Not exact matches
That led critics to complain about a hidden end
game, noting TARP appeared to be
more about financing a massive expansion of government
control over the economy than saving U.S. capitalism.
It's draining we lost to spurs but
more over than anything the way we lost was embarrasseing and shocking we were played off park most
game that has concern us as fans spurs bullied us out played us hungry in every department it's has fall with wenger when is time when he just accepts
game has passed him matter of fact it has passed us arsenal fans aswell no
control in middle very poor from xhaka and elneny and again dembele bought mortgage in midfield he's the owner my god vieria would of knocked he's house down but look we're very poor and away from home sad really how wenger keeps he's job is just pure stupidity but not just with today's results
over all away from home we're relegation side go get Enrique before Chelsea get him and let but of class and youth take our great club back before Tottenham spuds leave us so far behind we won't even complete this series lack lustrous club
In the Jaguars» 24 - 9 opening - day win
over the Steelers, they
controlled the clock with 36 running plays,
more than they had in 15
games last year.
For those wishing to have a bit
more control over where they place their bets then you can still find the
more skill oriented
games of Poker and Blackjack at the site and along with weekly offers you can get your practice in at the free tables before putting down a wager.
S.C.S. - Dangerous Waters allows you
control of
over 10 of the world's most potent naval units out of a total of
more than 270 civilian and military surface, submarine and air units included in the
game.
Despite this, Konami has released an yearly version of the
game competing with EA Sports» FIFA and even though it might lack official license for many of the professional clubs and teams, the gameplay portion of Pro Evolution Soccer 2018 remains as engaging as ever, offering
more control and physics
over the soccer ball.
A unified system across Xbox Live and all of your
games allows for you to have much
more control over who you play with while giving you new and exciting ways to get even
more involved in your community.
For the
more casual
gamer they may feel
over whelmed with the depth of
control to be had, the
game does a fair enough job automating some of the tasks for you.
In summary, I believe the
game could've been
more than just a little trip runner with the fanciness of a sci - fi setting; there's so much hype you can produce from a werewolf stuck in a space station before it all is dispelled at the moment of giving the players
control over their
game.
-- Namco Bandai understands that fans want
more Tales
game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing
more Tales
games worldwide — It's been difficult to fit the
game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the
game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the
game seem
more real / immersive than before — Character models rebuilt to improve performance — Rest of the
game has been ported
over seamlessly — Some changes made to «in -
game parameters» to compensate for
control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full
game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that
more Tales
games can make it
over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Over half of the single player
games opt to use the motion
control as opposed to the
more unique touch screen.
Monster 4x4 is as wild as the trucks featured in the
game; a real sense of
control over your fate in the race is never established, since a wrong move can get you stuck thanks to some poor planning, and getting good turns and boosts seems
more like luck than anything else.
Taking
over control points in the adversarial modes ends up as aggressive
games of tug - of - war that any shooter vet is
more than familiar with.
Gamers will have full
control over the individual characters with each fighter having unique attributes and super powers that are true to their background adding
more depth and fighting strategy to the
game.
It expands on their previous Toy Story 3
game tools and allows them to introduce
more material and have better
control over that implementation.
The
game is
more exciting, and I have much
more control over the ebb and flow of combat.
The combat encounters in the first half are rare and it is not only the second half of the
game that the combat begins to ramp up and you start to assume
more control over your characters.
Cut the Rope: Triple Treat compiles three standalone adventures, bursting with
over 650 levels for
more than 50 hours of gameplay, as well as the precision
control interface of the Nintendo 3DS stylus, online leaderboards, in -
game achievements, stereoscopic 3D visuals during gameplay and cheerfully animated Om Nom Stories.
Whether you have a small budget for a simple series of short discussion activities or a larger budget for
more complex content like
games and interactive videos, microlearning can drive results by empowering your employees with the access to and
control over information they want in a 21st - century workplace.
If the
game here is to codify one set of pedagogical beliefs in an effort to reassert
control over a rapidly decentralizing field then, as is often our way in education, we're about to have a big debate about something that misses
more fundamental problems.
It would give the company
more control over what apps and
games best work on its devices and create a greater competitive edge in the market.
The Samsung for Nook line has been sold in all 600 bookselling locations for the last three years and it now looks like B&N wants
more control over the hardware and it looks like they are back in the tablet
game, designing their own devices.
But, there's also a new would - be feature lurking in that build that will give power users and
gamers a bit
more control over their power settings.
This gives you
more control over your character than most other
games out there; you could focus on building your sniper's cloaking tech, or maybe you want the biggest and best guns for the engineer, you have complete
control.
