Saying «no» has
more creative power than ideas, insights and talent combined.
Not exact matches
By harnessing the
power of larger and
more diverse sets of data in
creative ways, Dstillery is able to provide
more accurate conclusions that better serve the customer, and the brand.
When DDI surveyed
more than 500 employees and 500 business leaders, they found a high percentage of bosses claimed they do everything in their
power to encourage their team to come up with
creative solutions.
Brian lent his vast expertise to Idaho's key
creatives and helped them understand how to use the
power of social media
more effectively to mobilize grassroots efforts.»
Learn
more about the
power of authentic voice and
creative social content through partnerships with online influencers.
While some academics have begun to question whether there needs to be new rules to limit the
power of tech giants, almost no one in libertarian - leaning Silicon Valley thinks Facebook should be further regulated, with some saying it forces the best entrepreneurs to be
more creative.
On this suggestion, «emancipation» means the opportunity to be
creative, the measure of
power that «issues from coordination,» and individuals are
more or less emancipated depending on the natural and human context in which their lives are set.
The agreement between black
power and neoclassical philosophies can, therefore, be symbolized by transforming the black power slogan — «Power to the People» — into a more neoclassical formulation — Creative Synthesis to the People; and, conversely, the philosophy of creative synthesis may be understood as a metaphysical affirmation of the social ethical imperative to empower the pe
power and neoclassical philosophies can, therefore, be symbolized by transforming the black
power slogan — «Power to the People» — into a more neoclassical formulation — Creative Synthesis to the People; and, conversely, the philosophy of creative synthesis may be understood as a metaphysical affirmation of the social ethical imperative to empower the pe
power slogan — «
Power to the People» — into a more neoclassical formulation — Creative Synthesis to the People; and, conversely, the philosophy of creative synthesis may be understood as a metaphysical affirmation of the social ethical imperative to empower the pe
Power to the People» — into a
more neoclassical formulation —
Creative Synthesis to the People; and, conversely, the philosophy of creative synthesis may be understood as a metaphysical affirmation of the social ethical imperative to empower the
Creative Synthesis to the People; and, conversely, the philosophy of
creative synthesis may be understood as a metaphysical affirmation of the social ethical imperative to empower the
creative synthesis may be understood as a metaphysical affirmation of the social ethical imperative to empower the people.
Another example was alluded to before: the fact that our world seems to have taken shape over a period of many billions of years, rather than having been created in essentially its present form a few thousand years ago, provides evidence against the view that the creation of our world required omnipotent coercive
power; this fact is much
more consistent with the view that the divine
creative power is solely the
power of persuasion, the kind of
power we can experience working in our own lives.
It links those who love in bonds that unite but do not confound, causing them to discover in their mutual contact an exaltation capable, incomparably
more than any arrogance of solitude, of arousing in the heart of their being all that they possess of uniqueness and
creative power.
«15 We suggest that this ambiguity is caused by the failure to develop the notion of God as
creative power, and to relate
more coherently this notion with the concepts of objective immortality and efficient causation.
My big mistake, which a
more mathematical person would have avoided, has been that my arrangement of a full table of the options in
Creative Synthesis, the only book of mine that has it at all, is mathematically inelegant, which considerably reduces its
power.
The
creative and
more compulsive
power of God as a concrete process is not emphasized (see ibid., p. 523).
Niebuhr said that if «biblical thought seems to neglect the
creative aspect of the extension of human
powers in its prophecies of doom upon proud nations, this is due only to the fact that it is
more certain than is Greek thought that, whatever the
creative nature of human achievements, there is always a destructive element in human
power.»
creation, as the CCC describes it, the angels were to have much
more than a supervisory role, and that when some of them fell he did not remove their
power to influence the evolutionary or transformative
creative process, anymore than when we act badly he removes our
power to affect the historical process.
Just as the most intense energy of the male and the most enduring persistence of the female principle form the unlimited
power of nature, as love and life consist in separating and uniting, in restlessness and steadiness, in energy and being, so the
creative and the receptive forces work to produce the perfect creation of genius: the
more matter is formed by the
creative force, the
more intense the struggle, the greater the effect.
Griffin's point is sole possessor of
creative power and unilateral control are nonsense, not that God's
power is insufficient to do what a
more powerful God could do.
When authority is finally vested in any institution, the wielders of
power in that institution become institutionalists, generally
more concerned with the promotion and defense of the institution than with God's
creative will and with men's changing needs.
SEE
MORE: Manchester United FC news Man United Legend Paul Scholes Criticises Louis Van Gaal Over Boring Football & Sam Allardyce Row Man United Boss Louis Van Gaal Ready to Drop
Creative Pair In Favour of
Power
That is why we encourage everyone to use the
power of imaginative play and
creative play to help our children to learn
more about life.
The
creative power of this team has enabled P&G to file
more than 5000 nappy - improving patents.
In 2012 fictional Earths met their ends by a
creative variety of means: not only by impact, but by infection, epic
power failure, and
more.
With a beautiful lady, he will have
more power, courage, persistence, keen imagination and
creative genius to work harder.
It's no
more or less
creative than its numerous companion pieces; it still relies heavily on random
powers, invincibility, and the kind of luck (and cavalier attitudes) found in nearly every larger - than - life fantasy adventure.
This
creative environment gives birth to a larger,
more elaborate, safer version of Reed's science fair project, one with the
power to transport living matter to an exotic other dimension, which they name Planet Zero.
Dan Greenawalt,
Creative Director at Turn 10 Studios, promised racing is «
more dynamic and surprising, «
more thrilling and competitive» and «
more beautiful and alive» with the
power of Xbox One X, as «racing is reborn» in Forza 7.
