Not exact matches
Nexus was a lateral shift in
gameplay from Silent Line; instead of adding just
more features,
fundamental aspects of the
gameplay were re-visited and changed.
More importantly, where there are differences, is there a
fundamental effect on the
gameplay?
The experience of these games often hums with ambiguity and anxiety because it forfeits familiar patterns of
gameplay with
fundamental basics, a style that rarely appears in
more complex games.
We need to make our games
more casual while keeping the
fundamental gameplay mechanics true to the hardcore players.