The higher the refresh rate,
the more frames per second (fps) it can support, which lends to a smoother experience on high - refresh - rate displays.
Sure, you may see a few
more frames per second in the latest Modern Combat title, but most people play Candy Crush and 2048.
In For Honor with a 1080p resolution and medium detail settings, the laptop produced
more frames per second than the Razer Blade, the GTX 1060 Max - Q chip in the HP Omen 15, and the GTX 1050 Ti chip in the Origin EON15 - S laptop.
Even on Normal Mode, the laptop produced
more frames per second than Acer's previous Predator 15 G9 - 593 laptop, but somehow managed to fall slightly behind the GTX 1060 Max - Q chip in the HP Omen 15.
But if you ask Intel, the Core i7 - 8700K provides 25 percent
more frames per second and 45 percent better mega-tasking than its seventh - generation desktop processors.
Intel says the chips deliver up to 41 percent
more frames per second in gameplay or edit 4K video up to 59 percent faster than the previous generation with the same discrete graphics, based on internal benchmark testing.
Intel's 28W quad - core Core i5 and Core i7 processors deliver up to 41 percent
more frames per second in gameplay or edit 4K video up to 59 percent faster than the previous generation with the same discrete graphics, based on internal benchmark testing.
Its new Core i9, i7, and i5 processors for laptops are manufactured using 14nm + + process technology and based on the Coffee Lake platform, which the company says offers notably better performance than its predecessor, delivering up to 41 percent
more frames per second in gameplay and editing 4K video up to 59 percent faster.
Compared to Borderlands 2 (which was a good port), BioShock Infinite is better, offering better performance and
more frames per second.
Fewer frames per second simply look like flickering images to a dog, but
more frames per second allow your dog to see it as a moving picture.
On older TVs, dogs aren't able to see them that clearly, but since HDTVs produce
more frames per second, your dog can perceive them as well as they do the real world.
In CNET's Doom 3 tests, the DualX T1300's GeForce 7800 GT turned in impressive scores, pumping out 23 percent
more frames per second than the Gateway FX400XL's GeForce 6800.
Notoriously made with new cameras designed to capture
more frames per second than any before, Lee's latest film probably looked really interesting in the two theaters that could project it the right way.
Not exact matches
More action cams now offer 4K video recording, but the YI 4K + sets itself apart by offering 60
frames per second at 4K resolution.
«(It) is pretty similar to the iPhone 7 but it shoots 4k 60
frames per second and it's got a new glass back instead of the metal which is apparently
more durable,» he told Reuters.
They strike so fast that it's difficult to see
more than a blur even in video recorded at 30,000
frames per second.
Thanks to the magnetic resonance imaging (MRI) capabilities in Beckman's Biomedical Imaging Center (BIC), Johnson can view dynamic images of vocal movement at 100
frames per second — a speed that is far
more advanced than any other MRI technique in the world.
And in the 15 years since Peter Jackson introduced filmgoing audiences to the wonders of 48
frame -
per -
second 3D elves and dwarves and wizards and hobbits, they've finally figured out a way to make it look like real life, only
more so.
For
more than 80 years, film's standard has been 24
frames per second (fps).
«The higher
frame rate, which is double the usual 24
frames per second, creates much
more of an illusion of real life.
Studio head Ian Bell took to the game's forums to declare that Project CARS runs at 23
frames per second (fps) on the Wii U, and because of that, Slightly Mad Studios was «awaiting / hoping for
more of a hardware announcement at E3...»
«This winter, audiences will not only have the choice to see Peter Jackson's «The Hobbit,» they'll also have the choice to see it in 2 - D or 3 - D, or in 3 - D at 48
frames -
per -
second, a speed twice as fast as conventional projection that promises a clearer,
more lifelike and sharper image.
This includes native 4K and a very impressive 60
frames per second plus HDR for truer and
more realistic colours.
The difference was even
more pronounced on tests such as GLBenchmark 2.5.1 Egypt HD Offscreen, in which the Kindle Fire HD 8.9 was substantially better, posting nearly double the
frame rates of the 7 - inch tablet (12.0
frames per second to 6.1 fps).
UMTS 850 / 1900/2100 GSM 850 / 900/1800 / 1900 4G HSPA + 21 Mbps (Category 14) 1 GHz dual - core processor Internal memory: 8 GB ROM, 1 GB RAM, 2 GB microSD ™ card (expandable to 32 GB) Android 2.3 (Gingerbread) 4.3 - inch qHD screen 960x540TFT, with
more than 500,000 pixels for sharper, clearer display 8 MP camera and LED flash with faster viewfinder start - up and shutter speeds than a digital camera Front - facing camera 1080p HD video capture, 30
frames per second playback On Device Encryption (ODE) and Enhanced Exchange ActiveSync ® (EAS) IPsec VPN Lapdock 100 Accessory
YouTube also teased users with a few
more updates to be expected soon, including 60
frames -
per -
second video clips (which will work nicely for those vlogging about video games especially) and the addition of a virtual tip jar that will allow viewers to toss in $ 1 - $ 500 after viewing something they enjoy.
