Sentences with phrase «more cinematic cutscenes»

According to Bungie, Destiny 2 will have many more cinematic cutscenes and story missions than the first game.

Not exact matches

the only thing I will say is if you are not an invested fan of the series or are not a fan of cinematic games than you probably wont like this game because you probably spend more time watching cutscenes than you do actually playing.
The direction of the new cinematics have been revamped to more closely resemble Zero Dawn's high - fidelity cutscenes.
The story itself is pretty nothingy; the cutscenes are stylish but the plot lacks substance, and the more cinematic climactic mission was a total let - down compared to the freeform, tense one - on - one expeditions that led up to it.
While this lends cutscenes a more cinematic feel, the newfound freedom occasionally results in characters over-emoting and waving their arms around like an excited extra given an unexpected scene stealing cameo.
So, it's unlikely that playing 29.97 fps games at 24 fps would make any difference to your gaming performance, and the 24 fps rate at which movies were filmed, for so long, give the cutscenes in PS2 games a slightly more «cinematic» quality, but that's a personal preference, not a general one.
It's definitely more believable that these are real - time, whereas in Uncharted 4 there were moments that truly blurred the line between pre-rendered cutscenes and real - time cinematics.
The cinematic cutscenes kept me on the edge of my seat most of the time and kept me wanting to play the story missions more.
At times, the characters feel more alive and real in the cinematic cutscenes done using the game's engine rather than in full - motion video.
Enjoy cutscenes and cinematics (Reaching stretch goals unlocks more!)
Virtuos supported Avalanche studios by providing character modeling, vehicle modeling, environment / props modeling, and more than 225 animation cycles and 20 + minutes of cinematic cutscenes.
It's full of beautiful in - engine cinematic cutscenes, gorgeous lighting, and more than a dozen scenes that are very intriguing.
Constantly mired in endless cutscenes and cinematics, it almost felt like I was more of playing a mini-game during a very preachy, self - absorbed story line.
My only gripe, and it is minor, is that it would have been nice to see a bit more in the way of full on cinematic cutscenes.
[Platforms: PS4, PSVita, Wii U; Release: Summer 2016]-- A dark and futuristic 2D sidescroller offering adventure - style puzzles, exploration - driven platforming, and dangerous extraterrestrials, Exile's End draws inspiration from classic «cinematic platformers» with its animated cutscenes, multiple endings, an atmospheric soundtrack by Keiji Yamagishi and much more.
In story - driven games, it's to be expected that there's going to be a lot of cutscenes, but once they cross a line like this, leaving gamers watching more than playing, is it truly a gaming experience, or is it a cinematic experience?
There are now more hidden treasures to be found, map features that have been altered to help make certain platforming sections flow a bit better, prominent sound effects added during cinematic cutscenes, and — most crucially — an endgame gauntlet that significantly expands upon the somewhat abrupt final encounter from the original PC release.
Even now, developers mostly rely on cinematic cutscenes to portray the more intense facial expressions of characters, the likes of which L.A. Noire successfully accomplished dynamically during gameplay back in 2011.
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