Sentences with phrase «more effective weapon»

Supplementation with gelatin per day makes physical exercise a more effective weapon against osteoporosis.
I have hopes that Rico will be a more effective weapon in the passing game.
He's still scored seven goals and provided three assists in that time, and so the feeling is that perhaps with a more prominent role, he could be a more effective weapon for a top side.
Satan has no more effective weapon in his arsenal that to make us question — not so much whether God exists, but whether God is really good.
Completing missions in Free Mode and Adventure Mode provide materials for use in crafting, which let you build more effective weapons and stat boosts.
Earn money for your kills and upgrade to more effective weapons, vehicles and airstrikes, hire ruthless soldiers and develop killer technologies.
You play as an ugly, somewhat demonic protagonist, questing and exploring a devilish, unforgiving realm to scrounge up resources and survive long enough to level up and scrap together more effective weapons.
But that's not enough, so they will have a smarter way to attack and more effective weapons: you have to keep in mind what you already know about them, but also learn how to counter their new skills.

Not exact matches

It is likely more modern stand - off weapons like the UK's MBDA Storm Shadow and French SCALP - EG cruise missile along with the new AGM - 158 JASSM - ER (Joint Air - to - Surface Standoff Missile Extended Range) were highly effective in Friday night's strike on Syria by UK, France and the U.S..
Protesters are demanding protection from gun violence, including a ban on assault weapons such as the rifle used in Parkland, a prohibition on high - capacity magazines that let killers shoot long bursts without reloading, and more effective background checks for gun purchases.
Marx's critique of religion was replaced by the eighteenth century popular critique of religion, clergy, and church, evidently because it was more effective as a political weapon.
You want to have the most effective, fun, and nutritious cleanse in your superwomen toolkit that can be used as your secret weapon here forward when you're needing to rest and heal the digestive system, generate more natural energy, or relieve stress that's held inside.
Clichy has bombed forward haphazardly in the last two games, Vermaelen and Gallas» forward forays cost us against United and Everton while Song got caught forward for Chelsea's second and generally made Abou Diaby, one of our most effective attacking weapons, do far more defensive work.
From a military perspective, if you are on the loosing side in an ideological / civil / religious war, weapons which cause long term wounding are in some sense more effective then killing weapons simply because they cause the winning side a continuing liability.
During WWII, all sides were armed with far more effective chemical weapons, but mostly refrained from using them for fear of retaliation.
If the threat is other nation states, the media and diplomacy are far more effective deterrents than such weapons can ever be.
The NYT opines: «New legislation proposed by Senator Dianne Feinstein in response to the Newtown, Conn., murders would provide a far more effective ban on military - style assault weapons than the loophole - riddled law that lapsed in 2004.»
Notice that box - cutters (or planes) and poisoned Kool - Aid can be more effective mass murder weapons than guns.
As attorney general, Spitzer's favorite tactic was to use shame and publicity as weapons against publicly traded companies, and for eight years, it was hugely effective — though Spitzer ran roughshod over more than a few innocent parties.
In September the World Health Organization openly endorsed indoor spraying of DDT, saying it is not only the best weapon against malaria, it is also cheaper and more effective than other insecticides.
«This new mechanism allows us to identify the weaknesses of our present immunological approaches and to develop new weapons that are even more effective.
As you play through the missions you collect and unlock new weapons to make your worm killing that much more effective.
Stun gauge: when you're fighting enemies, and if your weapon happens to be effective against them, not only will you deal more damage, but you will also fill up a gold - coloured gauge.
The action sequences are brief but enjoyable, helped along by the mystery of Jake's wrist cannon, which comes to be a more effective tool in defeating the space critters than any earthbound weapon.
Different types of armor stitched together from the remains of different types of monsters will defend you against different elements like thunder, water, ice, fire, and dragon, and different types of weapons are more effective against different monsters whose weaknesses you'll discover as you fight them and search for clues about them.
The higher the Elderseal rating of a weapon, the more effective it will be against the elder dragon, but only in relation to that one specific attack.
it's more of a strategy based game if anything as in order for you to beat a monster you usually have to lose a few times and develop a method for you to beat it, find an armor that isn't weak to it, and find a weapon that is effective against it.
Even the psychos are more manageable now that Chuck has access to effective combo weapons at the start of the game.
Reference & Analysis Chapter: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more.
The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid-range.
You can upgrade all the weapons to make them powerful and more effective against the monsters, but is not easy to upgrade the weapons 100 %.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
You have a choice between 3 different weapons, however, depending on the color of ghost, it will be more or less effective.
Depending on the character you've chosen, certain weapons will be more effective (or less effective, depends).
New weapons and a new setting also help create a better, more effective story.
Face - Offs were won roughly 70 % thanks in part towards the Reflex, which is an increase of 10 % from 60 %, and run and gun became more effective without; easily reloading, switching weapons, and jump shooting towards victory in gunfights.
With Destiny's ultimate gear philosophy, it's easy to be just as effective (or more) with a lowly Rare weapon you love as a «higher» Legendary you feel like you should use.
A welcome feature comes in the form of weapon proficiency, with weapon types (blunt, blade, and so on) becoming more effective with increased use.
In the beginning you might find spears and one handed weapon to be more effective, since spears can stab zombies through a fence and both weaponry types are faster than heavy weapons.
Though the weapons are supposed to be more balanced than in the first, they invariably end up feeling rather impotent and bland, and the weapons that most teams scramble over each other to get at are the sword and the rocket launcher, leaving those unequipped or unwilling to use them with no truly effective countermeasure (ie.
These chances come around for both the base weapon design, but also the upgrades of upgrades getting a chance to be altered in both design as well as stats so that they would be a bit more effective in combat.
Some games balance the weapons by making smgs more effective in close quarters and making assault rifles have high recoil but you can only do so much to try and make all the guns equally attractive to use, so I just put a price tag on the guns in hopes of making some guns used more.
* Optimized Controls — New button mapping with the Slide Pad and Touch Pad gives the player seamless control to equip weapons and gadgets for more effective mission executions.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Faster weapons such as gauntlets or arm - blades offer longer combos and are effective against single enemies while the slow weapons such as hammers and axes offer more damage and the ability to harm more enemies at once.
It is possible to use ability points to upgrade the signs and make them even more effective in combat, doing enough damage to allow Geralt to use them as primary weapons.
It's explained that the Energy weapons are more effective against shielded enemies, and if you match the element of the weapon to the element of the shield, when you take it down the shield will explode, damaging nearby enemies.
The saving grace is that there's plenty more weapons to find throughout the levels, thirty odd in total, some of which felt more effective than others.
The higher the Elderseal rating of a weapon, the more effective it will be against the elder dragon, but only in relation to that one specific attack.
But they're arguably more helpful in the long term, with allegiance extending new spells, weapons and armor, and more effective survival tools.
a b c d e f g h i j k l m n o p q r s t u v w x y z