Sentences with phrase «more focus on the gameplay»

The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
Perhaps this was to put more focus on the gameplay, but in that case why create a story in the first place?
The game seems to be more focused on the gameplay and world rather than a deep and rich story.
«Regarding to game type... I see pros and cons from scoring for games like action RPGs which are more focused on gameplay and for action / adventure type where story and cutscenes take an important role.
I had a few gripes with the Dead Island games originally which were more focused on the gameplay rather than the graphics.
It all just feels rather generic and when you're making a shooter with less focus on story and more focus on gameplay, you should probably make sure that the gameplay is solid.

Not exact matches

I'm currently focused more on sniping montages than regular gameplay videos, but I do upload those on occasion.
It really defines a time when things were not taken too seriously and the focus was more on style and gameplay than anything else.
There is certainly more of a focus on the challenge and an engrossing story, which a lot of gamers don't appreciate as being fun, but the gameplay itself is relatively flawless for it's genre.
Although the game is more akin to the original Pikmin game opposed to the sequel, Nintendo has truly transformed the gameplay of the original, cutting out some of the inconsistencies and focusing on the gameplay which creates this extremely enjoyable title on the Wii U.
Just last week I had broken out my Sega Saturn Japanese import Marvel Super Heroes vs. Street Fighter and pined for the days where more focus laid on gameplay rather than visuals.
Yet much like the Michael Bay movies, Transformers: Fall of Cybertron at times focuses more on its grandness than on its storytelling (or in this case, gameplay), leaving the finished product ironically underwhelming.
The result is positive in a way, as it does indeed focus more on Paper Mario himself, but at the same time the real mish - mash of gameplay styles in place of a regular RPG feel is awkward and really takes time to click, undoubtedly leaving many people disappointed in the process.
I wish the developer focused more on providing a varied and changing gameplay formula because I frankly got bored of doing similar things over and over again.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't focusing much on the story making sense and more on the gameplay.
Definitely on the gameplay side — since it is a worldwide release, we did try to focus a little bit more on the Western audience in terms of gameplay.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
Being able to enjoy the adventure world in all three times is a hoot, but the level seems to focus more on video clips than it does gameplay.
It sometimes feels like the more we focus on character and relatability, the more we expose how much gameplay can be at odds with that.
Even though the game runs at shiny 1080p60, I don't think 343 Industries is focusing much more than it should on graphics, as fans have huge expectations for what concerns gameplay and story in this first next - generation chapter.
It sounds like TourStar is going to focus more on a simulation gameplay loop instead of a typical free to play timer loop, but, we won't have to wait long to see.
In conclusion Fantasy Life is a very addictive and enjoyable game that focuses more on the tasks for your jobs opposed to the standard RPG format with beautiful its gameplay and almost flawless gameplay.
Summary: Fantasy Life is a very addictive and enjoyable game that focuses more on the tasks for your jobs opposed to the standard RPG format with beautiful its gameplay and almost flawless gameplay
There's a noticeable step backwards in terms of raw content, with Mario's latest preferring to focus less on gimmicks and quirky game modes — there's no mini-games, campaign or the overblown power - ups of before — choosing instead to provide a relatively concise core gameplay experience, more about simplicity and accessibility, with one or two unorthodox touches of Mushroom Kingdom magic thrown into the mix.
Like you said, it's obviously focused more on gameplay and rewarding fights, but it doesn't seem to offer much else to me.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the focus is NOT on gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
However I still feel the open world is unnecessary and if Koei Tecmo focuses on a linear and more coherent experience with the gameplay of Toukiden, they can deliver something special for the fans.
Nintendo says that the spotlight presentation will have a focus on showcasing more gameplay from Super Mario Odyssey, as well as new information on other Nintendo Switch games launching in 2017.
«Every aspect of the game had to be better, richer in gameplay, and more fluid — and knowing that we were launching on the same platforms meant that we could focus on extracting the most out of those consoles and making the game as fantastic as possible.
Since then we have seen open world games tell a better story with have more of a focus on fun gameplay.
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action game needs heavy focus on graphics, sound and gameplay.
He added: «Due to this, we kept all the great tools we already had, such as an amazing lighting engine and the dynamic environment, then we focused the gameplay more on the Splinter Cell values and strengths, such as light and shadows, athletic moves or gadgets.»
If you want to see more about God of War, you can enjoy a lot of info on the combat system shared a couple of days ago, the latest gameplay presented at Paris Games Week, a trailer showing the Dead Giant Stone Mason, another clip showcasing the enemy creatires named Revenant, a similar video focusing on the Draugr, and one showing off the fire troll.
It is difficult to stay engaged, even with the simplistic story, when you are focused more on clearing needlessly difficult levels highlighted by weak gameplay mechanics.
The lack of depth in the gameplay can at times be frustrating, but there is also something to be said for the focus on spectacle: the close - ups during combat, the brilliant animations and look of ferocity on Monkey's face all contribute to the fact that Enslaved really does look and feel amazing in action, even while you're wishing there was just a little more to it all.
Taking player feedback into consideration, Ubisoft aimed to focus on bringing players a more authentic experience in H.A.W.X. 2, adding take off and landing to the gameplay.
With lots of focus on Just Cause 2, the promising sandbox game has a good chance of improving the imperfections of its prequel and giving us a game with fewer bugs, more purpose and better gameplay.
Entitled the Foundation update, the focus is clearly on offering more by way of gameplay than simply exploration of the vast universe, and brings with it a ton of new features, a few of which are actually pretty substantial.
While its big brothers in the main DiRT series focus on a more realistic approach and plenty of rallying, Showdown is all about going big or going home, featuring a more destruction derby style of gameplay, encouraging players to get physical as they race for the finish line.
Overall: 9 Summary: Deus Ex: Human Revolution is the pefect example of a game that is more than the sum of its parts; take each gameplay aspect seperately, and they don't manage to match up to the games that focus on those elements, but take these elements as one big package, and Deus Ex: Human Revolution belongs on your gaming shelf.
''... a sequel is possibly on the cards and will focus more on the gameplay systems established...» Sounds good to me.
I really think Sony should have marked and made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher if some major developers along with Sony come out and said look we are aiming to get the games on the Pro to [email protected] and patch some major released games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
I believe that this could turn into a great franchise if they focus on adding more depth to gameplay since they seem to have the cinematic side of it down pat.
Would also like to see more of a focus on gameplay, less cutscenes and QTEs, the ability to make choices and to have multiple endings in the sequel.
As for games that are all «graphics and online play» perhaps the standard for graphics will be high and easier to create meaning it might be possible that its easier to focus more on gameplay and story.
I really had to use my brainpower to solve a couple of the cases that I encountered and that's when I knew that I was dealing with a game that was focused on engrossing gameplay and presenting the player with something more than just matching the same colored candy pieces.
I might be in the minority, but I hope they focused a bit more on the gameplay this time.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
Kojima actually was first interested in the open - world style gameplay because he could focus more on telling the story through the game rather than cutscenes.
However, it is clear that the team did focus a lot more on polishing the gameplay and in - game vehicles; regardless for 2017, the animations are unacceptable and are on par with the animations features from the original Mass Effect trilogy.
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