Sentences with phrase «more about single player»

I know the ultimate edition comes with extra things, but I'm more about single player and DLCs that give you a reason to come back to the game.
I need to hear more about the single player content.

Not exact matches

I never put the getting results part into question.But the fact that he's our player and I ike him doesn't mean I'll lie about him.I wouldn't also say he's been better in every single season but just that he's adapted more quickly.As for you picking talent over hardwork that's your opininon.After all it's not like Hazard is lazy though Sanchez works harder than him.
Welbeck is our top scorer not coincidence, dide might not be d most prolific or d most talented, buh dude gives over 100 % single match, sanchez looks sooo unfit, uniterested, plays more to d gallery now and gives d ball away more time than I could imagine, its better to have a committed player who is ready to give his all to d team than having bunch of dudes who cares more about their weekly wages, vrry bad period to miss welbeck
It's funny how he said we are better than Liverpool overrall forgetting that in terms of players we were still better than them last season yet the beat us home and away.Liverpool team is not so good yet out of all the top four team they're the ones who play their hearts out.That's why Liverpool didn't lose a single game to a top four team last season though on paper they should have.As for Tottenham if you look at their team they just need a few more signings and consistency so I don't know what's the big deal about them.The painful this is they could've won the league if not for draws.It was a disgrace for any of those two to finish over us last season because on paper it shouldn't be so.This should tell you that it's not all about the team you have.Some it's about luck, sometimes it's about giving your best and sometimes it's just meant to be.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
Arsene Wenger and just about every single Arsenal player has come out and forecast that the Gunners are definitely improving enough to be real challengers for all the major trophies next season, and there is absolutely NO doubt that we will quickly become one of the favourites if Wenger brings in more quality players this summer.
Our preparation for next season should be more about the team, the club and not on a single player.
and to the guys who now single out rsh and goonster yeah i did nt like the opinion of goonster about özil either but lets be honest goonster was somebody who supported the rest of the bunch a lot more than this fickle and hypocritical soopa, and i wont believe you guys that you never hated on some player who then played brilliantly given time to him..
Perhaps it need not be a single player that makes up for Suarez, but a few: Daniel Sturridge can directly replace the goals that Suarez provided, and also has his individual flair about him, but that magical quality that Suarez had, whilst unique to him, is remarkably alike to a young Brazilian no. 10 with more than a touch of flair playing for Liverpool, a player very similar to Suarez in some ways — his quiet nature off the field, and dazzling on the ball skills when on the pitch — yet also different, a creative player rather than a destroyer of opposition teams.
Mr Hoon said politicians should worry about people's «sense of disillusionment» about the union and act to make it more effective as a single market and as a global player, and ensure it interacted better with its citizens.
Now I would love to talk more about Fire Emblem Warriors as I am immensely enjoying the game, and am still absolutely loving it as both a single player And multiplayer experience, it is still under embargo at the moment so while a preview is okay, my full thoughts will need to go unspoken until the 18th of October.
While the core combat appears unchanged, Black Ops 4 seems to be all about offering more choice — unless you were looking for a traditional single - player campaign.
For a few more pieces of info about DriveClub, Paul said, «There isn't a circuit editor» and «you can play through the entire single player campaign with no online connection.»
I saw rumors all over the Internet about Mario kart U being the next double dash, where the second player (in the back or even if Your playing single player mode) uses the game pad to properly aim at enemies instead of just dropping them and yes it should have the option id using 2 gamepads when there are 2 or more players.
«When I was talking back about making Zelda more than just a single - player experience?
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Topics this week include Red Dead Redemption 2 looking to dominate the fall, Walmart Canada's flub and all of this week's E3 news, Nintendo reveals more about Nintendo Switch Online, new Days Gone information, Cyberpunk 2077 at this year's E3, Battlefield V's single - player campaign, Microsoft's first - party future, and tons more
Does anyone care about single - player in mainstream first - person shooters any more?
I agree with earlier commenters about the possibility of a single player / bot mode — if nothing else, just to get the feel of the different ships, as well as learn some efficient strategies for winning / capturing territory (more than just the basic tutorial).
Every time news hits about GTAO there's always complaints «I wish they'd release single player content» or «They said they would release more heists!»
I'm talking maybe 8 hours short, and that is only if you haven't mastered the art of the FPS (I could probably get a lot more playtime out of the single player campaign than most of you, if that says anything about my abilities).
This time, The Gamesmen talk about no more single player updates for Mass Effect: Andromeda, Valve's crack down on key requests, Wolfenstein's religious fanaticism with extras, and more with Battle.net.
Nice to hear some more about the single - player part of the game.
I actually quite liked this feature — I've never been crazy about the Ultimate Team mode, but this felt like more of a single player focused challenge that I could partake in without feeling too inferior to my skilled opponent's team of superstars.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
