Sentences with phrase «more control over the game»

Not exact matches

That led critics to complain about a hidden end game, noting TARP appeared to be more about financing a massive expansion of government control over the economy than saving U.S. capitalism.
It's draining we lost to spurs but more over than anything the way we lost was embarrasseing and shocking we were played off park most game that has concern us as fans spurs bullied us out played us hungry in every department it's has fall with wenger when is time when he just accepts game has passed him matter of fact it has passed us arsenal fans aswell no control in middle very poor from xhaka and elneny and again dembele bought mortgage in midfield he's the owner my god vieria would of knocked he's house down but look we're very poor and away from home sad really how wenger keeps he's job is just pure stupidity but not just with today's results over all away from home we're relegation side go get Enrique before Chelsea get him and let but of class and youth take our great club back before Tottenham spuds leave us so far behind we won't even complete this series lack lustrous club
In the Jaguars» 24 - 9 opening - day win over the Steelers, they controlled the clock with 36 running plays, more than they had in 15 games last year.
For those wishing to have a bit more control over where they place their bets then you can still find the more skill oriented games of Poker and Blackjack at the site and along with weekly offers you can get your practice in at the free tables before putting down a wager.
S.C.S. - Dangerous Waters allows you control of over 10 of the world's most potent naval units out of a total of more than 270 civilian and military surface, submarine and air units included in the game.
Despite this, Konami has released an yearly version of the game competing with EA Sports» FIFA and even though it might lack official license for many of the professional clubs and teams, the gameplay portion of Pro Evolution Soccer 2018 remains as engaging as ever, offering more control and physics over the soccer ball.
A unified system across Xbox Live and all of your games allows for you to have much more control over who you play with while giving you new and exciting ways to get even more involved in your community.
For the more casual gamer they may feel over whelmed with the depth of control to be had, the game does a fair enough job automating some of the tasks for you.
In summary, I believe the game could've been more than just a little trip runner with the fanciness of a sci - fi setting; there's so much hype you can produce from a werewolf stuck in a space station before it all is dispelled at the moment of giving the players control over their game.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Over half of the single player games opt to use the motion control as opposed to the more unique touch screen.
Monster 4x4 is as wild as the trucks featured in the game; a real sense of control over your fate in the race is never established, since a wrong move can get you stuck thanks to some poor planning, and getting good turns and boosts seems more like luck than anything else.
Taking over control points in the adversarial modes ends up as aggressive games of tug - of - war that any shooter vet is more than familiar with.
Gamers will have full control over the individual characters with each fighter having unique attributes and super powers that are true to their background adding more depth and fighting strategy to the game.
It expands on their previous Toy Story 3 game tools and allows them to introduce more material and have better control over that implementation.
The game is more exciting, and I have much more control over the ebb and flow of combat.
The combat encounters in the first half are rare and it is not only the second half of the game that the combat begins to ramp up and you start to assume more control over your characters.
Cut the Rope: Triple Treat compiles three standalone adventures, bursting with over 650 levels for more than 50 hours of gameplay, as well as the precision control interface of the Nintendo 3DS stylus, online leaderboards, in - game achievements, stereoscopic 3D visuals during gameplay and cheerfully animated Om Nom Stories.
Whether you have a small budget for a simple series of short discussion activities or a larger budget for more complex content like games and interactive videos, microlearning can drive results by empowering your employees with the access to and control over information they want in a 21st - century workplace.
If the game here is to codify one set of pedagogical beliefs in an effort to reassert control over a rapidly decentralizing field then, as is often our way in education, we're about to have a big debate about something that misses more fundamental problems.
It would give the company more control over what apps and games best work on its devices and create a greater competitive edge in the market.
The Samsung for Nook line has been sold in all 600 bookselling locations for the last three years and it now looks like B&N wants more control over the hardware and it looks like they are back in the tablet game, designing their own devices.
But, there's also a new would - be feature lurking in that build that will give power users and gamers a bit more control over their power settings.
This gives you more control over your character than most other games out there; you could focus on building your sniper's cloaking tech, or maybe you want the biggest and best guns for the engineer, you have complete control.
