Sentences with phrase «more enemies attacking»

Not exact matches

Top of mind for industry insiders is how companies can best protect themselves against an increasingly sophisticated enemy intent on attacking bigger and more lucrative targets.
But if we view his initial response, we see that it was much more in line with his rhetoric from the campaign trail, attacking his enemies» demonstrations as «unfair» or «rigged.»
While the Puritans were busily engaged in fighting off all open attacks on the holy experiment — by England, by Roger Williams, by Anne Hutchinson, by dissatisfied planters, by Presbyterians, and by Quakers and Baptists — a more subtle enemy was striking telling blows against it.
«WE HAVE THE VICTORY» For those struggling with thoughts of unforgiveness and attacks on the mind especially deceiving thoughts and doubts these are from satan in the word they are called fiery darts we are to quench those darts by faith so we need to read the word and believe that Gods word is true.We also have the victory over these thoughts because when we accept Jesus the holy spirit dwells within us so satan does nt have authority over us he can not rule what belongs to God he can only deceive.We can not defeat the enemy in our strength we need the holy spirit when we try and overcome him in our strength we struggle especially with our thoughs and in the area of sin.If you are having evil thoughts or doubts commit your way unto the Lord and let him fight your battle.Tell the enemy he has no authority over you that you are under the covering of Jesus Christ and when you have doubts memorise verses on faith ie greater is he that is in me than he that is in the world.The holy spirit is just like Jesus talk to him be friends with him he helps us to live like Christ and gives us the power to do it.We are overcomers more than conquerers through Christ who strengthens us.brentnz
There were acts of treachery, there was fighting at night, more than one did attack an enemy — this is all related in the poem.
as much as I hate arsene, that was very childish and classless, their are more classy ways to hurt arsene, I can't believe fans are fist fighting, PEOPLE WE ARE BROTHERS AND SISTERS, let's attack the real enemy, whilst we lash out and pummel each other, those rich fat snobs (arsene included) laugh there way to the bank, let's show them who owns the club, abandon that stadium and they'll be holding emergency meetings with arsenal care group on how to fix the problem, we'll have them eating out of our hands, verbal arguments are fine, I never badmouth arsene or arsenal in front of a chelsea supporters but when I'm with a gooner I vent my frustration and that's perfectly fine, that's why this website exists.........
As always with our boys, though, the enemy is complacency or tactics that react to Stoke's desperation for points by sitting back and letting them attack — fine if it is backed up with clinical counter-attacking play but suicidal when paired with the, more often seen, giving the ball away cheaply ploy.
@Stefano «Why does Western Governments continue to do things to make their «enemy» even more determined to go attack them?»
And of course, there will also be more attacks, by enemies armed and emboldened by the recent scandals.
In public he would attack enemies like the «old boy network» and the «elitism» of Oxbridge while in private promising to be a more traditional Labour prime minister once he took over.
The plan up for a vote Tuesday would come into play only if an enemy attack claims the lives of 9 or more senators, or 25 or more representatives.
«In light of recent attacks in Paris and San Bernardino, and the vow by our extremist enemies to launch more attacks on our shores, it makes no sense to propose cuts to vital terror prevention programs like» the urban security grants.
He begets more kids, for one, and he is also less likely to fall prey to enemies that might attack while a couple is flagrante delicto.
Think of autoimmune conditions as the immune system going haywire and confusing your own body tissue as an enemy it needs to attack, creating tissue damage and more inflammation.
Add to that, a metric tonne of clipping issues, and gameplay that constantly devolves into a Battle Royale session when the game spawns more enemies (animal or patrol) after you start an attack.
But all his talk about being honorable, noble and trustworthy becomes nothing more than lip service when King Theodore (Billy Connolly) and his citizens are attacked by their enemies, the Biefuscians.
The focus here is more on attacking with a limited set of moves while strategically executing special moves to exploit the weakness of the enemy.
But you do have more control of your actions than before, with an emphasis on «Trigger Attacks» which allow you to launch enemies into the air, knock them to the ground, or stun them.
