - n - Roll Express and more; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movememore; Advanced ISP system delivering even more bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movememore bone - breaking one - button combos and reversals for outstanding game play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movemegame play; Create - A-Legend returns bigger and better, allowing players to make their ultimate grappler; All - new dynamic cloth and hair technology enhancing the realism of the wrestlers» movements.
Each character has its own story mode, as the game slowly unravels more about the overall story and explains why everyone is fighting and who Labrys is.
This is a welcome change, as unlike Forza 5 «s simulation - style racing, the game is more about mastering terrain than fighting with your own car.
About TEKKEN ® Created and published worldwide by NAMCO BANDAI Games Inc., the TEKKEN ® fighting game series is among the world's most popular and well - known gaming brands with franchise sales of more than 45 million units to date.
It also has a slightly different flavour than Bleed 2's content — the main game is all about bosses and set - pieces, but Endless Mode is more Bleed 1 - style, focusing on «traditional» levels with lots of smaller baddies and environmental hazards (there are boss fights in Endless Mode too, of course — 16 of them from Story Mode will appear!)
Fighting game fans in Europe who have been waiting for more details about the upcoming BlazBlue Cross Tag Battle have gotten their wish.
Be ready to be dropped through an arena that will contain all the shapes of death and as you play the game you will start to enjoy the game through arming yourself and get weapons for killing enemies, cars for moving through the island streets, and through the game you will have the choice between running from everyone till you become safe or fight for survival, all of this will be through «NetEase games» new game rules of survival, the game is defined as action game and it is available for both Android and iOS device for more fun through them, so let's talk about rules of survival tips and how to use rules of survival hack and what we will get from them.
Arc System Works has unveiled more information about the U.S. release of its upcoming tag fighting game.
What I find really interesting about both videos, is how much strategy is already necessary for a game Capcom was trying to make more accessible for casual fighting game fans.
But now is where we stand here, my brain still itching for a bit more of the game, even after reading through the game's introduction you are briefly given the games rather tedious narrative about why humans are now fighting on the surface of Mars and the goals of human colonization of the red planet itself.
As you fight through the game you'll uncover more about their world and the characters themselves through the lens of an anime art style and charm.
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