The developers made it clear from the beginning that this game would be less story heavy, less deep in meanings and themes, and
more focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
Perhaps this was to put
more focus on the gameplay, but in that case why create a story in the first place?
The game seems to be
more focused on the gameplay and world rather than a deep and rich story.
«Regarding to game type... I see pros and cons from scoring for games like action RPGs which are
more focused on gameplay and for action / adventure type where story and cutscenes take an important role.
I had a few gripes with the Dead Island games originally which were
more focused on the gameplay rather than the graphics.
It all just feels rather generic and when you're making a shooter with less focus on story and
more focus on gameplay, you should probably make sure that the gameplay is solid.
Not exact matches
I'm currently
focused more on sniping montages than regular
gameplay videos, but I do upload those
on occasion.
It really defines a time when things were not taken too seriously and the
focus was
more on style and
gameplay than anything else.
There is certainly
more of a
focus on the challenge and an engrossing story, which a lot of gamers don't appreciate as being fun, but the
gameplay itself is relatively flawless for it's genre.
Although the game is
more akin to the original Pikmin game opposed to the sequel, Nintendo has truly transformed the
gameplay of the original, cutting out some of the inconsistencies and
focusing on the
gameplay which creates this extremely enjoyable title
on the Wii U.
Just last week I had broken out my Sega Saturn Japanese import Marvel Super Heroes vs. Street Fighter and pined for the days where
more focus laid
on gameplay rather than visuals.
Yet much like the Michael Bay movies, Transformers: Fall of Cybertron at times
focuses more on its grandness than
on its storytelling (or in this case,
gameplay), leaving the finished product ironically underwhelming.
The result is positive in a way, as it does indeed
focus more on Paper Mario himself, but at the same time the real mish - mash of
gameplay styles in place of a regular RPG feel is awkward and really takes time to click, undoubtedly leaving many people disappointed in the process.
I wish the developer
focused more on providing a varied and changing
gameplay formula because I frankly got bored of doing similar things over and over again.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't
focusing much
on the story making sense and
more on the
gameplay.
Definitely
on the
gameplay side — since it is a worldwide release, we did try to
focus a little bit
more on the Western audience in terms of
gameplay.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this
more concentrated
focus on the levels also allows for condensed, goal based
gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short
on time and just want to grind out a twilight mission or two.
Being able to enjoy the adventure world in all three times is a hoot, but the level seems to
focus more on video clips than it does
gameplay.
It sometimes feels like the
more we
focus on character and relatability, the
more we expose how much
gameplay can be at odds with that.
Even though the game runs at shiny 1080p60, I don't think 343 Industries is
focusing much
more than it should
on graphics, as fans have huge expectations for what concerns
gameplay and story in this first next - generation chapter.
It sounds like TourStar is going to
focus more on a simulation
gameplay loop instead of a typical free to play timer loop, but, we won't have to wait long to see.
In conclusion Fantasy Life is a very addictive and enjoyable game that
focuses more on the tasks for your jobs opposed to the standard RPG format with beautiful its
gameplay and almost flawless
gameplay.
Summary: Fantasy Life is a very addictive and enjoyable game that
focuses more on the tasks for your jobs opposed to the standard RPG format with beautiful its
gameplay and almost flawless
gameplay
There's a noticeable step backwards in terms of raw content, with Mario's latest preferring to
focus less
on gimmicks and quirky game modes — there's no mini-games, campaign or the overblown power - ups of before — choosing instead to provide a relatively concise core
gameplay experience,
more about simplicity and accessibility, with one or two unorthodox touches of Mushroom Kingdom magic thrown into the mix.
Like you said, it's obviously
focused more on gameplay and rewarding fights, but it doesn't seem to offer much else to me.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude
more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the
focus is NOT
on gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
However I still feel the open world is unnecessary and if Koei Tecmo
focuses on a linear and
more coherent experience with the
gameplay of Toukiden, they can deliver something special for the fans.
Nintendo says that the spotlight presentation will have a
focus on showcasing
more gameplay from Super Mario Odyssey, as well as new information
on other Nintendo Switch games launching in 2017.
