Sentences with phrase «more creative production»

The Challenges Compared to traditional marketing strategies, cross-device marketing requires more data analysis and more creative production to execute a campaign.

Not exact matches

Combining with Disney are 21st Century Fox's critically acclaimed film production businesses, including Twentieth Century Fox, Fox Searchlight Pictures and Fox 2000, which together offer diverse and compelling storytelling businesses and are the homes of Avatar, X-Men, Fantastic Four and Deadpool, as well as The Grand Budapest Hotel, Hidden Figures, Gone Girl, The Shape of Water and The Martian — and its storied television creative units, Twentieth Century Fox Television, FX Productions and Fox21, which have brought The Americans, This Is Us, Modern Family, The Simpsons and so many more hit TV series to viewers across the globe.
For example, some content pieces (like videos or podcasts) may require more production resources than you have available; others may be well within your team's capabilities but might not be the best fit for your target audience; and some ideas might be brilliantly creative but just aren't likely to have the bottom - line impact you are looking to achieve.
Sources of investment capital are indispensable because the movement from a creative idea to actual production requires a great deal of borrowing, the more so if the inventor is without personal wealth.
She ended up living there for more than thirty years, working in publishing and television production and raising her son.While preparing to work on her second book, in 2009, she moved to Venice Beach, California, thinking it would be a quiet, creative place to work, albeit temporarily.
The creative constraints assigned to the directors — each required to shoot her film as a continuous shot, and given one day apiece for principal photography — sometimes serve Waru's amazing production narrative more than the tales at hand.
A tinny thriller with porno - like production values, the original hasn't stood the test of time, remaining more of an earned stretch mark for the director than a creative highlight.
Behind - the - scenes featuretts include: The Journey Begins (creative concepts, story development and casting), Shaping Mind and Body (Christian Bale's transformation into Batman), The Tumbler (reinvention of the Batmobile), Gotham City Rises (production design of Gotham City, the Batcave, Wayne Manor, and more), Saving Gotham City (the development of miniatures, CGI, and effects for the monorail chase scene), Genesis of the Bat (a look at the Dark Knight's incarnation and influences on the film), Path to Discovery (filming in Iceland), and Confidential Files (go beyond the movie and discover facts and story points not in the film).
That's when it turned into a cursed production; Ramsey vacated her chair over «creative... [Read more...]
Today on q, hosted by Tom Power: (1) Greta Gerwig's directing career takes flight with debut, Lady Bird; (2) Mimi Valdes explains why creative risks are so important; (3) The Hockey Sweater gets a musical spin in new stage production; (4) Mary McCartney's «slightly voyeuristic, slightly personal» photography; (5) Thundercat, Little Big Town and more: music from today's episode.
She has been active in the Minnesota production community for more than 20 years, first as a freelance writer / producer working in the U.S., Europe and Asia and then in creative and management positions at Blue Earth Pictures, a Twin Cities - based production company.
When you contribute, remember that, in addition to championing celebrated storytellers in our programming, On Story supports filmmakers behind the camera, employing local filmmakers - writers, directors, production and post-production crews, animators, and more - in the process of making the shows, thus promoting the creative process and local film industry while celebrating the creators and their movies and TV shows.
Demonstrated experience in one or more of the following tools: Articulate Storyline, Lectora, Captivate, Adobe Creative Suite (InDesign, Illustrator, and Photoshop), and related SCORM or Tin Can compliant production tools.
«TNGA allows us to be more flexible and creative on the production line — transforming the way Toyota builds cars.
My new strategy is to focus on providing value to others, create a sustainable stream of income that is more than I need so that I can funnel it into new ventures; I've also come to realize that making money is not antithetical to creative production — instead monetary reward is often the obvious outcome of making something that lots of people like or need.
If you're building a cover and you know there are certain elements that have to be on it, it becomes more of a production process than a creative one.
Not just creative control, but control over production, distribution, marketing, profit margins, and more.
I'll need to post more polished, professional content about creativity, creative production, art and writing, brain science and nootropics, the history of creativity and inspiration, and I need a better optin offer targeted towards helping people discover their own creative genius.
Production capabilities allowed Sojos to get more creative when developing new products.
«We must become more consistent in meeting our release dates and managing production costs to achieve the highest possible returns on our creative and financial investments,» Chairman Strauss Zelnick said during their fourth quarter earnings call yesterday, adding that delaying a title will still be considered to take advantage of a better release window but that, «in terms of commitment to quality and excellence,» the commitment to their core business is «unwavering».
Meet art & tech creatives from the games community to learn more about games production, the Portland games community, and working with brands like Cartoon Network!
Compared to some of his previous driving game productions, Sega Rally gave Bartlett the opportunity for a little creative license: «There are less reasons to stick to realism than in a more pure sim, so if we felt that boosting or distorting engine sounds would work well creatively, we went right ahead to make them sound ballsy in the game.
Their director of Creative Entertainment Division of game Iwan De Kuijper explained more on the technology, while the producer for Get Even Lionel Lovisa shared more details on the game's production, and Olivier Deriviere told more about his vision of Get Even soundtrack.
Gambitious Digital Entertainment is a publishing label created as a key component of an ongoing effort to offer artist - friendly digital content production and publishing (inspired by Devolver Digital) to an ever - growing number of developers around the world, utilizing an evolving set of creative crowd finance tools and techniques to get more great games funded, produced, and successfully released.
A correctly targeted tax break for games production, improved R&D tax credits and a Creative Content Fund would help more games developers to access finance, grow their businesses and export.»
Essentially it makes creating a game more similar to filming a small - scale film, something Hellblade's creative director Tameem Antoniades says has made a huge difference in terms of time, cost, and production value.
I could give endless examples of how media production companies in North America, Europe, and Japan have responded to fan demands for more female representation in video games, but I'd like to emphasize that the active and creative fans who thrive in social mediascapes do have voices that are heard not just by their peers but also by the senior producers whose positions they will one day inherit.
«It's the perfect moment to revisit Rauschenberg's career, given that his impact continues to gain momentum as more and more contemporary artists pay homage to, and are influenced by, various facets of his creative practice and artistic production — from his technology - based artworks and the reuse of images to international collaborations that demonstrated the power of art to spark dialogues between various cultures,» stated Christy MacLear, CEO of the Rauschenberg Foundation.
The International is working with the artists to create an exhibition that puts forward a more sustainable model to boost the ability for artistic production and buoy the creative ecosystem among museum, artist, and public.
Drawn from local and international, private and institutional collections, the selection comprises approximately 19 film and video installations spanning more than 20 years of Friedman's creative production.
«New York is obviously the center of the contemporary art world,» said the center's director, Neil Barclay... «But I think more and more people are interested in where creative production is happening at a high level everywhere else.
In this, the first in - depth study of Leirner's creative process, Nelson interviews the artist about more than two decades of production.
That's no more apparent than in an exhibition with its concept founded in these creative processes, which in turn reflects the convergence of distinctions between production, consumption, economy and design, potentially rendering them meaningless.
Merging creative video design, production and marketing to deliver high - quality videos, kickstarters, motion graphics, 360 VR, live streaming, animation and more.
«We envision a robust multi-sided distributed marketplace that can host tokens which represent everything of value: physical goods, fundraising and equity, real estate, creative productions such as works of art, music and literature, service leases and time - based rentals, credit, futures, and more,» co-founders Jeremy Allaire and Sean Neville wrote.
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