The conversations, which will include Christopher Nolan, Werner Herzog, Lena Dunham, Charlie Kaufman and many
more, will take place as part of Sundance's «
Power of Story» panels, Cinema Cafe talks and Art of Film weekend, which highlights the unique roles and
creative inspirations of those who bring stories to life on screen.
The Hollywood trade cites «
creative differences» with lead actor / producer Ryan Reynolds, who reportedly negotiated
more power in the movie's development with 20th Century Fox after the success of the original.
This Mad Men — like ambition — to explore the professional conflicts of a group of highly
creative people, the sweeping changes in society they're reflecting and responding to, and the conflicted genius suffering from imposter syndrome at its center — might have been better fit for the length of a series, and indeed series like Showtime's I'm Dying Up Here and HBO's classic The Larry Sanders Show convey the combination of internal competitiveness and group cohesion that
powers comedy scenes like the Lampooners»
more effectively than AFASG's scattershot approach.
Today on q, hosted by Tom
Power: (1) Greta Gerwig's directing career takes flight with debut, Lady Bird; (2) Mimi Valdes explains why
creative risks are so important; (3) The Hockey Sweater gets a musical spin in new stage production; (4) Mary McCartney's «slightly voyeuristic, slightly personal» photography; (5) Thundercat, Little Big Town and
more: music from today's episode.
What can be
more important than teaching intellectually advanced,
creative, young people to use their
powers for good?
I am afraid that if I let her loose, she will take on
more than her super
powers can handle, and all of her really
creative and imaginative efforts will be diluted.
Descriptive writing version of this lesson is available here: https://www.tes.com/teaching-resource/the-haunted-house-dare-complete-
creative-descriptive-writing-lesson-11415507 Visit my shop for
more great lessons and resources: https://www.tes.com/teaching-resources/shop/EngageinEnglish Also included is a 30 question Christmas quiz and a 20
creative classroom ideas
Power Point!
Furthermore, we believe readers are
more interested in examining the quality of the Los Angeles public education system along with the
creative ideas and educational models, such as charter schools, that are delivering much - needed results and have the
power to transform the system.
I've got one
more night of work (tonight) this week so today and tomorrow I will focus on doing the less
creative tasks (because I simply don't have the brain
power for them after a 12-1/2 hour night shift with a 90 minute drive each way).
In observance of Mental Health Awareness Month,
Creative Nonfiction is hosting a series of free public readings and harnessing the
power of...
more
With
more power and options than the average user needs, the newest eight - core Apple Mac Pro continues to live up to its name and remains the go - to box for
creative professionals.
First up we get wind of the ZiiO Android tablets, then there's the launch of the ZiiSound T6, and now news has broken regarding the
Creative Zen Touch 2 - an Android
powered PMP.The Zen Touch 2 has a 3.2 - inch... Read
more
More and more publishers and booksellers are having to find creative ways to adapt to a market that now fully includes digital reading, as well as seeking out methods to compete in the world of power player online book retail
More and
more publishers and booksellers are having to find creative ways to adapt to a market that now fully includes digital reading, as well as seeking out methods to compete in the world of power player online book retail
more publishers and booksellers are having to find
creative ways to adapt to a market that now fully includes digital reading, as well as seeking out methods to compete in the world of
power player online book retailers.
Now, the company has released an anthologized book of some of its most
creative content, relying on the
power of ebook development and... [Read
more...]
TAKESHI OBATA TO APPEAR AT NEW YORK COMIC CON Wildly Popular Manga Artist and
Creative Force Behind Death Note, Bakuman 。 and All You Need Is Kill to participate in Panels and Autographing on October 9 and 10, 2014 NORWALK, CT — July 29, 2014 — New York Comic Con is rolling out
power - packed appearances that... Read
More...
At first I thought Pinterest was for bonus
creative work... Raf's Board (character from Open Minds) And then I thought Pinterest was a great place to collect links to cool research articles... Mindjacking for Realz Board And then I couldn't resist the
power of the Cuteness Board... Just So Darn Cute Board And of course the obligatory Book Love Boards...... Read
More
Most of the time I see writers being treated badly — even when they're supposed to have partnership deals with a
more equitable spread of the finances and
creative power.
It's
more Minecraft than LittleBigPlanet, though it goes further than either in giving you
creative power.
Descenders is developed by RageSquid, and published by No
More Robots, the British publishing label from Mike Rose, with funding from
creative industries fund nl, and sound design from
Power Up Audio, best known for their work on titles like Crypt of the Necrodancer and Towerfall Ascension.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be
more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power has no relation to your splat rate, and is
more tied into to how well you lead your team to victory - you won't drop off
more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in -
more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding
more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be
more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent
more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are
more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding
more content like that - for the modes, they adjusted the rule designs so that players will experience the
more interesting aspects
Original Story August 8, 2017:
Power creep has been a concern among the Total War: Warhammer community, as developers
Creative Assembly get ever bolder and
more imaginative in the design of new races added as DLC.
The enemies also appear to be
more creative, and next - gen processing
power also allows for some great particle effects and realistic - looking plants.
MORE HIGHLIGHTS Other GAMEHOTEL SHOW highlights include a new edition of the highly entertaining GAMEHOTEL DEATHMATCH series, dedicated to testing the game designers»
creative power.
This rich and varied library of classic titles crafted by developers who were arguably at the peak of their
creative powers are what makes the SNES such a beloved console even after all this time; while both the NES and Wii sold
more units in total, this 16 - bit powerhouse arguably has the superior lineup of software and it's not surprise that you voted it your favorite console of all time.