It doesn't support DirectX 11, and even if you wanted to take up a majority of its hard drive space with «World of Warcraft,» you won't get much
more than two to three
frames per second, even on the lowest settings.
Angry Birds for example is extremely slow, reduced to a
frame or two
per second instead of the 60 you'd get with a
more capable tablet or smartphone.
The specs also suggest that the Samsung Galaxy S 2 will have a 4.27 - inch Super AMOLED Plus display with a WVGA resolution, an 8 - megapixel camera with flash, a 2 - megapixel front - facing camera, 1080p HD video recording at 30
frames -
per -
second, 512 MB of RAM, GPS, Bluetooth and
more.
Cameras are designed to work with built - in gyroscopes and accelerometers to track motion, and with graphics supported at 60
frames per second, developers will be able to tailor apps to enable users to star gaze, read live player stats at baseball games, and
more, right from an app on your phone.
With support for motion controls and HD Rumble using the Joy - Con ™, each swing feels unique as you make your way through
more than 100 levels, all running at 60
frames per second on Nintendo Switch in TV, tabletop and handheld modes.
With a robust physics engine, 10 times
more polygons than its predecessor and all running on a solid 60
frames per second, Forza 3 is going to be the racer to beat when it comes out this October on the Xbox 360.
While the console versions are locked to 30
frames per second, the PC version's framerate is limited only by the power of your PC, meaning you can shoot up the game's squishy aliens at a silky 60 fps — or
more.
The
frame rate is
more stable; we have dynamic resolution scaling on all consoles, but it scales down less often on PS4 Pro to maintain 60
frames -
per -
second.
From developer Inti Creates and publisher Nighthawk Interactive, the Azure Striker Gunvolt: Striker Pack offers tons of new features, including a glorious 60
frames per second (fps) upgrade, striking high - resolution event graphics, and Nintendo Switch Pro Controller and HD Rumble compatibility, making these supercharged side - scrollers
more energized than ever.
Microsoft has boasted about the game's 1080p resolution and 60
frames per second frame rate and they certainly make the presentation look that much
more impressive.
The game runs at 60
frames per second and features 16 stages, multiple difficulty modes, and
more than 20 music tracks.
«We reached out to Microsoft for comment and they informed us that «Forza Motorsport 6 will run at 1080p and 60
frames per second on Xbox One, and you will be able to learn
more about the game at E3.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be
more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is
more tied into to how well you lead your team to victory - you won't drop off
more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in -
more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding
more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be
more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent
more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are
more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding
more content like that - for the modes, they adjusted the rule designs so that players will experience the
more interesting aspects
http://www.icxm.net/x/Forza... «We reached out to Microsoft for comment and they informed us that «Forza Motorsport 6 will run at 1080p and 60
frames per second on Xbox One, and you will be able to learn
more about the game at E3.»
«They're valid decisions to go each way, and part of it also was because in a driving environment, you notice 60
frames per second a lot
more than you do when you're just walking around.
More important is the team's exacting attention to detail and the technical ability to deliver ever more nuanced 1080p visuals locked at 60 frames per sec
More important is the team's exacting attention to detail and the technical ability to deliver ever
more nuanced 1080p visuals locked at 60 frames per sec
more nuanced 1080p visuals locked at 60
frames per second.
«As we've got
more familiar with the hardware, and also, looking at what we wanted from the game, we decided that 1080p, 30
frames per second is absolutely the best thing, because what that allows us to do is to deliver the most detailed cars in - race that you will ever have seen.»
This includes native 4K and a very impressive 60
frames per second plus HDR for truer and
more realistic colours.
Examples include giving
frames per second (FPS) a boost, which produces smoother locked framerates or faster targeted framerates; graphics enhanced with anti-aliasing technique — for example, you can see images with soft features such as rounded corners and faces appear smoother and
more visually realistic; displaying imagery that is
more intricate, increasing the amount of images on screen at once.
A small list of improvements we've made to the game include enhanced motion controls, full 1080p resolution running at 60
frames per second, and
more than 300,000 blades of
more realistic grass on screen (3X the PS3's limit), all individually influenced by the wind and the petals you guide.
«Making a Halo game that runs at 60
frames per second, on dedicated servers, with the scope, features and scale we've been dreaming of for
more than a decade, is non-trivial» — 343 Industries
More important, the action played at a smooth 60
frames per second, whether I was sneaking around a burning hospital or riding through a lush forest on horseback.
What it means is that you're unlikely to ever see
more than 20
frames per second regardless of graphics settings, regardless of PC (within reason), and usually you'll hover around 15
frames per second.
This time around, the game featured even
more enhanced graphics, as well as an upgrade from 30
frames -
per -
second to 60, thanks to the Playstation 4's superior technical specs.