Sentences with phrase «more challenging enemies»

The PC, PS4 and Xbox One versions will feature updated visuals, rebalanced gameplay, a higher maximum number of players in online games, additional and more challenging enemies, a new NPC to locate, «expanded lore» and new in - game events.
Karma will also start to offer you more challenging enemies as a way for you to tailor the game to be as hard as you want it to be.
As you progress through the game more challenging enemies are presented, such as the ones who wear full suits of armor requiring you to drop large weights on them or throw a banana skin at them so they slide into the wall and break their armour, leaving them vulnerable to your mighty spamming of the X button to punch them in the gob.
As I played through the story, more special moves became available that were vital to defeating some of the tougher and more challenging enemies that appeared.
This bracket will feature more challenging enemies than previously seen in the Dark Zone, while also awarding some of the highest quality gear available.
-- A new difficulty setting: Players who have completed the campaign can restart the adventure on MASTER difficulty, with more challenging enemies and dangerous wildlife
The latest update to Vanillaware's Dragon's Crown adds an Ultimate difficulty level, which raises the level cap and also gives players more challenging enemies to fight.
Seasoned raider difficulty reduces occurrences of health regeneration to only being outside of combat and enemies having increased health, damage and senses, while survivor difficulty entirely disables health regeneration, further increased health, damage and senses for enemies and more challenging enemy types will be present resulting in the hardest combat in addition to upgrades and equipment being more expensive and requiring resources before being able to use a camp.

Not exact matches

Rape gets one time gratification but very angry enemies, love and romance get ongoing gratification on far more levels, with only the challenges of the relationship as negative.
After that, Ball has more or less proven himself a reliable vote and loyal member in the Senate GOP fold, as evidenced by leadership's support for him when Assemblyman Steve Katz (one of several intra-party enemies Ball has made over the years) launched a short - lived primary challenge that fizzled after some initial fireworks.
There will also be more unique and challenging enemies to fight against.
Attempt more than 80 intense missions in a modern - day global conflict: Players take the fight to the enemy in aerial battles all over the world and face massive, challenging missions with interlocking sub-missions.
I think the game is sweet but they could still do the graphics a little better and the enemys more challenging.
Soldner - X will challenge you with a large number of enemies and onscreen threats, but the significant number of power ups, coupled with deep gameplay thanks to the weapon and chain system will keep you coming back for more, especially when you start unlocking extras.
Darksiders II is full of enormous environments and dungeons to traverse to and explore, even more fantastical enemies and large - scale bosses to battle, and plenty of challenging hacking, slashing and loot collecting.
But while the random enemy patterns were intended to extend replayability with a different challenge each time, the way they are actually implemented ends up making levels feel more uniform.
The developers could have added more variety of maps or strategy to take down the enemies but the limited appeal and challenge for each map becomes more apparent as the story progresses, sucking all the fun out of it.
Granted, the single - player is still something of a training simulation for multiplayer (each world includes one level taking place on a multiplayer map with simulated AI enemies), but it's more full - featured and challenging than one would expect from an online - focused shooter.
Since he is with you through more than half of the game none of the puzzles are ever challenging and since he is invincible to all enemies who don't have Kryptonite the games difficulty is dropped drastically.
The level of difficulty is yet another aspect that will be changed, the gameplay is said to become more challenging, with epic boss fights and memorable enemy encounters.
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
The game has a story mode, that although the story seems a bit brief the game does progress nicely in terms of pacing, and the enemies do become increasingly more challenging.
The harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
This enemy design makes kiting and circle strafing large groups on enemies more of a chore than a challenge and limits unique combat styles.
Missions near the end of the game throw all - new challenges at the player; old strategies that players may take for granted can quickly become useless in the face of smarter, stronger, more situationally - aware enemies.
Furthermore, the game does a fantastic job of gradually introducing more enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it across bridges that are being pulverized by enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
The randomly generated maps are built with more than 11,000 unique room configurations, each populated with a nearly endless variety of enemies, items, challenges and secrets.
Although combat commences quite easy in Dragon Quest VII: Fragments of the Forgotten Past, as your characters become more powerful so do your enemies with some challenging boss battles thrown into the mix.
The mortal traps, enemies, and moral choices that await Katniss will challenge her more than any arena she has faced in The Hunger Games.
The enemies are more challenging.
It's difficult to say, if you want Dragon Quest Online this is the best game ever, if you want a more traditional, challenging MMO, this is a great game, if you want all the modern conveniences of WoW (level checks, easy repetitive enemies and auto - regen) this game will look really dated and uninteresting.
These co-op missions offer unique modifiers, like all enemies are on fire, to further challenge you and your buddies, as well as provide more rewards.
The Frozen Wilds expansion makes a return visit even more enticing with new gear and challenges to seek out in the frozen north, with fresh enemies balanced to fit into the game's latter half.
AI of the enemies is smarter than previous games, and this make Gears of War more challenging especially in insane mode.
In most missions, the enemy army will be lead by one or more NPC controlled playable characters, who serve as some of the game's biggest challenges.
Enemies have also received a slight makeover in that you still face the mindless horde of low - level soldiers but littered through their ranks are more powerful soldiers plus of course boss battles which is where the challenge is found.
The Rogue Mode is challenging but quite fun since you're given a small budget to recruit your initial army, and then you have to win missions and kill enemies to earn more money, which you can then spend buy more units between missions.
There are two difficulty settings but the more challenging one just boosts enemies» stats a bit.
When in its confines, health constantly drains, enemies are less forgiving and the level design is notably more challenging.
Peace Walker also has no difficulty settings and doesn't make enemies any more challenging when additional players join in, so the extra firepower provided by teaming up is helpful in boss battles.
Featuring more challenging gameplay, colourful graphics, additional missions, new enemies, and better music; landing that perfectly timed bomb on your target is more satisfying than ever.
Hard mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
The AI in charge of the enemies has also seen some improvement making them a bit more challenging to fight, although it does still need work as foes are prone to acts of sheer stupidity and bandits tend to stick their heads out way to much, turning what should be a tense, cover - based shootout in a shooting gallery where headshots rule supreme.
- Repetitive «banter» - Progression is a slog - Poor matchmaking - Enemies provide little challenge above «stab it more» or «don't get too close» - Lacks a coherent story
Mega Man launches every unique utility item and weapon in his accumulated arsenal — more than 100 power - ups pilfered from his many mechanical enemies — but this Hard Hat proves his most challenging and persistent foe to date.
The hardcore mode has previously been said to reward stealthy play styles; be prepared to pacify, not kill enemies, remain undetected and solve challenges in a smarter way to get those more rewarding cheevos / trophies.
We were playing through an early level on easy (embarrassingly, I still died once) and Matt and Eric said that the final game would be more challenging, which we hope is true because once we started playing smarter it got a bit easy to take out enemies.
The supply missions are varied, often challenging, but usually more enjoyable than those offered by the CEO special cargo work — one had me stealthily disposing of enemies whilst searching for the supply crate, whilst another involved stealing a tank and (in my case, because my Bunker is so far from anything) using the sluggish Cargobob to deliver it to my facility.
With little in the way of special abilities at your disposal and enemies proving fairly challenging combat feels rewarding, but as you progress through the game and earn more abilities the standard attack becomes next to useless as abilities recharge so quickly and do so much damage that using anything else feels pointless.
These enemies are also going to be providing much more of a challenge thanks to some radically improved AI over the first game.
a b c d e f g h i j k l m n o p q r s t u v w x y z