Sentences with phrase «more button mashing»

yeah same here lol on my sniper just suppressing fire and snipe to clean up thankfully in chapter 7 there were some bosses that required a bit more button mashing
It was more button mashing then rather actual combos, but still, combos are there and they can be strung together for some great results.
Taking out the counter kills made it more button mashing than feeling like a master assassin.
Taking out the counter kills made it more button mashing than feeling like a master assassin.

Not exact matches

Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
That's not so much the case in UFC, where button mashing is punished by the game's mechanics, and even more so by players that have even a semblance of an idea of what they're doing.
The melee button is a somewhat useful weapon during races, but it amounts to nothing more than mashing the «B» button when near other racers, which isn't fun or satisfying in the slightest.
All you will ever do is mash the attack button on fodder enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times before the battle is over.
Raids and invasions on opposing provinces encompass the standard Dynasty Warriors hack and slash gameplay, while quests provide smaller, more goal directed objectives to accomplish that provide welcome respite from the extended button - mashing grind of the game's much larger battles.
I don't think every game needs to be Dark Souls, but when it seems like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to feel more like a chore than a rewarding challenge.
Dynasty Warriors 6 plays it safe with the series» standard button - mashing formula, and as such is little more than a prettier version of every other game in the series.
I do wish that the fights had a little less button mashing and a little more actual strategy to employ, but the extras give the simplistic system a nice gilded sheen that gets me through.
That of course pushes into more casual play too — from button mashing to mid-tier online play it seems like the systems add up to something special, and I'll go ahead and say it: I think the systems here are could well be streets ahead of MVC3.
Of course, the gamer has access to variety of weaponry in the streets such as chains that can be smashed against your opponents and also some entertaining but nothing more than button mashing combos that would of looked great on paper but unfortunately didn't make the transition to the small screen.
Alongside highlighting the characters, story and locations from the new game, the trailer attempts to introduce the main aspects of its new «State Combo» fighting system put in place to add a little more strategy to your otherwise mindless button mashing Musou gameplay.
But the game looks awesome, and although I usually don't like fighting games, as I hate stupid button mashing, this one is more about good timing, and it's telling a story in a grim way.
The melee combat is equally as satisfying with a combo system that's less about button mashing and more about timing.
Despite understandable worries on the game \'s depth (Dynasty Warriors has never been known as much more than a button - mashing spectacle), this particular mash - up has a ton of potential.
While players will be able to defeat most enemies with ease, more difficult enemies and bosses will require a bit of strategy that goes beyond simply mashing the attack button.
All in all, the game isn't terrible, but for me I just couldn't see why there wasn't more done to make this game a bit more strategic and a little less a button mashing experience.
Combat will be familiar to fans of hack - and - slash games like Diablo and Torchlight, but Skylanders leans a bit more towards kid - friendly button mashing and skill upgrades than the execution of combos.
Mashing buttons for combos is still fun, but this game requires more.
She's mashing the four oversized buttons on the arcade cabinet in front of her as wildly as one might... Read More
I put pedal to the metal and mashed that X button, leaving the game little time to render more zombies for me to kill.
It is interesting in theory and combined with the skills, it makes the combat a lot more dynamic than simple button mashing that can be a problem with most action RPGs.
You have your hand - to - hand combat that basically is just a bunch of button mashing along with your guns that are at least a little bit more successful.
For Honor is their latest effort and it is a unique take on the multiplayer genre with a fighting system that often feels like an action fighter game, but with an added layer of strategy that makes the combat much more fun than simple button mashing.
Bit more than mashing a button until the enemy dies.
The game relies more on your button mashing than actual skills but it somehow all blends together well resulting in a experience that might get repetitive with time, but still continues to be fun.
The more you play the less you care, until it all becomes a perpetual motion engine of button - mashing brain cell destruction.
and the more I think back to the button mashing beat em up games that I use to love as a kid the more I think I may give it a go...... maybe I'm just being swept up in the hype?
Throw in an ever increasing rage meter which sees you become invincible and super powerful for a limited time, and the opportunity to call in your friendly wolves when the going really gets tough, and even though Wulverblade may initially seem like a button mashing beat»em up, there is a whole load more to it than just smashing that quick attack.
The exercise is simple, requiring little more than pressing the center console's «Launch» button, smashing the brake with the left foot and mashing of the throttle with the right.
In these bonus levels, Perseus will ride Pegasus and an action button is deliberately mashed in order to avoid obstacles while collecting more records.
The developers themselves have also promised that the combat changes throughout the game, moving from button mashing to a more tactical affair, and based off of the videos they've released it certainly looks promising.
It won't be a button mashing brawler, but rather a more intimate fighter with light RPG elements.
It's a basic system that rewards button mashing more than anything else, but it's still reasonably fun, although it could do with an audio or visual cue for attacks coming from off - screen.
The latter complaint is exacerbated by Blackgate's small groups of timid enemies and a dearth of variety — per group usually only one foe is present that requires anything more than a mashing of the attack button.
Because it becomes more about creating the right combo, instead of just button mashing.
Dante is limited to a single attack button, making DMC's battles more of a button - mashing affair.
It's not all easy sailing either — if you mis - time the attack you'll just find yourself flailing in mid-air in a more vulnerable state, so it really doesn't give you that idea of being able to «mash the jump button and win».
Instead of the typical musou fair of mashing attack buttons to wipe out mass hordes of enemies, you strategically latch onto body parts of Titans and angle yourself as you fly through the air to do more damage with the better angles.
Battling monsters large and small becomes more about mashing the attack button and spamming one or a few of your special moves than it does dodging, balancing offense and defense or even putting much thought into the encounters at all.
Instead, the majority of the time the game requires «button - mashing» — but since you don't use buttons to shoot magic bolts, the button mashing looks more like you're beating the PlayStation Move off your chest repeatedly in short, jerking bursts.
Once Dante reaches the third mission and must face off against the first proper boss, though, anyone simply button mashing their way through the game will be met with one of the more punishing wake up call bosses in the franchise.
Simply by mashing light punch, you can trigger an eight - hit or so combo that in previous games would have taken at least a few different button presses, a press of the air combo button, a button press to chase your opponent into the air and a few more presses of different buttons for an air combo.
The payoff comes in the form of flashier moves and dealing more damage, but also changes the dynamic of the game by forcing you to mash the same button over and over to achieve more Renbu power.
Rather than haphazardly mashing buttons until I won, like I did in previous games, I felt a lot more in control as to whether I'd succeed or fail in battle.
Simple button mashing may work in some cases, but more times than not, precisely timed strikes, both light and heavy, are required to claim victory.
However, if you have never been a fan none of this will likely change your opinion of the series, but if you have been down with the mindless button mashing since it's inception DW 6 does just enough to satisfy your hunger for more Musou madness.
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