Sentences with phrase «more frames of animation»

Graphics are a kind of hand drawn artwork which gives it a cartoon like style and works fine, the characters could do with a little more frames of animation though.

Not exact matches

«Tummy Trouble», «Rollercoaster Rabbit», and «Trail Mix - Up» are all included here, but while the opening of Who Framed Roger Rabbit functions as both wild cartoon slapstick and hyperbolic parody of same (as well as something of a precursor to the even more satiric Itchy and Scratchy of The Simpsons), the subsequent shorts, beyond lacking the deft, fluid touch of the movie's animation director Richard Williams, are less clever: orchestrations of mayhem that occasionally pause to wink at themselves.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
Changed the method for rendering the world from Item Frames (1.8.x) to diamond hoe damage values (1.9.x) Added collision detection Added walking animations New control mechanism - select hotbar slot, then right click to run action (allows single pushes and button holding) Converted the Pokédex and other static menu items from maps to textures Results: Significantly reduced file size, elimination of ~ 25,000 command blocks (mostly from the Pokédex), more responsive controls
This game is bit of a slower, more tactical affair when compared to Street Fighter IV, and this demands an animation system that moves flawlessly between frames.
Close - up character moments (including the climax of our download video) all appear to be rendered off - line, meaning that the more challenging animation systems don't need to operate in real - time, while higher quality models can be brought to bear with no impact on frame - rate.
The decision to do this is intentional, of course; unlike excuses of a «Cinematic Experience», Guilty Gear's characters move at a frame rate that is more in keeping with that of traditional animation and anime in particular.
I wouldn't say it makes the game more realistic, but when you take a game that's as gorgeous as Tomb Raider, and couple it with the phenomenal character animation, the jump in frame - rate creates a new level of immersion with a more natural, fluid flow.
Whilst I have griped with the lack of additional animation frames, I can imagine this was purely a limitation of the engine rather than a deliberate choice, and the rest of the package more than makes up for it.
Considerations include emulating the 2006 computer with its specific processing speed, and more invasive methods, such as adjusting the frame rate of the animation to compensate for contemporary processing speeds.»
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