«Every aspect of the game had to be better, richer in
gameplay, and
more fluid — and knowing that we were launching
on the same platforms meant that we could
focus on extracting the most out of those consoles and making the game as fantastic as possible.
Since then we have seen open world games tell a better story with have
more of a
focus on fun
gameplay.
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd
more focus on story, dialogue and world design, whereas an action game needs heavy
focus on graphics, sound and
gameplay.
He added: «Due to this, we kept all the great tools we already had, such as an amazing lighting engine and the dynamic environment, then we
focused the
gameplay more on the Splinter Cell values and strengths, such as light and shadows, athletic moves or gadgets.»
If you want to see
more about God of War, you can enjoy a lot of info
on the combat system shared a couple of days ago, the latest
gameplay presented at Paris Games Week, a trailer showing the Dead Giant Stone Mason, another clip showcasing the enemy creatires named Revenant, a similar video
focusing on the Draugr, and one showing off the fire troll.
It is difficult to stay engaged, even with the simplistic story, when you are
focused more on clearing needlessly difficult levels highlighted by weak
gameplay mechanics.
The lack of depth in the
gameplay can at times be frustrating, but there is also something to be said for the
focus on spectacle: the close - ups during combat, the brilliant animations and look of ferocity
on Monkey's face all contribute to the fact that Enslaved really does look and feel amazing in action, even while you're wishing there was just a little
more to it all.
Taking player feedback into consideration, Ubisoft aimed to
focus on bringing players a
more authentic experience in H.A.W.X. 2, adding take off and landing to the
gameplay.
With lots of
focus on Just Cause 2, the promising sandbox game has a good chance of improving the imperfections of its prequel and giving us a game with fewer bugs,
more purpose and better
gameplay.
Entitled the Foundation update, the
focus is clearly
on offering
more by way of
gameplay than simply exploration of the vast universe, and brings with it a ton of new features, a few of which are actually pretty substantial.
While its big brothers in the main DiRT series
focus on a
more realistic approach and plenty of rallying, Showdown is all about going big or going home, featuring a
more destruction derby style of
gameplay, encouraging players to get physical as they race for the finish line.
Overall: 9 Summary: Deus Ex: Human Revolution is the pefect example of a game that is
more than the sum of its parts; take each
gameplay aspect seperately, and they don't manage to match up to the games that
focus on those elements, but take these elements as one big package, and Deus Ex: Human Revolution belongs
on your gaming shelf.
''... a sequel is possibly
on the cards and will
focus more on the
gameplay systems established...» Sounds good to me.
I really think Sony should have marked and made the PR talk
more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost
on framerate and with that better and smoother
gameplay, im pretty sure that the adopting rate
on the PS4 Pro would end been higher if some major developers along with Sony come out and said look we are aiming to get the games
on the Pro to [email protected] and patch some major released games to that target also
focusing that VR will be better
on the PS4 Pro.The 4K talk should have stayed away until the PS5.
I believe that this could turn into a great franchise if they
focus on adding
more depth to
gameplay since they seem to have the cinematic side of it down pat.
Would also like to see
more of a
focus on gameplay, less cutscenes and QTEs, the ability to make choices and to have multiple endings in the sequel.
As for games that are all «graphics and online play» perhaps the standard for graphics will be high and easier to create meaning it might be possible that its easier to
focus more on gameplay and story.
I really had to use my brainpower to solve a couple of the cases that I encountered and that's when I knew that I was dealing with a game that was
focused on engrossing
gameplay and presenting the player with something
more than just matching the same colored candy pieces.
I might be in the minority, but I hope they
focused a bit
more on the
gameplay this time.
I would like to see all of these things, plus a renewed
focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up
gameplay styles... we've seen some of this in the current gen, after uncharted
more and
more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games
more often
Kojima actually was first interested in the open - world style
gameplay because he could
focus more on telling the story through the game rather than cutscenes.
However, it is clear that the team did
focus a lot
more on polishing the
gameplay and in - game vehicles; regardless for 2017, the animations are unacceptable and are
on par with the animations features from the original Mass Effect trilogy.