It just feels cheap — you don't even need to attack enemies any more, just run through them!
Doing so requires you to cancel attacks, exploit enemy weaknesses, choose from three levels of customizable combos, unleash either solo or cooperative arts by using up some AP, deploy a more powerful Ignition mode, and go into Overdrive in order to unleash hell on your adversaries.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Hovering does leave you more exposed to enemy fire, but it also allows you to zip over to an enemy and deliver a deadly melee attack.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive waves of enemies and arm players with explosive attacks that can defeat more than 100 at a time.
Even the basics of combat are getting a bit of a refresher, with new environmental attacks and something called the «State Combo» system, which sounds like it offers more dynamic combos that vary based on where your enemies are and what they're doing.
All you will ever do is mash the attack button on fodder enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times before the battle is over.
What's more, the enemy is hit by a stun effect, based on the type of their attack;
But that same energy pool can be used offensively for charged attacks that come in handy against more resilient enemies.
While exploring the colorful 2.5 D stages of World One, players will have to fight enemies with long range weapons and a powerful melee attack, jump over platforms, collect items and more.
This makes the ghost levels more strategic as you can either search for a special weapon that gives you ten shots to attack ghost enemies or ignore defense and rush to the stage's finish.
It gives you more attacking range than you would expect, but that extra reach will be appreciated as the enemies I encountered attacked with both projectiles and area of effect damage that could be difficult to avoid if you are overzealous.
The game churns out a high volume of enemies to pummel with next to no slowdown, and even more impressively, it stays the course even when you're using the various rune - fueled magic attacks, which feature showy pyrotechnics.
You also gradually earn the choice to interact a little more by pressing a button at the right time to do extra damage or make use of special abilities such as blocking an enemy's attacks.
To be more precise, you get to utilise Sonic's boost abilities and homing attack, and your character's Wispon abilities and grappling hook to defeat enemies.
When you're in that state, you can deal a lot more damage to enemies, thanks to your attacks getting a major power - up.
You can also increase the effectiveness of your attack by dispatching more enemies in a row; the more kills you can rack up, the more powerful and elaborate your offense becomes.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their equipped weapons, use skills and spells and more.
First, the target pin — this pin can be used for more than just simply choosing an enemy to attack, although it is used for that too.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning... Read More»
Once you have at least three diamonds available, you can transform into your beast version where you do extra damage and can inflict pain on more enemies at once with a wider range of attack.
Most attacks will be able to defeat tens of enemies at once, and some others can down 100 or more.
Battles could remain being turn - based (I find turn - based battles in 3D rather odd though), however I would suggest them to be more like how Xenoblade Chronicles is, where the characters all are able to use their abilities to attack the enemy without the need to wait for the other to make a move.
While players will be able to defeat most enemies with ease, more difficult enemies and bosses will require a bit of strategy that goes beyond simply mashing the attack button.
The strategy changes in co-op since now you have more people in fights so it is all about the action instead of trying to dodge enemy attacks and attacking them when there is an opening.
Cunningly attacking from the sides and rear of an enemy will deal significant amounts of damage, allowing units to be eliminated more efficiently.
We are not talking about a mere group of enemies but battles that can feature more than hundred of NPCs letting you chain and combine attacks to unleash massive damage.
Basic combat is fine, if a bit unwieldy when trying to fight off groups of larger, more attack - heavy enemies.
CotD doesn't have a deep skill progression system, although there are skill unlocks you can buy, like the spinning sword attack that can take down eight or more enemies in a single shot.
As more enemies are killed, an experience bar fills, and levelling up increases health and attack.
Musou - style games require more strategic thinking than many players realise: Fire Emblem Warriors still gives you the satisfaction of cutting through enormous groups of enemies with each character's unique attack style, but you'll need to use your head to figure out the best way to turn the tide of battle.
As your proficiency goes up, your ally can withstand more damage and can even attack enemies with the shield.
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