It's also disappointing that Bioware seem to have missed a beat, because while you're building up these forces feels like you're going to be the one that decides what to do with all these assets when the times comes, able to effect the
games outcome by careful use of the fleets and troops that you've acquired through missions, planet scanning and
more, yet there's only one moment in the entire
game you even get to see your assets, and you certainly never get to exert any
control over them.
My ideal
game is Nocturne with a crafting system, and
more control over customizing my main character.
By having
more control over how the
game turns out — by using their own strategic thinking — enables players to stay
more engaged, which furthers their affinity for the franchise.
Disabling this gives you
more control but makes the
game much harder and a challenge for experienced
gamers as it now requires you to adjust your land trajectory so you don't come down front first and go
over your handlebars!
Area X feels like an evolution of the original
game giving you
more control over your characters movements.
The ability to jump in a first - person shooter gives the player
more control over the environment, which makes the
game feel less linear: jumping out of a window is
more satisfying than backtracking to look for stairs.
It
controlled well enough, the bosses were fun, the bullet - time
game system offered a degree of masterability that made the
game much
more enjoyable once I learned to use it skillfully, and the forgiving checkpoint system prevented me from having to replay the boring parts of the
game over and
over again.
Switching the
game to an on - rails shooter may help the developers to streamline these issues and provide a
more compelling and evenly paced adventure as designers will have complete
control over what the
gamer experiences from start to finish.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the
over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a
more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger —
Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses
over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of
control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a
more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
The
game has «arcade» and «sim»
control options, but all that «sim» does is give you
control over the rudder which gives you
more leeway in the maneuvers you can perform with your aircraft.
The
game is
more exciting, and I have much
more control over the ebb and flow of combat.
In that sense it is positively part of the larger chorus of
game - making in that O'Reilly is happily placing Mountain in contraposition to both the flippant anti-games of 2014 but also the larger movements from bigger
game makers that seek to give players
more and
more granular
control over their digital existences.
I've been noticing a trend in gaming lately, No, it's not motion
controls, downloadable titles or whatever, it's that social networking sites are pretty stupid or
more likely the pretty stupid people that rub their stupid all
over it make it pretty stupid and it's gets even pretty stupider when video
games are involved.
It feels like the user has
more control and ability
over the design of the house but it only consists of the same tools as previous Sims
games.
Ported
over from the PC and simplified with console
controls in mind, this «dumbing down» of the arcade - style flight
game actually made it
more fun as a result, creating one of the most fast - paced flight
games on a system without many other options.
It's a turn - based strategy
game at its core, but it gives the player third - person
control over each individual unit, giving them a much
more satisfying sense of influence than watching your units do their thing from far above could ever provide.
The
game will
more than explain a lot of previous events and it won't beat you
over the head with having to learn complicated
controls or put up with a ton of unneeded exposition.
Masquerada: Songs and Shadows is a really fun
game narrative - driven
game that doesn't feel too heavy as an RPG, but still provides that tactical experience if you want a little
more control over combat environments.
This tactical deployment, as it's being called,
more closely mirrors battle royale
games such as PUBG, which lets you decide when you want to leap from the plane and thus gives players a good degree of
control over what part of the map they want to begin playing in.
The team wanted to empower players to have
more control over these team - up attacks: when Ariel jumps into the sky, for example, she creates puddles around the playfield, and at the end of the attack water fountains spout out of them, so players can create their own in -
game water show.
Our goals for these features are to give you
more control over how you configure your loadouts in Destiny 2 and give you
more reasons to play the
game over time.
Bungie created
more Halo sequels for the Xbox and Xbox 360 in the coming years, but decided to leave Microsoft in 2008 to venture out on their own and have greater creative
control over the direction of their
games.
It is something I enjoy doing and whenever I review a
game I always try to find
more positives than negatives about the
game I am currently reviewing, sometimes it is easier than other but I usually manage to find something entertaining with every
game I review, but Beyond is so depressing, and so frustrating sometimes I just felt the need to be done with it, I just wanted it to be
over, and if I had bought it then chances are I would never have finished it simply because of my personal taste and my personal taste do not like quick - time events, depressing story lines, and motion
controls.
They have to give NOA
more control over what goes on in North America and have to encourage
more non-Japanese
game development.
If you are looking for a program that offers both ease of use as well as the ability to have
more detailed
control over all aspects of your
game, GameMaker: Studio is a great option.
But GameMaker will offer the most flexibility and depth by offering their own scripting language which gives you
more control over every aspect of the
game.