Lionhead has taken a bizarre direction with the next game in the Fable franchise, but will their experimentation and dive into
a more casual games market be a worthwhile effort
Not exact matches
Canned corporate optimism aside, toys - to - life in the style of Infinity and Skylanders is highly complicated, and the
casual market on consoles is under the gun
more than ever before thanks to mobile
games.
If you're one of those
casual «Angry Birds» type of
gamer, then you'll be
more than happy with the
games selection on the
Market.
Just work on giving the
game a more in depth tutorial or on the marketing aspects, don't sacrifice the identity of you're work for the sake of broadening the appeal, gamers, casual and hardcore alike are still people who can adapt and raise they're GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audien
game a
more in depth tutorial or on the
marketing aspects, don't sacrifice the identity of you're work for the sake of broadening the appeal,
gamers,
casual and hardcore alike are still people who can adapt and raise they're
GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audien
GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audiences.
The Wii U can be seen as
more of an attempt on Nintendo's part to lure hardcore
gamers back to Nintendo's side, in contradiction to their major
market segment of
casual gamers.
For hardcore
gamers, both the Kinect and Move are indicative of a move towards targeting a
more casual gaming
market.
This could include every PC
gamer no matter how
casual, playing
games like Solitaire and Minesweeper, to the
more high - end user
market, i.e., AlienWare, Republic of
Gamers, etc... One thing is clear MR Skaugen didn't give any indication where he got that huge number.
Nintendo have already proven they can capture the
casual markets, both in the home and on the move, and E3 will be the best chance for them to impress, and
more importantly regain the trust, of the avid
gamer.
At
Casual Connect Asia, President and CEO of LAI Global Games Services David Lakritz described how you can know which
markets are the best fit for your
game and where are you
more likely to achieve a higher ROI.
In a recent interview, it was mentioned that the
game will be
more accessible; now whenever people hear that word, alarm bells start ringing because it's a hint that they have made the
game more casual market - oriented.
Responsible for some of the most addictive
games this side of Angry Birds and Tiny Wings, they have absolutely exploded onto the handheld
market with
casual games that are a little
more addictive than is healthy.
While Nintendo may have captured the
casual market with its Wiimote, the
market is large enough for all three and especially since the Playstation Move in particular looks to be targeting the core
gamer market as well, if not
more than the
casual one.
While clearly differentiated from the
more casual games that have made the iPhone a phenomenal success as a video
game platform, it remains unclear whether there is mass
market potential for high - end portable
games.
Otherwise, this is simply one of the most entertaining arcade racers on the
market for both experienced and
more casual gamers.
One of the biggest genres to sneak up on the gaming world in recent years is the «tower defence» one, and when it comes to the
casual market, no
game in the category is
more well known than Plants vs Zombies.
But while the hardware is frequently beyond impressive, with a hardcore launch line - up to keep committed
gamers» thumbs busy for months, slight concerns remain with Sony's avoidance so far of producing
more quality
casual fare and non-gaming standouts at a price that will satisfy the expanding end of the
market.
But I would be
more inclined to suggest that Nintendo have produced a «family - friendly» console, with an almost conveyor belt stream of
games being produced that seem to be based on just about anything, its «kiddie» appeal, and its blatantly obvious, but often denied «
casual»
market, and that when it comes to trying to find an answer to the immortal video gaming question, «Which is better?
The makers of Bejeweled, Women's Murder Club, Build - A-Lot, Fairy Godmother Tycoon, Diner Dash and
more will evaluate opportunities and challenges of the Red Ocean (established
markets, audiences, and players) and the Blue Ocean (newly recognized or created
markets addressing new segments) approaches in
casual games:
More from the ChinaJoy game expo in Shanghai, and one of the more notable things about the show was a big booth from Sega, who haven't really been big in the Chinese market to date, but are apparently trying to make a play into it with a site called Segame.com - perhaps a casual por
More from the ChinaJoy
game expo in Shanghai, and one of the
more notable things about the show was a big booth from Sega, who haven't really been big in the Chinese market to date, but are apparently trying to make a play into it with a site called Segame.com - perhaps a casual por
more notable things about the show was a big booth from Sega, who haven't really been big in the Chinese
market to date, but are apparently trying to make a play into it with a site called Segame.com - perhaps a
casual portal?
It seems that there has been an exception of the
market around
casual gamers and getting
casual gamers to play
more and potentially spend
more.
While the
game may be a bit too
casual for some, it's an enjoyable experience and a decent alternative to the
more intense and visceral titles out on the
market right now.
A new study looking at the appeal of
games across certan demographics has found out that Halo 3 is
more popular with the
casual market than the core.