It's also disappointing that Bioware seem to have missed a beat, because while you're building up these forces feels like you're going to be the one that decides what to do with all these assets when the times comes, able to effect the games outcome by careful use of the fleets and troops that you've acquired through missions, planet scanning and more, yet there's only one moment in the entire game you even get to see your assets, and you certainly never get to exert any control over them.
My ideal game is Nocturne with a crafting system, and more control over customizing my main character.
By having more control over how the game turns out — by using their own strategic thinking — enables players to stay more engaged, which furthers their affinity for the franchise.
Disabling this gives you more control but makes the game much harder and a challenge for experienced gamers as it now requires you to adjust your land trajectory so you don't come down front first and go over your handlebars!
Area X feels like an evolution of the original game giving you more control over your characters movements.
The ability to jump in a first - person shooter gives the player more control over the environment, which makes the game feel less linear: jumping out of a window is more satisfying than backtracking to look for stairs.
It controlled well enough, the bosses were fun, the bullet - time game system offered a degree of masterability that made the game much more enjoyable once I learned to use it skillfully, and the forgiving checkpoint system prevented me from having to replay the boring parts of the game over and over again.
Switching the game to an on - rails shooter may help the developers to streamline these issues and provide a more compelling and evenly paced adventure as designers will have complete control over what the gamer experiences from start to finish.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wOver 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
The game has «arcade» and «sim» control options, but all that «sim» does is give you control over the rudder which gives you more leeway in the maneuvers you can perform with your aircraft.
The game is more exciting, and I have much more control over the ebb and flow of combat.
In that sense it is positively part of the larger chorus of game - making in that O'Reilly is happily placing Mountain in contraposition to both the flippant anti-games of 2014 but also the larger movements from bigger game makers that seek to give players more and more granular control over their digital existences.
I've been noticing a trend in gaming lately, No, it's not motion controls, downloadable titles or whatever, it's that social networking sites are pretty stupid or more likely the pretty stupid people that rub their stupid all over it make it pretty stupid and it's gets even pretty stupider when video games are involved.
It feels like the user has more control and ability over the design of the house but it only consists of the same tools as previous Sims games.
Ported over from the PC and simplified with console controls in mind, this «dumbing down» of the arcade - style flight game actually made it more fun as a result, creating one of the most fast - paced flight games on a system without many other options.
It's a turn - based strategy game at its core, but it gives the player third - person control over each individual unit, giving them a much more satisfying sense of influence than watching your units do their thing from far above could ever provide.
The game will more than explain a lot of previous events and it won't beat you over the head with having to learn complicated controls or put up with a ton of unneeded exposition.
Masquerada: Songs and Shadows is a really fun game narrative - driven game that doesn't feel too heavy as an RPG, but still provides that tactical experience if you want a little more control over combat environments.
This tactical deployment, as it's being called, more closely mirrors battle royale games such as PUBG, which lets you decide when you want to leap from the plane and thus gives players a good degree of control over what part of the map they want to begin playing in.
The team wanted to empower players to have more control over these team - up attacks: when Ariel jumps into the sky, for example, she creates puddles around the playfield, and at the end of the attack water fountains spout out of them, so players can create their own in - game water show.
Our goals for these features are to give you more control over how you configure your loadouts in Destiny 2 and give you more reasons to play the game over time.
Bungie created more Halo sequels for the Xbox and Xbox 360 in the coming years, but decided to leave Microsoft in 2008 to venture out on their own and have greater creative control over the direction of their games.
It is something I enjoy doing and whenever I review a game I always try to find more positives than negatives about the game I am currently reviewing, sometimes it is easier than other but I usually manage to find something entertaining with every game I review, but Beyond is so depressing, and so frustrating sometimes I just felt the need to be done with it, I just wanted it to be over, and if I had bought it then chances are I would never have finished it simply because of my personal taste and my personal taste do not like quick - time events, depressing story lines, and motion controls.
They have to give NOA more control over what goes on in North America and have to encourage more non-Japanese game development.
If you are looking for a program that offers both ease of use as well as the ability to have more detailed control over all aspects of your game, GameMaker: Studio is a great option.
But GameMaker will offer the most flexibility and depth by offering their own scripting language which gives you more control over every aspect of the game.
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