The current - generation version of Metal Gear Solid 5: The Phantom Pain has increased texture quality, depth of field effects and
more dense foliage compared to its previous - generation counterpart.
Not exact matches
Earlier work showed that songs in forested habitats were sung lower and
more slowly than those in open countryside, because these songs are less likely to be lost in reflections in the
dense foliage.
About 800m at its widest point and
more than 8.5 km long, it has
dense foliage that provides ideal shelter for
more than 170 bird species, including brown pelicans, olive cormorants, turkey birds, brown boobies and frigates, and is also being a good place to see red flamingos, snowy egrets and white herons.
Forests and woods are probably my favorites simply because they feel realistic compared to a lot of other games, sometimes have flatter, open areas and other times having
more hills, dips, and bumps as well as a nice mixture of
dense and light
foliage.
Those XBO shots atleast have
foliage, it's just not as
dense as the PS4's, but it's so much
more than on the previous consoles.
New weapons, vehicles and activities Additional wildlife
Denser traffic New
foliage system Enhanced damage and weather effects, and much
more
In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including: new weapons, vehicles and activities, additional wildlife,
denser traffic, new
foliage system, enhanced damage and weather effects, and much
more.
The game will also have
denser foliage;
more detailed shadows, improved depth of light over distances and higher detailed character models.