As such, I've yet to actually play Metroid Other M. I'd also missed out on Metroid Prime Hunters for the DS because the reaction on it seemed to be kind of negative with it being very linear and more about the multiplayer than the single player.
The remaining two single - player modes, spank the monkey and mime toss, are less about your physical pain (although it is a big part) and more about your ability to aim your hapless hero into certain situations with both accuracy and efficiency.
More important than that; because the opponent is not another human, but is instead the game itself, the single - player game is not a lecture about what it means to be human, but is instead a lecture about the nature of the game.
And though I'd tempered expectations, knowing Destiny was more about the experience with other people than its single - player story, the game's «ending» — a generous term for a sequence that ended abruptly and explained nothing about what happened — nearly had me tossing the controller across the room.
I can't wait to hear more character announcements, stage announcements, single - player modes, multiplayer modes, and just MORE ABOUT THE Gmore character announcements, stage announcements, single - player modes, multiplayer modes, and just MORE ABOUT THE GMORE ABOUT THE GAME!
This game is becoming more of a single player or Korean moba game were it's all about the money you spend on game stores.
I didn't buy the season pass because I generally don't bother with multiplayer, and I figured that the single player add on wouldn't cost more than about $ 15 - $ 20.
I don't know about you, but I play most single player content more than once.
We make multiplayer experiences, single player experiences, productivity helpers and fun pocket play things, head to our about page for more.
Admittedly, the PvP element of Destiny was never something I was overly excited about, as it was the PvE co-op elements that got me excited for the game (even though I tend to play competitively more than single player games).
Rumors continue to talk about a single - player content pack for the game that should be both revealed and launched this year, with a new character and more locations.
Papoutsis also adds «We've been reading all of your comments and we're excited to be going into more detail soon on the ways we're adding new twists and turns to the foundation of Battlefield multiplayer and more about how we're bringing our strengths at Visceral to single player»
2011-08-29 One bug fixed, one more revealed 2011-08-01 About mouse aiming 2011-06-20 The platform shooter public alpha release 2011-05-25 One more single player level 2011-05-22 First release is nearing 2011-05-10 A new game play video 2011-04-30 Level editor improvements 2011-04-20 Situation report 2011-03-23 Fighting network latency 2011-03-14 Level editor improvements and a HUD 2011-02-22 Single player level scoring 2011-02-13 Progress report and in - game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is nosingle player level 2011-05-22 First release is nearing 2011-05-10 A new game play video 2011-04-30 Level editor improvements 2011-04-20 Situation report 2011-03-23 Fighting network latency 2011-03-14 Level editor improvements and a HUD 2011-02-22 Single player level scoring 2011-02-13 Progress report and in - game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is noSingle player level scoring 2011-02-13 Progress report and in - game video footage 2011-01-26 Network code changes 2010-12-30 Explosions 2010-12-22 The Platform Shooter 2010-08-16 Final Duel 2 is now free
It's entirely fair to remain skeptical about what the single - player campaign will be like, now the dev team has been shorn of Kojima's direction, and presumably other key staff, but I left much more intrigued than I went in.
You know, the single - player guys have a much more complicated set of rules about how you can heal, and when you're allowed to heal, and stuff like that, which suits the single - player game.
He discussed the intricacies of transposing the single - player game's feel onto a multiplayer environment, how it's harder to design a map when you have to worry about the sun setting dynamically, and why it's more fun to design a level than a gametype.
So, more and more, game design is more about saying: OK, rather than you experiencing the exact same sequence every single time, it is about taking and combining random elements in different ways so that each time the player plays the experience is fresh and interesting and it has more vibrancy and is more alive.
This game STILL has SO much potential and if they'd just add an expansion to the single player campaign i'd be super happy, that or make a Brutal Legend 2, maybe where you can find out more about Eddies Dad when he went to the land of metal and other things like how diviculous became so powerful and more about ophilias parents and such, the game has SO much lore with SUCH LITTLE information about it!!!
When I asked my project manager about the radical shift I was enlightened to the fact that UO had brought in more revenue then all single player Ultima games combined.
The premise itself is elegantly simple: take what everybody loves about Grand Theft Auto and open it up to more than a single player at a time.
Sadly, he didn't have a blunt answer about adding a single player campaign in the future, but he wants more people to enjoy the modes that the game has now with its extensive Multiplayer and Zombies modes.
Star Citizen has raised about $ 94 million so far, and its scope shows it: with studios in LA, Austin, Manchester, and Frankfurt, Cloud Imperium Games is designing and building a huge persistent universe, multi-crew spaceships full of complex simulated parts, a single - player campaign with celebrity actors, first - person shooting, and more.
Tonight, we answer questions about God of War, Nintendo Switch, Xbox single player games, Call of Duty, Mike Ybarra streaming God of War, Metal Gear Solid, and more!
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