This pack also includes several new modifiers for Score Attack in Arcade Mode including Explosive Rounds where all your bullets detonate on impact, Lone Wolf AI for much
more aggressive enemies and Headshots Only where the only way to kill your enemies is with a bullet in the head.
This title seems to ramp up the difficulty with usable power - ups, trickier puzzles and
more aggressive enemies.
This Max Payne 3 pack also introduces new modifiers for Score Attack in Arcade Mode: Explosive Rounds, Lone Wolf AI (much
more aggressive enemies) and a Headshots Only mode.
And masochists will be glad to hear that Path of the Damned returns, an extreme difficulty mode with smarter,
more aggressive enemies thrown at you in great swathes.
Claire and Moira encounter far
more aggressive enemies than Barry, being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple of tough bosses.
Not exact matches
An offshoot of the X-Men, «X-Force» takes a
more militant and
aggressive approach towards its
enemies compared to the X-Men.
The
enemy variety is decent and
enemies get stronger and
more aggressive as you progress with each dungeon concluding in a massive boss fight.
Made up of superpowered mutants and usually led by Cable, the X-Force uses
more aggressive battle strategies when dealing with their
enemies.
Combat seems faster, the
enemies seem
more aggressive, and so far I have not had to run through any giant areas talking to every single NPC to progress.
Side Stories is an action game that frequently forces the player to combat large number of
enemies...
enemies who are largely passive — and probably have to be so passive because the inconstant framerate would probably sink to single - digits if they became
more aggressive.
«
Enemies in Bloodborne are quicker and more aggressive as well, and you'll be facing more enemies at once than in th
Enemies in Bloodborne are quicker and
more aggressive as well, and you'll be facing
more enemies at once than in th
enemies at once than in the past.
The RE
enemies all have a different feel to them compared to other RE games - they are all
more aggressive now.
In addition, machines controlled by the Daemon not only are
more aggressive, have
more health, and are
more resistant to status effects, but also are immune to Aloy's override ability, making things a lot
more challenging when facing several
enemies at once.
Enemies are slightly
more numerous and they become
more aggressive for both players.
Open areas are less densely populated, although
enemies are
more aggressive and have the means to pursue you for longer.
However, A.I. difficulty increases as you progress further into the story and side missions as
enemies become
more aggressive and powerful, although they show signs of intelligence and weariness in combat as
enemies will dive for cover when they have received a couple of well placed health zapping shots, while the same can be stated for larger
enemies with
more health and a self - contained shield in order to buy some time for the shield to be reenergised.
The game does, however, give you the option of adding «blessings» before each playthrough, such as
more health or less
aggressive enemies.
It is both written and performed well, fits in with the game, and the songs switch to be
more aggressive when
enemies are present.
Player and
enemy units boost around with ease, and as stages go on, the game keeps the pressure on, sending in
enemies with heavier weaponry and
more aggressive tactics.
• Tweaked
enemy and friendly AI to be
more aggressive and responsive.
The fighter and the tank are much
more aggressive, and as those characters I relished being a predator, chasing down
enemies to pummel them.
More alarmingly, monsters can be infected by a strange virus called «the Frenzy», which makes for more aggressive, faster and downright dangerous enem
More alarmingly, monsters can be infected by a strange virus called «the Frenzy», which makes for
more aggressive, faster and downright dangerous enem
more aggressive, faster and downright dangerous
enemies.
Enemies are more adept at blocking and seem much more aggressive this time around, and this time around also sees some familiar enemies from previous entries making an appe
Enemies are
more adept at blocking and seem much
more aggressive this time around, and this time around also sees some familiar
enemies from previous entries making an appe
enemies from previous entries making an appearance.
This time around, the player could, and had to, be
more aggressive with certain
enemies.
There are
more aggressive forms of powers as well, with an ability that allows you to summon a swarm of rats to devour
enemies, and a windblast that knocks them back.
If you like your explorations in post-nuclear war Russia to be harder than hard nails, where there's no HUD and
enemies are that little bit
more aggressive, well, you're going to need to pony up for a pre-order of Metro: Last Light because it won't be available in a standard copy of the game.
Finally, the jet boosters adds a nice amount of verticality to your movement during combat to allow for better tactics and a
more flowing and intense set of encounters, with the
enemy AI proving
aggressive enough to make moving around during a fight an important strategic consideration.
The game's graphics have been polished up,
enemies are
more aggressive, and gamepad control is apparently much
more responsive.
Some of the basic
enemy orbs are
more aggressive — some now occasionally flash with lightning, where they can't be grabbed, for example — and most levels have slightly modified obstacles to get past.
It also features
more daring
enemy cars and
more aggressive road hogs you'll need to avoid as well.
Players guide themselves through a blocky minimalist world destroying a wide variety of
enemy cubes; the most docile of
enemies may take the form of a huge lumbering gray block, while
more aggressive types gladly return fire, even chasing the player down until their demise.
Known Occurrences are special events that can have altering effects on the current wave; the high tide restricts the outward stage layout resulting in
more chaotic and claustrophobic encounters, rush occurrences result in berserk salmonids that are dangerously fast and unnaturally
aggressive, and an obscuring fog may occupy the stage, limiting visibility and providing a terrifying advantage for the
enemy salmonids.
Missions can be tackled in multiple ways, allowing you to go unseen and nonlethal or take a much
more aggressive approach where bodies pile up in your wake — though again, the game isn't really built for you to face down
more than a couple of
enemies at a time so some degree of caution is needed.
For those
more sedate, zen - like gamers, there is the Puzzle Mode, in which the pressure is off;
aggressive enemies are out of the mix, but in their place is a series of increasingly taxing brain - teasers.
If you are defending consider a
more aggressive weapon's package since you'll need to quickly shoot down Bombers or
enemy frigates.