Sentences with phrase «more aggressive enemies»

This pack also includes several new modifiers for Score Attack in Arcade Mode including Explosive Rounds where all your bullets detonate on impact, Lone Wolf AI for much more aggressive enemies and Headshots Only where the only way to kill your enemies is with a bullet in the head.
This title seems to ramp up the difficulty with usable power - ups, trickier puzzles and more aggressive enemies.
This Max Payne 3 pack also introduces new modifiers for Score Attack in Arcade Mode: Explosive Rounds, Lone Wolf AI (much more aggressive enemies) and a Headshots Only mode.
And masochists will be glad to hear that Path of the Damned returns, an extreme difficulty mode with smarter, more aggressive enemies thrown at you in great swathes.
Claire and Moira encounter far more aggressive enemies than Barry, being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple of tough bosses.

Not exact matches

An offshoot of the X-Men, «X-Force» takes a more militant and aggressive approach towards its enemies compared to the X-Men.
The enemy variety is decent and enemies get stronger and more aggressive as you progress with each dungeon concluding in a massive boss fight.
Made up of superpowered mutants and usually led by Cable, the X-Force uses more aggressive battle strategies when dealing with their enemies.
Combat seems faster, the enemies seem more aggressive, and so far I have not had to run through any giant areas talking to every single NPC to progress.
Side Stories is an action game that frequently forces the player to combat large number of enemies... enemies who are largely passive — and probably have to be so passive because the inconstant framerate would probably sink to single - digits if they became more aggressive.
«Enemies in Bloodborne are quicker and more aggressive as well, and you'll be facing more enemies at once than in thEnemies in Bloodborne are quicker and more aggressive as well, and you'll be facing more enemies at once than in thenemies at once than in the past.
The RE enemies all have a different feel to them compared to other RE games - they are all more aggressive now.
In addition, machines controlled by the Daemon not only are more aggressive, have more health, and are more resistant to status effects, but also are immune to Aloy's override ability, making things a lot more challenging when facing several enemies at once.
Enemies are slightly more numerous and they become more aggressive for both players.
Open areas are less densely populated, although enemies are more aggressive and have the means to pursue you for longer.
However, A.I. difficulty increases as you progress further into the story and side missions as enemies become more aggressive and powerful, although they show signs of intelligence and weariness in combat as enemies will dive for cover when they have received a couple of well placed health zapping shots, while the same can be stated for larger enemies with more health and a self - contained shield in order to buy some time for the shield to be reenergised.
The game does, however, give you the option of adding «blessings» before each playthrough, such as more health or less aggressive enemies.
It is both written and performed well, fits in with the game, and the songs switch to be more aggressive when enemies are present.
Player and enemy units boost around with ease, and as stages go on, the game keeps the pressure on, sending in enemies with heavier weaponry and more aggressive tactics.
• Tweaked enemy and friendly AI to be more aggressive and responsive.
The fighter and the tank are much more aggressive, and as those characters I relished being a predator, chasing down enemies to pummel them.
More alarmingly, monsters can be infected by a strange virus called «the Frenzy», which makes for more aggressive, faster and downright dangerous enemMore alarmingly, monsters can be infected by a strange virus called «the Frenzy», which makes for more aggressive, faster and downright dangerous enemmore aggressive, faster and downright dangerous enemies.
Enemies are more adept at blocking and seem much more aggressive this time around, and this time around also sees some familiar enemies from previous entries making an appeEnemies are more adept at blocking and seem much more aggressive this time around, and this time around also sees some familiar enemies from previous entries making an appeenemies from previous entries making an appearance.
This time around, the player could, and had to, be more aggressive with certain enemies.
There are more aggressive forms of powers as well, with an ability that allows you to summon a swarm of rats to devour enemies, and a windblast that knocks them back.
If you like your explorations in post-nuclear war Russia to be harder than hard nails, where there's no HUD and enemies are that little bit more aggressive, well, you're going to need to pony up for a pre-order of Metro: Last Light because it won't be available in a standard copy of the game.
Finally, the jet boosters adds a nice amount of verticality to your movement during combat to allow for better tactics and a more flowing and intense set of encounters, with the enemy AI proving aggressive enough to make moving around during a fight an important strategic consideration.
The game's graphics have been polished up, enemies are more aggressive, and gamepad control is apparently much more responsive.
Some of the basic enemy orbs are more aggressive — some now occasionally flash with lightning, where they can't be grabbed, for example — and most levels have slightly modified obstacles to get past.
It also features more daring enemy cars and more aggressive road hogs you'll need to avoid as well.
Players guide themselves through a blocky minimalist world destroying a wide variety of enemy cubes; the most docile of enemies may take the form of a huge lumbering gray block, while more aggressive types gladly return fire, even chasing the player down until their demise.
Known Occurrences are special events that can have altering effects on the current wave; the high tide restricts the outward stage layout resulting in more chaotic and claustrophobic encounters, rush occurrences result in berserk salmonids that are dangerously fast and unnaturally aggressive, and an obscuring fog may occupy the stage, limiting visibility and providing a terrifying advantage for the enemy salmonids.
Missions can be tackled in multiple ways, allowing you to go unseen and nonlethal or take a much more aggressive approach where bodies pile up in your wake — though again, the game isn't really built for you to face down more than a couple of enemies at a time so some degree of caution is needed.
For those more sedate, zen - like gamers, there is the Puzzle Mode, in which the pressure is off; aggressive enemies are out of the mix, but in their place is a series of increasingly taxing brain - teasers.
If you are defending consider a more aggressive weapon's package since you'll need to quickly shoot down Bombers or enemy frigates.
a b c d e f g h i j k l m n o p q r s t u v w x y z